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- /****************************************************************************
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CC_EVENT_DISPATCHER_H__
- #define __CC_EVENT_DISPATCHER_H__
- #include <functional>
- #include <string>
- #include <unordered_map>
- #include <vector>
- #include <set>
- #include "platform/CCPlatformMacros.h"
- #include "base/CCEventListener.h"
- #include "base/CCEvent.h"
- #include "platform/CCStdC.h"
- /**
- * @addtogroup base
- * @{
- */
- NS_CC_BEGIN
- class Event;
- class EventTouch;
- class Node;
- class EventCustom;
- class EventListenerCustom;
- /** @class EventDispatcher
- * @brief This class manages event listener subscriptions
- and event dispatching.
- The EventListener list is managed in such a way that
- event listeners can be added and removed even
- from within an EventListener, while events are being
- dispatched.
- @js NA
- */
- class CC_DLL EventDispatcher : public Ref
- {
- public:
- // Adds event listener.
-
- /** Adds a event listener for a specified event with the priority of scene graph.
- * @param listener The listener of a specified event.
- * @param node The priority of the listener is based on the draw order of this node.
- * @note The priority of scene graph will be fixed value 0. So the order of listener item
- * in the vector will be ' <0, scene graph (0 priority), >0'.
- */
- void addEventListenerWithSceneGraphPriority(EventListener* listener, Node* node);
- /** Adds a event listener for a specified event with the fixed priority.
- * @param listener The listener of a specified event.
- * @param fixedPriority The fixed priority of the listener.
- * @note A lower priority will be called before the ones that have a higher value.
- * 0 priority is forbidden for fixed priority since it's used for scene graph based priority.
- */
- void addEventListenerWithFixedPriority(EventListener* listener, int fixedPriority);
- /** Adds a Custom event listener.
- It will use a fixed priority of 1.
- * @param eventName A given name of the event.
- * @param callback A given callback method that associated the event name.
- * @return the generated event. Needed in order to remove the event from the dispatcher
- */
- EventListenerCustom* addCustomEventListener(const std::string &eventName, const std::function<void(EventCustom*)>& callback);
- /////////////////////////////////////////////
-
- // Removes event listener
-
- /** Remove a listener.
- *
- * @param listener The specified event listener which needs to be removed.
- */
- void removeEventListener(EventListener* listener);
- /** Removes all listeners with the same event listener type.
- *
- * @param listenerType A given event listener type which needs to be removed.
- */
- void removeEventListenersForType(EventListener::Type listenerType);
- /** Removes all listeners which are associated with the specified target.
- *
- * @param target A given target node.
- * @param recursive True if remove recursively, the default value is false.
- */
- void removeEventListenersForTarget(Node* target, bool recursive = false);
-
- /** Removes all custom listeners with the same event name.
- *
- * @param customEventName A given event listener name which needs to be removed.
- */
- void removeCustomEventListeners(const std::string& customEventName);
- /** Removes all listeners.
- */
- void removeAllEventListeners();
- /////////////////////////////////////////////
-
- // Pauses / Resumes event listener
-
- /** Pauses all listeners which are associated the specified target.
- *
- * @param target A given target node.
- * @param recursive True if pause recursively, the default value is false.
- */
- void pauseEventListenersForTarget(Node* target, bool recursive = false);
-
- /** Resumes all listeners which are associated the specified target.
- *
- * @param target A given target node.
- * @param recursive True if resume recursively, the default value is false.
- */
- void resumeEventListenersForTarget(Node* target, bool recursive = false);
-
- /////////////////////////////////////////////
-
- /** Sets listener's priority with fixed value.
- *
- * @param listener A given listener.
- * @param fixedPriority The fixed priority value.
- */
- void setPriority(EventListener* listener, int fixedPriority);
- /** Whether to enable dispatching events.
- *
- * @param isEnabled True if enable dispatching events.
- */
- void setEnabled(bool isEnabled);
- /** Checks whether dispatching events is enabled.
- *
- * @return True if dispatching events is enabled.
- */
- bool isEnabled() const;
- /////////////////////////////////////////////
-
- /** Dispatches the event.
- * Also removes all EventListeners marked for deletion from the
- * event dispatcher list.
- *
- * @param event The event needs to be dispatched.
- */
- void dispatchEvent(Event* event);
- /** Dispatches a Custom Event with a event name an optional user data.
- *
- * @param eventName The name of the event which needs to be dispatched.
- * @param optionalUserData The optional user data, it's a void*, the default value is nullptr.
- */
- void dispatchCustomEvent(const std::string &eventName, void *optionalUserData = nullptr);
- /** Query whether the specified event listener id has been added.
- *
- * @param listenerID The listenerID of the event listener id.
- *
- * @return True if dispatching events is exist
- */
- bool hasEventListener(const EventListener::ListenerID& listenerID) const;
- /////////////////////////////////////////////
-
- /** Constructor of EventDispatcher.
- */
- EventDispatcher();
- /** Destructor of EventDispatcher.
- */
- ~EventDispatcher();
- #if CC_NODE_DEBUG_VERIFY_EVENT_LISTENERS && COCOS2D_DEBUG > 0
-
- /**
- * To help track down event listener issues in debug builds.
- * Verifies that the node has no event listeners associated with it when destroyed.
- */
- void debugCheckNodeHasNoEventListenersOnDestruction(Node* node);
-
- #endif
- protected:
- friend class Node;
-
- /** Sets the dirty flag for a node. */
- void setDirtyForNode(Node* node);
-
- /**
- * The vector to store event listeners with scene graph based priority and fixed priority.
- */
- class EventListenerVector
- {
- public:
- EventListenerVector();
- ~EventListenerVector();
- size_t size() const;
- bool empty() const;
-
- void push_back(EventListener* item);
- void clearSceneGraphListeners();
- void clearFixedListeners();
- void clear();
-
- std::vector<EventListener*>* getFixedPriorityListeners() const { return _fixedListeners; }
- std::vector<EventListener*>* getSceneGraphPriorityListeners() const { return _sceneGraphListeners; }
- ssize_t getGt0Index() const { return _gt0Index; }
- void setGt0Index(ssize_t index) { _gt0Index = index; }
- private:
- std::vector<EventListener*>* _fixedListeners;
- std::vector<EventListener*>* _sceneGraphListeners;
- ssize_t _gt0Index;
- };
-
- /** Adds an event listener with item
- * @note if it is dispatching event, the added operation will be delayed to the end of current dispatch
- * @see forceAddEventListener
- */
- void addEventListener(EventListener* listener);
-
- /** Force adding an event listener
- * @note force add an event listener which will ignore whether it's in dispatching.
- * @see addEventListener
- */
- void forceAddEventListener(EventListener* listener);
-
- /** Gets event the listener list for the event listener type. */
- EventListenerVector* getListeners(const EventListener::ListenerID& listenerID) const;
-
- /** Update dirty flag */
- void updateDirtyFlagForSceneGraph();
-
- /** Removes all listeners with the same event listener ID */
- void removeEventListenersForListenerID(const EventListener::ListenerID& listenerID);
-
- /** Sort event listener */
- void sortEventListeners(const EventListener::ListenerID& listenerID);
-
- /** Sorts the listeners of specified type by scene graph priority */
- void sortEventListenersOfSceneGraphPriority(const EventListener::ListenerID& listenerID, Node* rootNode);
-
- /** Sorts the listeners of specified type by fixed priority */
- void sortEventListenersOfFixedPriority(const EventListener::ListenerID& listenerID);
-
- /** Updates all listeners
- * 1) Removes all listener items that have been marked as 'removed' when dispatching event.
- * 2) Adds all listener items that have been marked as 'added' when dispatching event.
- */
- void updateListeners(Event* event);
- /** Touch event needs to be processed different with other events since it needs support ALL_AT_ONCE and ONE_BY_NONE mode. */
- void dispatchTouchEvent(EventTouch* event);
-
- /** Associates node with event listener */
- void associateNodeAndEventListener(Node* node, EventListener* listener);
-
- /** Dissociates node with event listener */
- void dissociateNodeAndEventListener(Node* node, EventListener* listener);
-
- /** Dispatches event to listeners with a specified listener type */
- void dispatchEventToListeners(EventListenerVector* listeners, const std::function<bool(EventListener*)>& onEvent);
-
- /** Special version dispatchEventToListeners for touch/mouse event.
- *
- * Touch/mouse event process flow different with common event,
- * for scene graph node listeners, touch event process flow should
- * order by viewport/camera first, because the touch location convert
- * to 3D world space is different by different camera.
- * When listener process touch event, can get current camera by Camera::getVisitingCamera().
- */
- void dispatchTouchEventToListeners(EventListenerVector* listeners, const std::function<bool(EventListener*)>& onEvent);
-
- void releaseListener(EventListener* listener);
-
- /// Priority dirty flag
- enum class DirtyFlag
- {
- NONE = 0,
- FIXED_PRIORITY = 1 << 0,
- SCENE_GRAPH_PRIORITY = 1 << 1,
- ALL = FIXED_PRIORITY | SCENE_GRAPH_PRIORITY
- };
-
- /** Sets the dirty flag for a specified listener ID */
- void setDirty(const EventListener::ListenerID& listenerID, DirtyFlag flag);
-
- /** Walks though scene graph to get the draw order for each node, it's called before sorting event listener with scene graph priority */
- void visitTarget(Node* node, bool isRootNode);
- /** Remove all listeners in _toRemoveListeners list and cleanup */
- void cleanToRemovedListeners();
- /** Listeners map */
- std::unordered_map<EventListener::ListenerID, EventListenerVector*> _listenerMap;
-
- /** The map of dirty flag */
- std::unordered_map<EventListener::ListenerID, DirtyFlag> _priorityDirtyFlagMap;
-
- /** The map of node and event listeners */
- std::unordered_map<Node*, std::vector<EventListener*>*> _nodeListenersMap;
-
- /** The map of node and its event priority */
- std::unordered_map<Node*, int> _nodePriorityMap;
-
- /** key: Global Z Order, value: Sorted Nodes */
- std::unordered_map<float, std::vector<Node*>> _globalZOrderNodeMap;
-
- /** The listeners to be added after dispatching event */
- std::vector<EventListener*> _toAddedListeners;
- /** The listeners to be removed after dispatching event */
- std::vector<EventListener*> _toRemovedListeners;
- /** The nodes were associated with scene graph based priority listeners */
- std::set<Node*> _dirtyNodes;
-
- /** Whether the dispatcher is dispatching event */
- int _inDispatch;
-
- /** Whether to enable dispatching event */
- bool _isEnabled;
-
- int _nodePriorityIndex;
-
- std::set<std::string> _internalCustomListenerIDs;
- };
- NS_CC_END
- // end of base group
- /// @}
- #endif // __CC_EVENT_DISPATCHER_H__
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