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- /****************************************************************************
- Copyright (c) 2014 cocos2d-x.org
- Copyright (c) 2014-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "base/CCController.h"
- #include "platform/CCPlatformConfig.h"
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
- #include "base/ccMacros.h"
- #include "base/CCEventDispatcher.h"
- #include "base/CCEventController.h"
- #include "base/CCEventListenerController.h"
- #include "base/CCDirector.h"
- #include "2d/CCLabel.h"
- #import <GameController/GameController.h>
- typedef void (^GCControllerConnectionBlock)(GCController* controller);
- typedef void (^GCControllerDisconnectionBlock)(GCController* controller);
- @interface GCControllerConnectionEventHandler : NSObject
- {
- }
- @property (copy) GCControllerConnectionBlock _connectionBlock;
- @property (copy) GCControllerDisconnectionBlock _disconnectionBlock;
- +(GCControllerConnectionEventHandler*) getInstance;
- +(void) destroyInstance;
- @end
- @implementation GCControllerConnectionEventHandler
- static GCControllerConnectionEventHandler* __instance = nil;
- +(GCControllerConnectionEventHandler*) getInstance {
-
- if (__instance == nil)
- {
- __instance = [[GCControllerConnectionEventHandler alloc] init];
- }
- return __instance;
- }
- +(void) destroyInstance {
- if (__instance)
- {
- [__instance release];
- __instance = nil;
- }
- }
- -(void) observerConnection: (GCControllerConnectionBlock) connectBlock disconnection: (GCControllerDisconnectionBlock) disconnectBlock {
- self._connectionBlock = connectBlock;
- self._disconnectionBlock = disconnectBlock;
- [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(onControllerConnected:) name:GCControllerDidConnectNotification object:nil];
- [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(onControllerDisconnected:) name:GCControllerDidDisconnectNotification object:nil];
- }
- -(void)dealloc {
- [[NSNotificationCenter defaultCenter] removeObserver:self];
- // Have to reset 'copy' property to nil value to avoid memory leak.
- self._connectionBlock = nil;
- self._disconnectionBlock = nil;
- [super dealloc];
- }
- -(void) onControllerConnected :(NSNotification *)connectedNotification {
- GCController *controller =(GCController *)[connectedNotification object];
-
- self._connectionBlock(controller);
- }
- -(void) onControllerDisconnected :(NSNotification *)connectedNotification {
-
- GCController *controller =(GCController *)[connectedNotification object];
- self._disconnectionBlock(controller);
- }
- @end
- NS_CC_BEGIN
- class ControllerImpl
- {
- public:
- ControllerImpl(Controller* controller)
- : _controller(controller)
- , _gcController(nil)
- {
-
- }
-
- Controller* _controller;
- GCController* _gcController;
- };
- void Controller::startDiscoveryController()
- {
- if (NSClassFromString(@"GCController") == nil) {
- return;
- }
- [GCController startWirelessControllerDiscoveryWithCompletionHandler: nil];
-
- [[GCControllerConnectionEventHandler getInstance] observerConnection: ^(GCController* gcController) {
-
- auto controller = new (std::nothrow) Controller();
- controller->_impl->_gcController = gcController;
- controller->_deviceName = [gcController.vendorName UTF8String];
-
- s_allController.push_back(controller);
-
- controller->registerListeners();
- controller->getDeviceName();
-
- controller->onConnected();
-
- } disconnection: ^(GCController* gcController) {
- auto iter = std::find_if(s_allController.begin(), s_allController.end(), [gcController](Controller* c){ return c->_impl->_gcController == gcController; });
-
- if(iter == s_allController.end())
- {
- log("disconnect:Could not find the controller");
- return;
- }
-
- (*iter)->onDisconnected();
- s_allController.erase(iter);
-
- }];
- }
- void Controller::stopDiscoveryController()
- {
- if (NSClassFromString(@"GCController") == nil) {
- return;
- }
- [GCController stopWirelessControllerDiscovery];
- }
- Controller::Controller()
- : _controllerTag(TAG_UNSET)
- , _impl(new ControllerImpl(this))
- , _connectEvent(nullptr)
- , _keyEvent(nullptr)
- , _axisEvent(nullptr)
- , _deviceId(0)
- {
- init();
- }
- Controller::~Controller()
- {
- delete _impl;
-
- delete _connectEvent;
- delete _keyEvent;
- delete _axisEvent;
- }
- void Controller::registerListeners()
- {
- if (_impl->_gcController.extendedGamepad != nil)
- {
- _impl->_gcController.extendedGamepad.dpad.up.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed){
- onButtonEvent(Key::BUTTON_DPAD_UP, pressed, value, button.isAnalog);
- };
-
- _impl->_gcController.extendedGamepad.dpad.down.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed){
- onButtonEvent(Key::BUTTON_DPAD_DOWN, pressed, value, button.isAnalog);
- };
-
- _impl->_gcController.extendedGamepad.dpad.left.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed){
- onButtonEvent(Key::BUTTON_DPAD_LEFT, pressed, value, button.isAnalog);
- };
-
- _impl->_gcController.extendedGamepad.dpad.right.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed){
- onButtonEvent(Key::BUTTON_DPAD_RIGHT, pressed, value, button.isAnalog);
- };
-
- _impl->_gcController.extendedGamepad.leftThumbstick.xAxis.valueChangedHandler = ^(GCControllerAxisInput *axis, float value){
- onAxisEvent(Key::JOYSTICK_LEFT_X, value, axis.isAnalog);
- };
-
- _impl->_gcController.extendedGamepad.leftThumbstick.yAxis.valueChangedHandler = ^(GCControllerAxisInput *axis, float value){
- onAxisEvent(Key::JOYSTICK_LEFT_Y, -value, axis.isAnalog);
- };
-
- _impl->_gcController.extendedGamepad.rightThumbstick.xAxis.valueChangedHandler = ^(GCControllerAxisInput *axis, float value){
- onAxisEvent(Key::JOYSTICK_RIGHT_X, value, axis.isAnalog);
- };
-
- _impl->_gcController.extendedGamepad.rightThumbstick.yAxis.valueChangedHandler = ^(GCControllerAxisInput *axis, float value){
- onAxisEvent(Key::JOYSTICK_RIGHT_Y, -value, axis.isAnalog);
- };
-
- _impl->_gcController.extendedGamepad.valueChangedHandler = ^(GCExtendedGamepad *gamepad, GCControllerElement *element){
- if (element == gamepad.buttonA)
- {
- onButtonEvent(Key::BUTTON_A, gamepad.buttonA.isPressed, gamepad.buttonA.value, gamepad.buttonA.isAnalog);
- }
- else if (element == gamepad.buttonB)
- {
- onButtonEvent(Key::BUTTON_B, gamepad.buttonB.isPressed, gamepad.buttonB.value, gamepad.buttonB.isAnalog);
- }
- else if (element == gamepad.buttonX)
- {
- onButtonEvent(Key::BUTTON_X, gamepad.buttonX.isPressed, gamepad.buttonX.value, gamepad.buttonX.isAnalog);
- }
- else if (element == gamepad.buttonY)
- {
- onButtonEvent(Key::BUTTON_Y, gamepad.buttonY.isPressed, gamepad.buttonY.value, gamepad.buttonY.isAnalog);
- }
- else if (element == gamepad.leftShoulder)
- {
- onButtonEvent(Key::BUTTON_LEFT_SHOULDER, gamepad.leftShoulder.isPressed, gamepad.leftShoulder.value, gamepad.leftShoulder.isAnalog);
- }
- else if (element == gamepad.rightShoulder)
- {
- onButtonEvent(Key::BUTTON_RIGHT_SHOULDER, gamepad.rightShoulder.isPressed, gamepad.rightShoulder.value, gamepad.rightShoulder.isAnalog);
- }
- else if (element == gamepad.leftTrigger)
- {
- onAxisEvent(Key::AXIS_LEFT_TRIGGER, gamepad.leftTrigger.value, gamepad.leftTrigger.isAnalog);
- }
- else if (element == gamepad.rightTrigger)
- {
- onAxisEvent(Key::AXIS_RIGHT_TRIGGER, gamepad.rightTrigger.value, gamepad.rightTrigger.isAnalog);
- }
- };
- }
- else if (_impl->_gcController.gamepad != nil)
- {
- _impl->_gcController.gamepad.dpad.up.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed){
- onButtonEvent(Key::BUTTON_DPAD_UP, pressed, value, button.isAnalog);
- };
-
- _impl->_gcController.gamepad.dpad.down.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed){
- onButtonEvent(Key::BUTTON_DPAD_DOWN, pressed, value, button.isAnalog);
- };
-
- _impl->_gcController.gamepad.dpad.left.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed){
- onButtonEvent(Key::BUTTON_DPAD_LEFT, pressed, value, button.isAnalog);
- };
-
- _impl->_gcController.gamepad.dpad.right.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed){
- onButtonEvent(Key::BUTTON_DPAD_RIGHT, pressed, value, button.isAnalog);
- };
-
- _impl->_gcController.gamepad.valueChangedHandler = ^(GCGamepad *gamepad, GCControllerElement *element){
-
- if (element == gamepad.buttonA)
- {
- onButtonEvent(Key::BUTTON_A, gamepad.buttonA.isPressed, gamepad.buttonA.value, gamepad.buttonA.isAnalog);
- }
- else if (element == gamepad.buttonB)
- {
- onButtonEvent(Key::BUTTON_B, gamepad.buttonB.isPressed, gamepad.buttonB.value, gamepad.buttonB.isAnalog);
- }
- else if (element == gamepad.buttonX)
- {
- onButtonEvent(Key::BUTTON_X, gamepad.buttonX.isPressed, gamepad.buttonX.value, gamepad.buttonX.isAnalog);
- }
- else if (element == gamepad.buttonY)
- {
- onButtonEvent(Key::BUTTON_Y, gamepad.buttonY.isPressed, gamepad.buttonY.value, gamepad.buttonY.isAnalog);
- }
- else if (element == gamepad.leftShoulder)
- {
- onButtonEvent(Key::BUTTON_LEFT_SHOULDER, gamepad.leftShoulder.isPressed, gamepad.leftShoulder.value, gamepad.leftShoulder.isAnalog);
- }
- else if (element == gamepad.rightShoulder)
- {
- onButtonEvent(Key::BUTTON_RIGHT_SHOULDER, gamepad.rightShoulder.isPressed, gamepad.rightShoulder.value, gamepad.rightShoulder.isAnalog);
- }
- };
- }
- #if defined(CC_TARGET_OS_TVOS)
- else if (_impl->_gcController.microGamepad != nil)
- {
- _impl->_gcController.microGamepad.dpad.up.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed){
- onButtonEvent(Key::BUTTON_DPAD_UP, pressed, value, button.isAnalog);
- };
-
- _impl->_gcController.microGamepad.dpad.down.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed){
- onButtonEvent(Key::BUTTON_DPAD_DOWN, pressed, value, button.isAnalog);
- };
-
- _impl->_gcController.microGamepad.dpad.left.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed){
- onButtonEvent(Key::BUTTON_DPAD_LEFT, pressed, value, button.isAnalog);
- };
-
- _impl->_gcController.microGamepad.dpad.right.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed){
- onButtonEvent(Key::BUTTON_DPAD_RIGHT, pressed, value, button.isAnalog);
- };
-
- _impl->_gcController.microGamepad.valueChangedHandler = ^(GCMicroGamepad *gamepad, GCControllerElement *element){
-
- if (element == gamepad.buttonA)
- {
- onButtonEvent(Key::BUTTON_A, gamepad.buttonA.isPressed, gamepad.buttonA.value, gamepad.buttonA.isAnalog);
- }
- else if (element == gamepad.buttonX)
- {
- onButtonEvent(Key::BUTTON_X, gamepad.buttonX.isPressed, gamepad.buttonX.value, gamepad.buttonX.isAnalog);
- }
- };
- }
- #endif
-
- _impl->_gcController.controllerPausedHandler = ^(GCController* gcCon){
-
- auto iter = std::find_if(s_allController.begin(), s_allController.end(), [gcCon](Controller* c){ return c->_impl->_gcController == gcCon; });
-
- if(iter == s_allController.end())
- {
- log("Could not find the controller");
- return;
- }
-
- onButtonEvent(Key::BUTTON_PAUSE, true, 1.0f, false);
- onButtonEvent(Key::BUTTON_PAUSE, false, 0.0f, false);
- };
- }
- bool Controller::isConnected() const
- {
- return _impl->_gcController.isAttachedToDevice == YES;
- }
- void Controller::receiveExternalKeyEvent(int externalKeyCode,bool receive)
- {
- }
- NS_CC_END
- #endif // #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
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