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- if(WINDOWS AND BUILD_SHARED_LIBS)
- add_definitions(-D_USE3DDLL)
- endif()
- set(COCOS_3D_HEADER
- 3d/CCBillBoard.h
- 3d/CCFrustum.h
- 3d/CCSprite3DMaterial.h
- 3d/CCMeshVertexIndexData.h
- 3d/CCPlane.h
- 3d/CCRay.h
- 3d/CCMesh.h
- 3d/CCAnimate3D.h
- 3d/CCTerrain.h
- 3d/CCAnimationCurve.h
- 3d/CCSprite3D.h
- 3d/CCOBB.h
- 3d/CCAnimation3D.h
- 3d/CCMotionStreak3D.h
- 3d/CCSkybox.h
- 3d/CCMeshSkin.h
- 3d/cocos3d.h
- 3d/CCAABB.h
- 3d/CCBundle3D.h
- 3d/CCObjLoader.h
- 3d/CCBundle3DData.h
- 3d/CCSkeleton3D.h
- 3d/CCBundleReader.h
- 3d/CCAttachNode.h
- )
- set(COCOS_3D_SRC
- 3d/CCAABB.cpp
- 3d/CCAnimate3D.cpp
- 3d/CCAnimation3D.cpp
- 3d/CCAttachNode.cpp
- 3d/CCBillBoard.cpp
- 3d/CCBundle3D.cpp
- 3d/CCBundleReader.cpp
- 3d/CCFrustum.cpp
- 3d/CCMesh.cpp
- 3d/CCMeshSkin.cpp
- 3d/CCMeshVertexIndexData.cpp
- 3d/CCMotionStreak3D.cpp
- 3d/CCOBB.cpp
- 3d/CCObjLoader.cpp
- 3d/CCPlane.cpp
- 3d/CCRay.cpp
- 3d/CCSkeleton3D.cpp
- 3d/CCSkybox.cpp
- 3d/CCSprite3D.cpp
- 3d/CCSprite3DMaterial.cpp
- 3d/CCTerrain.cpp
- )
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