CMakeLists.txt 1.1 KB

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  1. if(WINDOWS AND BUILD_SHARED_LIBS)
  2. add_definitions(-D_USE3DDLL)
  3. endif()
  4. set(COCOS_3D_HEADER
  5. 3d/CCBillBoard.h
  6. 3d/CCFrustum.h
  7. 3d/CCSprite3DMaterial.h
  8. 3d/CCMeshVertexIndexData.h
  9. 3d/CCPlane.h
  10. 3d/CCRay.h
  11. 3d/CCMesh.h
  12. 3d/CCAnimate3D.h
  13. 3d/CCTerrain.h
  14. 3d/CCAnimationCurve.h
  15. 3d/CCSprite3D.h
  16. 3d/CCOBB.h
  17. 3d/CCAnimation3D.h
  18. 3d/CCMotionStreak3D.h
  19. 3d/CCSkybox.h
  20. 3d/CCMeshSkin.h
  21. 3d/cocos3d.h
  22. 3d/CCAABB.h
  23. 3d/CCBundle3D.h
  24. 3d/CCObjLoader.h
  25. 3d/CCBundle3DData.h
  26. 3d/CCSkeleton3D.h
  27. 3d/CCBundleReader.h
  28. 3d/CCAttachNode.h
  29. )
  30. set(COCOS_3D_SRC
  31. 3d/CCAABB.cpp
  32. 3d/CCAnimate3D.cpp
  33. 3d/CCAnimation3D.cpp
  34. 3d/CCAttachNode.cpp
  35. 3d/CCBillBoard.cpp
  36. 3d/CCBundle3D.cpp
  37. 3d/CCBundleReader.cpp
  38. 3d/CCFrustum.cpp
  39. 3d/CCMesh.cpp
  40. 3d/CCMeshSkin.cpp
  41. 3d/CCMeshVertexIndexData.cpp
  42. 3d/CCMotionStreak3D.cpp
  43. 3d/CCOBB.cpp
  44. 3d/CCObjLoader.cpp
  45. 3d/CCPlane.cpp
  46. 3d/CCRay.cpp
  47. 3d/CCSkeleton3D.cpp
  48. 3d/CCSkybox.cpp
  49. 3d/CCSprite3D.cpp
  50. 3d/CCSprite3DMaterial.cpp
  51. 3d/CCTerrain.cpp
  52. )