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- /****************************************************************************
- Copyright (c) 2014-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CCSPRIT3DMATERIAL_H__
- #define __CCSPRIT3DMATERIAL_H__
- #include <string>
- #include <unordered_map>
- #include "base/ccTypes.h"
- #include "renderer/CCMaterial.h"
- #include "3d/CCBundle3DData.h"
- NS_CC_BEGIN
- /**
- * @addtogroup _3d
- * @{
- */
- class Texture2D;
- /**
- * @brief Sprite3DMaterial: Material for Sprite3D.
- */
- class CC_DLL Sprite3DMaterial : public Material
- {
- public:
- /**
- * Material type, there are mainly two types of materials. Built in materials and Custom material
- */
- enum class MaterialType
- {
- //Built in material
- UNLIT, //unlit material
- UNLIT_NOTEX, //unlit material without texture
- VERTEX_LIT, // vertex lit
- DIFFUSE, // diffuse (pixel lighting)
- DIFFUSE_NOTEX, //diffuse (without texture)
- BUMPED_DIFFUSE, //bumped diffuse
-
- //Custom material
- CUSTOM, //Create from material file
- };
-
- /**
- * Get material type
- * @return Material type
- */
- MaterialType getMaterialType() const { return _type; }
-
- /**
- * Create built in material from material type
- * @param type Material type
- * @param skinned Has skin?
- * @return Created material
- */
- static Sprite3DMaterial* createBuiltInMaterial(MaterialType type, bool skinned);
-
- /**
- * Create material with file name, it creates material from cache if it is previously loaded
- * @param path Path of material file
- * @return Created material
- */
- static Sprite3DMaterial* createWithFilename(const std::string& path);
-
- /**
- * Create material with GLProgramState
- * @param programState GLProgramState instance
- * @return Created material
- */
- static Sprite3DMaterial* createWithGLStateProgram(GLProgramState* programState);
-
- void setTexture(Texture2D* tex, NTextureData::Usage usage);
-
- /**
- * Create all build in materials
- */
- static void createBuiltInMaterial();
-
- /**
- * Release all built in materials
- */
- static void releaseBuiltInMaterial();
-
- /**
- * Release all cached materials
- */
- static void releaseCachedMaterial();
-
- /**
- * Clone material
- */
- virtual Material* clone() const override;
-
- protected:
-
- MaterialType _type;
- static std::unordered_map<std::string, Sprite3DMaterial*> _materials; //cached material
- static Sprite3DMaterial* _unLitMaterial;
- static Sprite3DMaterial* _unLitNoTexMaterial;
- static Sprite3DMaterial* _vertexLitMaterial;
- static Sprite3DMaterial* _diffuseMaterial;
- static Sprite3DMaterial* _diffuseNoTexMaterial;
- static Sprite3DMaterial* _bumpedDiffuseMaterial;
-
- static Sprite3DMaterial* _unLitMaterialSkin;
- static Sprite3DMaterial* _vertexLitMaterialSkin;
- static Sprite3DMaterial* _diffuseMaterialSkin;
- static Sprite3DMaterial* _bumpedDiffuseMaterialSkin;
- };
- /**
- * @brief the sprite3D material is only texture for now
- * @js NA
- * @lua NA
- */
- class Sprite3DMaterialCache
- {
- public:
- /**get & destroy cache*/
- static Sprite3DMaterialCache* getInstance();
- /**destroy the instance*/
- static void destroyInstance();
-
- /**add to cache*/
- bool addSprite3DMaterial(const std::string& key, Texture2D* tex);
-
- /**get material from cache*/
- Texture2D* getSprite3DMaterial(const std::string& key);
-
- /**remove all spritematerial*/
- void removeAllSprite3DMaterial();
- /**remove unused spritematerial*/
- void removeUnusedSprite3DMaterial();
-
- CC_CONSTRUCTOR_ACCESS:
-
- Sprite3DMaterialCache();
- ~Sprite3DMaterialCache();
-
- protected:
- static Sprite3DMaterialCache* _cacheInstance;//instance
- std::unordered_map<std::string, Texture2D*> _materials; //cached material
-
- };
- // end of 3d group
- /// @}
- NS_CC_END
- #endif // __CCSPRIT3DMATERIAL_H__
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