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- /****************************************************************************
- Copyright (c) 2014-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "3d/CCPlane.h"
- NS_CC_BEGIN
- Plane::Plane()
- :
- _normal(0.f, 0.f, 1.f),
- _dist(0.f)
- {
-
- }
- // create plane from tree point
- Plane::Plane(const Vec3& p1, const Vec3& p2, const Vec3& p3)
- {
- initPlane(p1, p2, p3);
- }
- // create plane from normal and dist
- Plane::Plane(const Vec3& normal, float dist)
- {
- initPlane(normal, dist);
- }
- // create plane from normal and a point on plane
- Plane::Plane(const Vec3& normal, const Vec3& point)
- {
- initPlane(normal, point);
- }
- void Plane::initPlane(const Vec3& p1, const Vec3& p2, const Vec3& p3)
- {
- Vec3 p21 = p2 - p1;
- Vec3 p32 = p3 - p2;
- Vec3::cross(p21, p32, &_normal);
- _normal.normalize();
- _dist = _normal.dot(p1);
- }
- void Plane::initPlane(const Vec3& normal, float dist)
- {
- float oneOverLength = 1 / normal.length();
- _normal = normal * oneOverLength;
- _dist = dist * oneOverLength;
- }
- void Plane::initPlane(const Vec3& normal, const Vec3& point)
- {
- _normal = normal;
- _normal.normalize();
- _dist = _normal.dot(point);
- }
- float Plane::dist2Plane(const Vec3& p) const
- {
- return _normal.dot(p) - _dist;
- }
- PointSide Plane::getSide(const Vec3& point) const
- {
- float dist = dist2Plane(point);
- if (dist > 0)
- return PointSide::FRONT_PLANE;
- else if (dist < 0)
- return PointSide::BEHIND_PLANE;
- else
- return PointSide::IN_PLANE;
- }
- NS_CC_END
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