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- /****************************************************************************
- Copyright (c) 2011 ForzeField Studios S.L.
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN false EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "3d/CCMotionStreak3D.h"
- #include "math/CCVertex.h"
- #include "base/CCDirector.h"
- #include "renderer/CCTextureCache.h"
- #include "renderer/ccGLStateCache.h"
- #include "renderer/CCTexture2D.h"
- #include "renderer/CCRenderer.h"
- #include "renderer/CCGLProgramState.h"
- #include "renderer/CCRenderState.h"
- NS_CC_BEGIN
- MotionStreak3D::MotionStreak3D()
- : _startingPositionInitialized(false)
- , _texture(nullptr)
- , _blendFunc(BlendFunc::ALPHA_NON_PREMULTIPLIED)
- , _stroke(0.0f)
- , _fadeDelta(0.0f)
- , _minSeg(0.0f)
- , _maxPoints(0)
- , _nuPoints(0)
- , _previousNuPoints(0)
- , _pointVertexes(nullptr)
- , _pointState(nullptr)
- , _vertices(nullptr)
- , _colorPointer(nullptr)
- , _texCoords(nullptr)
- , _positionR2D(0.f, 0.f)
- , _sweepAxis(0.f, 1.f, 0.f)
- {
- }
- MotionStreak3D::~MotionStreak3D()
- {
- CC_SAFE_RELEASE(_texture);
- CC_SAFE_FREE(_pointState);
- CC_SAFE_FREE(_pointVertexes);
- CC_SAFE_FREE(_vertices);
- CC_SAFE_FREE(_colorPointer);
- CC_SAFE_FREE(_texCoords);
- }
- MotionStreak3D* MotionStreak3D::create(float fade, float minSeg, float stroke, const Color3B& color, const std::string& path)
- {
- MotionStreak3D *ret = new (std::nothrow) MotionStreak3D();
- if (ret && ret->initWithFade(fade, minSeg, stroke, color, path))
- {
- ret->autorelease();
- return ret;
- }
- CC_SAFE_DELETE(ret);
- return nullptr;
- }
- MotionStreak3D* MotionStreak3D::create(float fade, float minSeg, float stroke, const Color3B& color, Texture2D* texture)
- {
- MotionStreak3D *ret = new (std::nothrow) MotionStreak3D();
- if (ret && ret->initWithFade(fade, minSeg, stroke, color, texture))
- {
- ret->autorelease();
- return ret;
- }
- CC_SAFE_DELETE(ret);
- return nullptr;
- }
- bool MotionStreak3D::initWithFade(float fade, float minSeg, float stroke, const Color3B& color, const std::string& path)
- {
- CCASSERT(!path.empty(), "Invalid filename");
- Texture2D *texture = Director::getInstance()->getTextureCache()->addImage(path);
- return initWithFade(fade, minSeg, stroke, color, texture);
- }
- bool MotionStreak3D::initWithFade(float fade, float minSeg, float stroke, const Color3B& color, Texture2D* texture)
- {
- Node::setPosition(Vec2::ZERO);
- setAnchorPoint(Vec2::ZERO);
- setIgnoreAnchorPointForPosition(true);
- _startingPositionInitialized = false;
- _positionR.setZero();
- _minSeg = (minSeg == -1.0f) ? stroke/5.0f : minSeg;
- _minSeg *= _minSeg;
- _stroke = stroke;
- _fadeDelta = 1.0f/fade;
- _maxPoints = (int)(fade*60.0f)+2;
- _nuPoints = 0;
- _pointState = (float *)malloc(sizeof(float) * _maxPoints);
- _pointVertexes = (Vec3*)malloc(sizeof(Vec3) * _maxPoints);
- _vertices = (Vec3*)malloc(sizeof(Vec3) * _maxPoints * 2);
- _texCoords = (Tex2F*)malloc(sizeof(Tex2F) * _maxPoints * 2);
- _colorPointer = (GLubyte*)malloc(sizeof(GLubyte) * _maxPoints * 2 * 4);
- // Set blend mode
- _blendFunc = BlendFunc::ALPHA_NON_PREMULTIPLIED;
- // shader state
- setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR, texture));
- setTexture(texture);
- setColor(color);
- scheduleUpdate();
- return true;
- }
- void MotionStreak3D::setPosition(const Vec2& position)
- {
- if (!_startingPositionInitialized) {
- _startingPositionInitialized = true;
- }
- _positionR = Vec3(position.x, position.y, 0);
- }
- void MotionStreak3D::setPosition(float x, float y)
- {
- if (!_startingPositionInitialized) {
- _startingPositionInitialized = true;
- }
- _positionR.x = x;
- _positionR.y = y;
- }
- void MotionStreak3D::setPosition3D(const Vec3& position)
- {
- if (!_startingPositionInitialized) {
- _startingPositionInitialized = true;
- }
- _positionR = position;
- }
- void MotionStreak3D::setRotation3D(const Vec3& /*rotation*/)
- {}
- void MotionStreak3D::setRotationQuat(const Quaternion& /*quat*/)
- {}
- const Vec2& MotionStreak3D::getPosition() const
- {
- _positionR2D.x = _positionR.x;
- _positionR2D.y = _positionR.y;
- return _positionR2D;
- }
- void MotionStreak3D::getPosition(float* x, float* y) const
- {
- *x = _positionR.x;
- *y = _positionR.y;
- }
- float MotionStreak3D::getPositionX() const
- {
- return _positionR.x;
- }
- Vec3 MotionStreak3D::getPosition3D() const
- {
- return Vec3(_positionR.x, _positionR.y, getPositionZ());
- }
- void MotionStreak3D::setPositionX(float x)
- {
- if (!_startingPositionInitialized) {
- _startingPositionInitialized = true;
- }
- _positionR.x = x;
- }
- float MotionStreak3D::getPositionY() const
- {
- return _positionR.y;
- }
- void MotionStreak3D::setPositionY(float y)
- {
- if (!_startingPositionInitialized) {
- _startingPositionInitialized = true;
- }
- _positionR.y = y;
- }
- void MotionStreak3D::tintWithColor(const Color3B& colors)
- {
- setColor(colors);
- // Fast assignation
- for(unsigned int i = 0; i<_nuPoints*2; i++)
- {
- *((Color3B*) (_colorPointer+i*4)) = colors;
- }
- }
- Texture2D* MotionStreak3D::getTexture(void) const
- {
- return _texture;
- }
- void MotionStreak3D::setTexture(Texture2D *texture)
- {
- if (_texture != texture)
- {
- CC_SAFE_RETAIN(texture);
- CC_SAFE_RELEASE(_texture);
- _texture = texture;
- }
- }
- void MotionStreak3D::setBlendFunc(const BlendFunc &blendFunc)
- {
- _blendFunc = blendFunc;
- }
- const BlendFunc& MotionStreak3D::getBlendFunc(void) const
- {
- return _blendFunc;
- }
- void MotionStreak3D::setOpacity(GLubyte /*opacity*/)
- {
- CCASSERT(false, "Set opacity no supported");
- }
- GLubyte MotionStreak3D::getOpacity(void) const
- {
- CCASSERT(false, "Opacity no supported");
- return 0;
- }
- void MotionStreak3D::setOpacityModifyRGB(bool /*bValue*/)
- {
- }
- bool MotionStreak3D::isOpacityModifyRGB(void) const
- {
- return false;
- }
- void MotionStreak3D::update(float delta)
- {
- if (!_startingPositionInitialized)
- {
- return;
- }
-
- delta *= _fadeDelta;
- unsigned int newIdx, newIdx2, i, i2;
- unsigned int mov = 0;
- // Update current points
- for(i = 0; i<_nuPoints; i++)
- {
- _pointState[i]-=delta;
- if(_pointState[i] <= 0)
- mov++;
- else
- {
- newIdx = i-mov;
- if(mov>0)
- {
- // Move data
- _pointState[newIdx] = _pointState[i];
- // Move point
- _pointVertexes[newIdx] = _pointVertexes[i];
- // Move vertices
- i2 = i*2;
- newIdx2 = newIdx*2;
- _vertices[newIdx2] = _vertices[i2];
- _vertices[newIdx2+1] = _vertices[i2+1];
- // Move color
- i2 *= 4;
- newIdx2 *= 4;
- _colorPointer[newIdx2+0] = _colorPointer[i2+0];
- _colorPointer[newIdx2+1] = _colorPointer[i2+1];
- _colorPointer[newIdx2+2] = _colorPointer[i2+2];
- _colorPointer[newIdx2+4] = _colorPointer[i2+4];
- _colorPointer[newIdx2+5] = _colorPointer[i2+5];
- _colorPointer[newIdx2+6] = _colorPointer[i2+6];
- }else
- newIdx2 = newIdx*8;
- const GLubyte op = (GLubyte)(_pointState[newIdx] * 255.0f);
- _colorPointer[newIdx2+3] = op;
- _colorPointer[newIdx2+7] = op;
- }
- }
- _nuPoints-=mov;
- // Append new point
- bool appendNewPoint = true;
- if(_nuPoints >= _maxPoints)
- {
- appendNewPoint = false;
- }
- else if(_nuPoints>0)
- {
- bool a1 = (_pointVertexes[_nuPoints-1] - _positionR).lengthSquared() < _minSeg;
- bool a2 = (_nuPoints == 1) ? false : ((_pointVertexes[_nuPoints-2] - _positionR).lengthSquared() < (_minSeg * 2.0f));
- if(a1 || a2)
- {
- appendNewPoint = false;
- }
- }
- if(appendNewPoint)
- {
- _pointVertexes[_nuPoints] = _positionR;
- _pointState[_nuPoints] = 1.0f;
- // Color assignment
- const unsigned int offset = _nuPoints*8;
- *((Color3B*)(_colorPointer + offset)) = _displayedColor;
- *((Color3B*)(_colorPointer + offset+4)) = _displayedColor;
- // Opacity
- _colorPointer[offset+3] = 255;
- _colorPointer[offset+7] = 255;
- // Generate polygon
- {
- float stroke = _stroke * 0.5f;
- _vertices[_nuPoints * 2] = _pointVertexes[_nuPoints] + (_sweepAxis * stroke);
- _vertices[_nuPoints * 2 + 1] = _pointVertexes[_nuPoints] - (_sweepAxis * stroke);
- }
- _nuPoints ++;
- }
- // Updated Tex Coords only if they are different than previous step
- if( _nuPoints && _previousNuPoints != _nuPoints ) {
- float texDelta = 1.0f / _nuPoints;
- for( i=0; i < _nuPoints; i++ ) {
- _texCoords[i*2] = Tex2F(0, texDelta*i);
- _texCoords[i*2+1] = Tex2F(1, texDelta*i);
- }
- _previousNuPoints = _nuPoints;
- }
- }
- void MotionStreak3D::reset()
- {
- _nuPoints = 0;
- }
- void MotionStreak3D::onDraw(const Mat4 &transform, uint32_t /*flags*/)
- {
- getGLProgram()->use();
- getGLProgram()->setUniformsForBuiltins(transform);
- GL::enableVertexAttribs(GL::VERTEX_ATTRIB_FLAG_POS_COLOR_TEX );
- GL::blendFunc( _blendFunc.src, _blendFunc.dst );
- GL::bindTexture2D( _texture->getName() );
-
- glDisable(GL_CULL_FACE);
- RenderState::StateBlock::_defaultState->setCullFace(false);
- glEnable(GL_DEPTH_TEST);
- RenderState::StateBlock::_defaultState->setDepthTest(true);
- glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 3, GL_FLOAT, GL_FALSE, 0, _vertices);
- glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORD, 2, GL_FLOAT, GL_FALSE, 0, _texCoords);
- glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, _colorPointer);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, (GLsizei)_nuPoints*2);
- CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1, _nuPoints*2);
- }
- void MotionStreak3D::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
- {
- if(_nuPoints <= 1)
- return;
- _customCommand.init(_globalZOrder, transform, flags);
- _customCommand.func = CC_CALLBACK_0(MotionStreak3D::onDraw, this, transform, flags);
- renderer->addCommand(&_customCommand);
- }
- NS_CC_END
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