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- /****************************************************************************
- Copyright (c) 2014-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include <list>
- #include <fstream>
- #include <iostream>
- #include <sstream>
- #include "3d/CCMeshVertexIndexData.h"
- #include "3d/CCObjLoader.h"
- #include "3d/CCSprite3DMaterial.h"
- #include "3d/CCMesh.h"
- #include "3d/CCBundle3D.h"
- #include "base/ccMacros.h"
- #include "base/CCEventCustom.h"
- #include "base/CCEventListenerCustom.h"
- #include "base/CCEventDispatcher.h"
- #include "base/CCEventType.h"
- #include "base/CCDirector.h"
- #include "renderer/ccGLStateCache.h"
- using namespace std;
- NS_CC_BEGIN
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////
- MeshIndexData* MeshIndexData::create(const std::string& id, MeshVertexData* vertexData, IndexBuffer* indexbuffer, const AABB& aabb)
- {
- auto meshindex = new (std::nothrow) MeshIndexData();
-
- meshindex->_id = id;
- meshindex->_indexBuffer = indexbuffer;
- meshindex->_vertexData = vertexData;
- indexbuffer->retain();
- meshindex->_aabb = aabb;
-
- meshindex->autorelease();
- return meshindex;
- }
- const VertexBuffer* MeshIndexData::getVertexBuffer() const
- {
- return _vertexData->getVertexBuffer();
- }
- MeshIndexData::MeshIndexData()
- : _indexBuffer(nullptr)
- , _vertexData(nullptr)
- , _primitiveType(GL_TRIANGLES)
- {
-
- }
- MeshIndexData::~MeshIndexData()
- {
- CC_SAFE_RELEASE(_indexBuffer);
- }
- MeshVertexData* MeshVertexData::create(const MeshData& meshdata)
- {
- auto vertexdata = new (std::nothrow) MeshVertexData();
- int pervertexsize = meshdata.getPerVertexSize();
- vertexdata->_vertexBuffer = VertexBuffer::create(pervertexsize, (int)(meshdata.vertex.size() / (pervertexsize / 4)));
- vertexdata->_vertexData = VertexData::create();
- CC_SAFE_RETAIN(vertexdata->_vertexData);
- CC_SAFE_RETAIN(vertexdata->_vertexBuffer);
-
- int offset = 0;
- for (const auto& it : meshdata.attribs) {
- vertexdata->_vertexData->setStream(vertexdata->_vertexBuffer, VertexStreamAttribute(offset, it.vertexAttrib, it.type, it.size));
- offset += it.attribSizeBytes;
- }
-
- vertexdata->_attribs = meshdata.attribs;
-
- if(vertexdata->_vertexBuffer)
- {
- vertexdata->_vertexBuffer->updateVertices((void*)&meshdata.vertex[0], (int)meshdata.vertex.size() * 4 / vertexdata->_vertexBuffer->getSizePerVertex(), 0);
- }
-
- bool needCalcAABB = (meshdata.subMeshAABB.size() != meshdata.subMeshIndices.size());
- for (size_t i = 0, size = meshdata.subMeshIndices.size(); i < size; ++i) {
- auto& index = meshdata.subMeshIndices[i];
- auto indexBuffer = IndexBuffer::create(IndexBuffer::IndexType::INDEX_TYPE_SHORT_16, (int)(index.size()));
- indexBuffer->updateIndices(&index[0], (int)index.size(), 0);
- std::string id = (i < meshdata.subMeshIds.size() ? meshdata.subMeshIds[i] : "");
- MeshIndexData* indexdata = nullptr;
- if (needCalcAABB)
- {
- auto aabb = Bundle3D::calculateAABB(meshdata.vertex, meshdata.getPerVertexSize(), index);
- indexdata = MeshIndexData::create(id, vertexdata, indexBuffer, aabb);
- }
- else
- indexdata = MeshIndexData::create(id, vertexdata, indexBuffer, meshdata.subMeshAABB[i]);
-
- vertexdata->_indexs.pushBack(indexdata);
- }
-
- vertexdata->autorelease();
- return vertexdata;
- }
- MeshIndexData* MeshVertexData::getMeshIndexDataById(const std::string& id) const
- {
- for (auto it : _indexs) {
- if (it->getId() == id)
- return it;
- }
- return nullptr;
- }
- bool MeshVertexData::hasVertexAttrib(int attrib) const
- {
- for (const auto& it : _attribs) {
- if (it.vertexAttrib == attrib)
- return true;
- }
- return false;
- }
- MeshVertexData::MeshVertexData()
- : _vertexData(nullptr)
- , _vertexBuffer(nullptr)
- , _vertexCount(0)
- {
-
- }
- MeshVertexData::~MeshVertexData()
- {
- CC_SAFE_RELEASE(_vertexData);
- CC_SAFE_RELEASE(_vertexBuffer);
- _indexs.clear();
- }
- NS_CC_END
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