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- /****************************************************************************
- Copyright (c) 2014-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CCATTACHNODE_H__
- #define __CCATTACHNODE_H__
- #include "math/CCMath.h"
- #include "2d/CCNode.h"
- NS_CC_BEGIN
- /**
- * @addtogroup _3d
- * @{
- */
- class Bone3D;
- /**
- * @brief attach a node to a bone
- * usage: auto sprite = Sprite3D::create("girl.c3b");
- * auto weapon = Sprite3D::create("weapon.c3b");
- * auto attachNode = sprite->getAttachNode("left hand");
- * attachNode->addChild(weapon);
- */
- class CC_DLL AttachNode : public Node
- {
- public:
- /**
- * creates an AttachNode
- * @param attachBone The bone to which the AttachNode is going to attach, the attacheBone must be a bone of the AttachNode's parent
- */
- static AttachNode* create(Bone3D* attachBone);
-
- //override
- virtual Mat4 getWorldToNodeTransform() const override;
- virtual Mat4 getNodeToWorldTransform() const override;
- virtual const Mat4& getNodeToParentTransform() const override;
- virtual void visit(Renderer *renderer, const Mat4& parentTransform, uint32_t parentFlags) override;
- CC_CONSTRUCTOR_ACCESS:
-
- AttachNode();
- virtual ~AttachNode();
-
- protected:
- Bone3D* _attachBone;
- mutable Mat4 _transformToParent;
- };
- // end of 3d group
- /// @}
- NS_CC_END
- #endif // __CCATTACHNODE_H__
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