cocos2d_headers.props 1.2 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ImportGroup Label="PropertySheets" />
  4. <PropertyGroup Label="UserMacros">
  5. <EngineRoot>$(MSBuildThisFileDirectory)..\..\</EngineRoot>
  6. </PropertyGroup>
  7. <PropertyGroup />
  8. <ItemDefinitionGroup>
  9. <ClCompile>
  10. <AdditionalIncludeDirectories>$(EngineRoot)cocos;$(EngineRoot)cocos/editor-support;$(EngineRoot)external\glfw3\include\win32;$(EngineRoot)external\win32-specific\gles\include\OGLES;$(EngineRoot)external\freetype2\include\win32\freetype2;$(EngineRoot)external\freetype2\include\win32\;$(EngineRoot)external;$(EngineRoot)external\openssl\include\win32</AdditionalIncludeDirectories>
  11. <PreprocessorDefinitions>_VARIADIC_MAX=10;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  12. </ClCompile>
  13. <ProjectReference>
  14. <UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
  15. </ProjectReference>
  16. </ItemDefinitionGroup>
  17. <ItemGroup>
  18. <BuildMacro Include="EngineRoot">
  19. <Value>$(EngineRoot)</Value>
  20. <EnvironmentVariable>true</EnvironmentVariable>
  21. </BuildMacro>
  22. </ItemGroup>
  23. </Project>