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- /****************************************************************************
- Copyright (c) 2008-2011 Ricardo Quesada
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2011 Zynga Inc.
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __SPRITE_CCSPRITE_FRAME_H__
- #define __SPRITE_CCSPRITE_FRAME_H__
- #include "2d/CCNode.h"
- #include "2d/CCAutoPolygon.h"
- #include "base/CCRef.h"
- #include "math/CCGeometry.h"
- NS_CC_BEGIN
- class Texture2D;
- /**
- * @addtogroup _2d
- * @{
- */
- /** @class SpriteFrame
- * @brief A SpriteFrame has:
- - texture: A Texture2D that will be used by the Sprite
- - rectangle: A rectangle of the texture
- You can modify the frame of a Sprite by doing:
-
- @code
- SpriteFrame* frame = SpriteFrame::createWithTexture(texture, rect);
- sprite->setSpriteFrame(frame);
- @endcode
- */
- class CC_DLL SpriteFrame : public Ref, public Clonable
- {
- public:
- /** Create a SpriteFrame with a texture filename, rect in points.
- It is assumed that the frame was not trimmed.
- *
- * @param filename Texture file name.
- * @param rect A specified rect.
- * @return An autoreleased SpriteFrame object.
- */
- static SpriteFrame* create(const std::string& filename, const Rect& rect);
-
- /** Create a SpriteFrame with a texture filename, rect, rotated, offset and originalSize in pixels.
- The originalSize is the size in pixels of the frame before being trimmed.
- *
- * @param filename Texture filename
- * @param rect A specified rect.
- * @param rotated Is rotated if true.
- * @param offset A specified offset.
- * @param originalSize A specified original size.
- * @return An autoreleased SpriteFrame object.
- */
- static SpriteFrame* create(const std::string& filename, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize);
-
- /** Create a SpriteFrame with a texture, rect in points.
- It is assumed that the frame was not trimmed.
- * @param pobTexture The texture pointer.
- * @param rect A specified rect.
- * @return An autoreleased SpriteFrame object.
- */
- static SpriteFrame* createWithTexture(Texture2D* pobTexture, const Rect& rect);
- /** Create a SpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
- The originalSize is the size in points of the frame before being trimmed.
- * @param pobTexture The texture pointer.
- * @param rect A specified rect.
- * @param rotated Is rotated if true.
- * @param offset A specified offset.
- * @param originalSize A specified original size.
- * @return An autoreleased SpriteFrame object.
- */
- static SpriteFrame* createWithTexture(Texture2D* pobTexture, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize);
- // attributes
- /** Get rect of the sprite frame.
- *
- * @return The rect of the sprite frame, in pixels.
- */
- const Rect& getRectInPixels() const { return _rectInPixels; }
- /** Set rect of the sprite frame.
- *
- * @param rectInPixels The rect of the sprite frame, in pixels.
- */
- void setRectInPixels(const Rect& rectInPixels);
- /**Is the sprite frame rotated or not.
- *
- * @return Is rotated if true.
- */
- bool isRotated() const { return _rotated; }
- /** Set rotated of the sprite frame.
- *
- * @param rotated Rotated the sprite frame if true.
- */
- void setRotated(bool rotated) { _rotated = rotated; }
- /** Get rect of the frame.
- *
- * @return The rect of the sprite frame.
- */
- const Rect& getRect() const { return _rect; }
- /** Set rect of the frame.
- *
- * @param rect The rect of the sprite.
- */
- void setRect(const Rect& rect);
- /** Get center rect of the frame.
- *
- * Useful to create 9-slice sprites
- *
- * @return The center rect of the sprite frame in points
- */
- const Rect& getCenterRect() const { return _centerRect; }
- /**
- * setCenterRect
- *
- * Useful to implement "9 sliced" sprites.
- * The sprite will be sliced into a 3 x 3 grid. The four corners of this grid are applied without
- * performing any scaling. The upper- and lower-middle parts are scaled horizontally, and the left- and right-middle parts are scaled vertically.
- * The center is scaled in both directions.
- * Important: The scaling is based the Sprite's trimmed size.
- *
- * Limitations: Does not work when the sprite is part of `SpriteBatchNode`.
- * @param centerRect the Rect in points
- */
- void setCenterRectInPixels(const Rect& centerRect);
- /** hasCenterRect
- @return Whether or not it has a centerRect
- */
- bool hasCenterRect() const;
- /** Get offset of the frame.
- *
- * @return The offset of the sprite frame, in pixels.
- */
- const Vec2& getOffsetInPixels() const;
- /** Set offset of the frame.
- *
- * @param offsetInPixels The offset of the sprite frame, in pixels.
- */
- void setOffsetInPixels(const Vec2& offsetInPixels);
- /** Get original size of the trimmed image.
- *
- * @return The original size of the trimmed image, in pixels.
- */
- const Size& getOriginalSizeInPixels() const { return _originalSizeInPixels; }
- /** Set original size of the trimmed image.
- *
- * @param sizeInPixels The original size of the trimmed image, in pixels.
- */
- void setOriginalSizeInPixels(const Size& sizeInPixels) { _originalSizeInPixels = sizeInPixels; }
- /** Get original size of the trimmed image.
- *
- * @return The original size of the trimmed image.
- */
- const Size& getOriginalSize() const { return _originalSize; }
- /** Set original size of the trimmed image.
- *
- * @param sizeInPixels The original size of the trimmed image.
- */
- void setOriginalSize(const Size& sizeInPixels) { _originalSize = sizeInPixels; }
- /** Get texture of the frame.
- *
- * @return The texture of the sprite frame.
- */
- Texture2D* getTexture();
- /** Set texture of the frame, the texture is retained.
- *
- * @param pobTexture The texture of the sprite frame.
- */
- void setTexture(Texture2D* pobTexture);
- /** Get offset of the frame.
- *
- * @return The offset of the sprite frame.
- */
- const Vec2& getOffset() const;
- /** Set offset of the frame.
- *
- * @param offsets The offset of the sprite frame.
- */
- void setOffset(const Vec2& offsets);
- /** Get anchor point of the frame.
- *
- * @return The anchor point of the sprite frame.
- */
- const Vec2& getAnchorPoint() const;
- /** Set anchor point of the frame.
- *
- * @param anchorPoint The anchor point of the sprite frame.
- */
- void setAnchorPoint(const Vec2& anchorPoint);
- /** Check if anchor point is defined for the frame.
- *
- * @return true if anchor point is available.
- */
- bool hasAnchorPoint() const;
- // Overrides
- virtual SpriteFrame *clone() const override;
- /** Set the polygon info for polygon mesh sprites
- *
- * @param polygonInfo triangle mesh of the sprite
- */
- void setPolygonInfo(const PolygonInfo &polygonInfo);
- /** Get the polygonInfo for this sprite
- *
- * @return a reference to the polygonInfo structure
- */
- const PolygonInfo& getPolygonInfo() const;
- /** Check if sprite frame is a polygon sprite
- *
- * @return true if polygonInfo is available
- */
- bool hasPolygonInfo() const;
- CC_CONSTRUCTOR_ACCESS:
- /**
- * @lua NA
- */
- SpriteFrame();
-
- /**
- * @lua NA
- */
- virtual ~SpriteFrame();
-
- /** Initializes a SpriteFrame with a texture, rect in points.
- It is assumed that the frame was not trimmed.
- */
- bool initWithTexture(Texture2D* pobTexture, const Rect& rect);
-
- /** Initializes a SpriteFrame with a texture filename, rect in points;
- It is assumed that the frame was not trimmed.
- */
- bool initWithTextureFilename(const std::string& filename, const Rect& rect);
-
- /** Initializes a SpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
- The originalSize is the size in points of the frame before being trimmed.
- */
- bool initWithTexture(Texture2D* pobTexture, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize);
-
- /** Initializes a SpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
- The originalSize is the size in pixels of the frame before being trimmed.
-
- @since v1.1
- */
- bool initWithTextureFilename(const std::string& filename, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize);
- protected:
- Vec2 _offset;
- Vec2 _anchorPoint;
- Size _originalSize;
- Rect _rectInPixels;
- bool _rotated;
- Rect _rect;
- Rect _centerRect;
- Vec2 _offsetInPixels;
- Size _originalSizeInPixels;
- Texture2D *_texture;
- std::string _textureFilename;
- PolygonInfo _polygonInfo;
- };
- // end of _2d group
- /// @}
- NS_CC_END
- #endif //__SPRITE_CCSPRITE_FRAME_H__
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