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- /****************************************************************************
- Copyright (c) 2008-2010 Ricardo Quesada
- Copyright (c) 2009 Valentin Milea
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2011 Zynga Inc.
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "2d/CCProtectedNode.h"
- #include "base/CCDirector.h"
- #include "2d/CCScene.h"
- NS_CC_BEGIN
- ProtectedNode::ProtectedNode() : _reorderProtectedChildDirty(false)
- {
- }
- ProtectedNode::~ProtectedNode()
- {
- CCLOGINFO( "deallocing ProtectedNode: %p - tag: %i", this, _tag );
- removeAllProtectedChildren();
- }
- ProtectedNode * ProtectedNode::create(void)
- {
- ProtectedNode * ret = new (std::nothrow) ProtectedNode();
- if (ret && ret->init())
- {
- ret->autorelease();
- }
- else
- {
- CC_SAFE_DELETE(ret);
- }
- return ret;
- }
- void ProtectedNode::cleanup()
- {
- #if CC_ENABLE_SCRIPT_BINDING
- if (_scriptType == kScriptTypeJavascript)
- {
- if (ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnCleanup))
- return;
- }
- #endif // #if CC_ENABLE_SCRIPT_BINDING
-
- Node::cleanup();
- // timers
- for( const auto &child: _protectedChildren)
- child->cleanup();
- }
- void ProtectedNode::addProtectedChild(cocos2d::Node *child)
- {
- addProtectedChild(child, child->getLocalZOrder(), child->getTag());
- }
- void ProtectedNode::addProtectedChild(cocos2d::Node *child, int localZOrder)
- {
- addProtectedChild(child, localZOrder, child->getTag());
- }
- /* "add" logic MUST only be on this method
- * If a class want's to extend the 'addChild' behavior it only needs
- * to override this method
- */
- void ProtectedNode::addProtectedChild(Node *child, int zOrder, int tag)
- {
- CCASSERT( child != nullptr, "Argument must be non-nil");
- CCASSERT( child->getParent() == nullptr, "child already added. It can't be added again");
-
- if (_protectedChildren.empty())
- {
- _protectedChildren.reserve(4);
- }
-
- this->insertProtectedChild(child, zOrder);
-
- child->setTag(tag);
- child->setGlobalZOrder(_globalZOrder);
- child->setParent(this);
- child->updateOrderOfArrival();
-
- if( _running )
- {
- child->onEnter();
- // prevent onEnterTransitionDidFinish to be called twice when a node is added in onEnter
- if (_isTransitionFinished) {
- child->onEnterTransitionDidFinish();
- }
- }
-
- if (_cascadeColorEnabled)
- {
- updateCascadeColor();
- }
-
- if (_cascadeOpacityEnabled)
- {
- updateCascadeOpacity();
- }
- }
- Node* ProtectedNode::getProtectedChildByTag(int tag)
- {
- CCASSERT( tag != Node::INVALID_TAG, "Invalid tag");
-
- for (auto& child : _protectedChildren)
- {
- if(child && child->getTag() == tag)
- return child;
- }
- return nullptr;
- }
- /* "remove" logic MUST only be on this method
- * If a class want's to extend the 'removeChild' behavior it only needs
- * to override this method
- */
- void ProtectedNode::removeProtectedChild(cocos2d::Node *child, bool cleanup)
- {
- // explicit nil handling
- if (_protectedChildren.empty())
- {
- return;
- }
-
- ssize_t index = _protectedChildren.getIndex(child);
- if( index != CC_INVALID_INDEX )
- {
-
- // IMPORTANT:
- // -1st do onExit
- // -2nd cleanup
- if (_running)
- {
- child->onExitTransitionDidStart();
- child->onExit();
- }
-
- // If you don't do cleanup, the child's actions will not get removed and the
- // its scheduledSelectors_ dict will not get released!
- if (cleanup)
- {
- child->cleanup();
- }
-
- // set parent nil at the end
- child->setParent(nullptr);
-
- #if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
- auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine();
- if (sEngine)
- {
- sEngine->releaseScriptObject(this, child);
- }
- #endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
- _protectedChildren.erase(index);
- }
- }
- void ProtectedNode::removeAllProtectedChildren()
- {
- removeAllProtectedChildrenWithCleanup(true);
- }
- void ProtectedNode::removeAllProtectedChildrenWithCleanup(bool cleanup)
- {
- // not using detachChild improves speed here
- for (auto& child : _protectedChildren)
- {
- // IMPORTANT:
- // -1st do onExit
- // -2nd cleanup
- if(_running)
- {
- child->onExitTransitionDidStart();
- child->onExit();
- }
-
- if (cleanup)
- {
- child->cleanup();
- }
- #if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
- auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine();
- if (sEngine)
- {
- sEngine->releaseScriptObject(this, child);
- }
- #endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
- // set parent nil at the end
- child->setParent(nullptr);
- }
-
- _protectedChildren.clear();
- }
- void ProtectedNode::removeProtectedChildByTag(int tag, bool cleanup)
- {
- CCASSERT( tag != Node::INVALID_TAG, "Invalid tag");
-
- Node *child = this->getProtectedChildByTag(tag);
-
- if (child == nullptr)
- {
- CCLOG("cocos2d: removeChildByTag(tag = %d): child not found!", tag);
- }
- else
- {
- this->removeProtectedChild(child, cleanup);
- }
- }
- // helper used by reorderChild & add
- void ProtectedNode::insertProtectedChild(cocos2d::Node *child, int z)
- {
- #if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
- auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine();
- if (sEngine)
- {
- sEngine->retainScriptObject(this, child);
- }
- #endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
- _reorderProtectedChildDirty = true;
- _protectedChildren.pushBack(child);
- child->setLocalZOrder(z);
- }
- void ProtectedNode::sortAllProtectedChildren()
- {
- if( _reorderProtectedChildDirty ) {
- sortNodes(_protectedChildren);
- _reorderProtectedChildDirty = false;
- }
- }
- void ProtectedNode::reorderProtectedChild(cocos2d::Node *child, int localZOrder)
- {
- CCASSERT( child != nullptr, "Child must be non-nil");
- _reorderProtectedChildDirty = true;
- child->updateOrderOfArrival();
- child->setLocalZOrder(localZOrder);
- }
- void ProtectedNode::visit(Renderer* renderer, const Mat4 &parentTransform, uint32_t parentFlags)
- {
- // quick return if not visible. children won't be drawn.
- if (!_visible)
- {
- return;
- }
-
- uint32_t flags = processParentFlags(parentTransform, parentFlags);
-
- // IMPORTANT:
- // To ease the migration to v3.0, we still support the Mat4 stack,
- // but it is deprecated and your code should not rely on it
- Director* director = Director::getInstance();
- CCASSERT(nullptr != director, "Director is null when setting matrix stack");
- director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
- director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewTransform);
-
- int i = 0; // used by _children
- int j = 0; // used by _protectedChildren
-
- sortAllChildren();
- sortAllProtectedChildren();
-
- //
- // draw children and protectedChildren zOrder < 0
- //
- for(auto size = _children.size(); i < size; ++i)
- {
- auto node = _children.at(i);
-
- if ( node && node->getLocalZOrder() < 0 )
- node->visit(renderer, _modelViewTransform, flags);
- else
- break;
- }
- for(auto size = _protectedChildren.size(); j < size; ++j)
- {
- auto node = _protectedChildren.at(j);
-
- if ( node && node->getLocalZOrder() < 0 )
- node->visit(renderer, _modelViewTransform, flags);
- else
- break;
- }
-
- //
- // draw self
- //
- if (isVisitableByVisitingCamera())
- this->draw(renderer, _modelViewTransform, flags);
-
- //
- // draw children and protectedChildren zOrder >= 0
- //
- for(auto it=_protectedChildren.cbegin()+j, itCend = _protectedChildren.cend(); it != itCend; ++it)
- (*it)->visit(renderer, _modelViewTransform, flags);
- for(auto it=_children.cbegin()+i, itCend = _children.cend(); it != itCend; ++it)
- (*it)->visit(renderer, _modelViewTransform, flags);
-
- // FIX ME: Why need to set _orderOfArrival to 0??
- // Please refer to https://github.com/cocos2d/cocos2d-x/pull/6920
- // setOrderOfArrival(0);
-
- director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
- }
- void ProtectedNode::onEnter()
- {
- #if CC_ENABLE_SCRIPT_BINDING
- if (_scriptType == kScriptTypeJavascript)
- {
- if (ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnEnter))
- return;
- }
- #endif
-
- Node::onEnter();
- for( const auto &child: _protectedChildren)
- child->onEnter();
- }
- void ProtectedNode::onEnterTransitionDidFinish()
- {
- #if CC_ENABLE_SCRIPT_BINDING
- if (_scriptType == kScriptTypeJavascript)
- {
- if (ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnEnterTransitionDidFinish))
- return;
- }
- #endif
-
- Node::onEnterTransitionDidFinish();
- for( const auto &child: _protectedChildren)
- child->onEnterTransitionDidFinish();
- }
- void ProtectedNode::onExitTransitionDidStart()
- {
- #if CC_ENABLE_SCRIPT_BINDING
- if (_scriptType == kScriptTypeJavascript)
- {
- if (ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnExitTransitionDidStart))
- return;
- }
- #endif
-
- Node::onExitTransitionDidStart();
- for( const auto &child: _protectedChildren)
- child->onExitTransitionDidStart();
- }
- void ProtectedNode::onExit()
- {
- #if CC_ENABLE_SCRIPT_BINDING
- if (_scriptType == kScriptTypeJavascript)
- {
- if (ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnExit))
- return;
- }
- #endif
-
- Node::onExit();
- for( const auto &child: _protectedChildren)
- child->onExit();
- }
- void ProtectedNode::updateDisplayedOpacity(GLubyte parentOpacity)
- {
- _displayedOpacity = _realOpacity * parentOpacity/255.0;
- updateColor();
-
- if (_cascadeOpacityEnabled)
- {
- for(auto child : _children){
- child->updateDisplayedOpacity(_displayedOpacity);
- }
- }
-
- for(auto child : _protectedChildren){
- child->updateDisplayedOpacity(_displayedOpacity);
- }
- }
- void ProtectedNode::updateDisplayedColor(const Color3B& parentColor)
- {
- _displayedColor.r = _realColor.r * parentColor.r/255.0;
- _displayedColor.g = _realColor.g * parentColor.g/255.0;
- _displayedColor.b = _realColor.b * parentColor.b/255.0;
- updateColor();
-
- if (_cascadeColorEnabled)
- {
- for(const auto &child : _children){
- child->updateDisplayedColor(_displayedColor);
- }
- }
- for(const auto &child : _protectedChildren){
- child->updateDisplayedColor(_displayedColor);
- }
- }
- void ProtectedNode::disableCascadeColor()
- {
- for(auto child : _children){
- child->updateDisplayedColor(Color3B::WHITE);
- }
- for(auto child : _protectedChildren){
- child->updateDisplayedColor(Color3B::WHITE);
- }
- }
- void ProtectedNode::disableCascadeOpacity()
- {
- _displayedOpacity = _realOpacity;
-
- for(auto child : _children){
- child->updateDisplayedOpacity(255);
- }
-
- for(auto child : _protectedChildren){
- child->updateDisplayedOpacity(255);
- }
- }
- void ProtectedNode::setCameraMask(unsigned short mask, bool applyChildren)
- {
- Node::setCameraMask(mask, applyChildren);
- if (applyChildren)
- {
- for (auto& iter: _protectedChildren)
- {
- iter->setCameraMask(mask);
- }
- }
-
- }
- void ProtectedNode::setGlobalZOrder(float globalZOrder)
- {
- Node::setGlobalZOrder(globalZOrder);
- for (auto &child : _protectedChildren)
- child->setGlobalZOrder(globalZOrder);
- }
- NS_CC_END
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