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- /****************************************************************************
- Copyright (c) 2008-2010 Ricardo Quesada
- Copyright (c) 2009 Leonardo Kasperavičius
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2011 Zynga Inc.
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CC_PARTICLE_SYSTEM_QUAD_H__
- #define __CC_PARTICLE_SYSTEM_QUAD_H__
- #include "2d/CCParticleSystem.h"
- #include "renderer/CCQuadCommand.h"
- NS_CC_BEGIN
- class SpriteFrame;
- class EventCustom;
- /**
- * @addtogroup _2d
- * @{
- */
- /** @class ParticleSystemQuad
- * @brief ParticleSystemQuad is a subclass of ParticleSystem.
- It includes all the features of ParticleSystem.
- Special features and Limitations:
- - Particle size can be any float number.
- - The system can be scaled.
- - The particles can be rotated.
- - It supports subrects.
- - It supports batched rendering since 1.1.
- @since v0.8
- @js NA
- */
- class CC_DLL ParticleSystemQuad : public ParticleSystem
- {
- public:
- /** Creates a Particle Emitter.
- *
- * @return An autoreleased ParticleSystemQuad object.
- */
- static ParticleSystemQuad * create();
- /** Creates a Particle Emitter with a number of particles.
- *
- * @param numberOfParticles A given number of particles.
- * @return An autoreleased ParticleSystemQuad object.
- */
- static ParticleSystemQuad * createWithTotalParticles(int numberOfParticles);
- /** Creates an initializes a ParticleSystemQuad from a plist file.
- This plist files can be created manually or with Particle Designer.
- *
- * @param filename Particle plist file name.
- * @return An autoreleased ParticleSystemQuad object.
- */
- static ParticleSystemQuad * create(const std::string& filename);
- /** Creates a Particle Emitter with a dictionary.
- *
- * @param dictionary Particle dictionary.
- * @return An autoreleased ParticleSystemQuad object.
- */
- static ParticleSystemQuad * create(ValueMap &dictionary);
- /** Sets a new SpriteFrame as particle.
- WARNING: this method is experimental. Use setTextureWithRect instead.
- *
- * @param spriteFrame A given sprite frame as particle texture.
- @since v0.99.4
- */
- void setDisplayFrame(SpriteFrame *spriteFrame);
- /** Sets a new texture with a rect. The rect is in Points.
- @since v0.99.4
- * @js NA
- * @lua NA
- *
- * @param texture A given texture.
- 8 @param rect A given rect, in points.
- */
- void setTextureWithRect(Texture2D *texture, const Rect& rect);
- /** Listen the event that renderer was recreated on Android/WP8.
- * @js NA
- * @lua NA
- *
- * @param event the event that renderer was recreated on Android/WP8.
- */
- void listenRendererRecreated(EventCustom* event);
- /**
- * @js NA
- * @lua NA
- */
- virtual void setTexture(Texture2D* texture) override;
- /**
- * @js NA
- * @lua NA
- */
- virtual void updateParticleQuads() override;
- /**
- * @js NA
- * @lua NA
- */
- virtual void postStep() override;
- /**
- * @js NA
- * @lua NA
- */
- virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
- /**
- * @js NA
- * @lua NA
- */
- virtual void setBatchNode(ParticleBatchNode* batchNode) override;
- /**
- * @js NA
- * @lua NA
- */
- virtual void setTotalParticles(int tp) override;
- virtual std::string getDescription() const override;
-
- CC_CONSTRUCTOR_ACCESS:
- /**
- * @js ctor
- */
- ParticleSystemQuad();
- /**
- * @js NA
- * @lua NA
- */
- virtual ~ParticleSystemQuad();
-
- // Overrides
- /**
- * @js NA
- * @lua NA
- */
- virtual bool initWithTotalParticles(int numberOfParticles) override;
-
- protected:
- /** initializes the indices for the vertices*/
- void initIndices();
-
- /** initializes the texture with a rectangle measured Points */
- void initTexCoordsWithRect(const Rect& rect);
-
- /** Updates texture coords */
- void updateTexCoords();
- void setupVBOandVAO();
- void setupVBO();
- bool allocMemory();
- V3F_C4B_T2F_Quad *_quads; // quads to be rendered
- GLushort *_indices; // indices
- GLuint _VAOname;
- GLuint _buffersVBO[2]; //0: vertex 1: indices
- QuadCommand _quadCommand; // quad command
-
- private:
- CC_DISALLOW_COPY_AND_ASSIGN(ParticleSystemQuad);
- };
- // end of _2d group
- /// @}
- NS_CC_END
- #endif //__CC_PARTICLE_SYSTEM_QUAD_H__
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