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- /*
- * Copyright (C) 2009 Matt Oswald
- * Copyright (c) 2009-2010 Ricardo Quesada
- * Copyright (c) 2010-2012 cocos2d-x.org
- * Copyright (c) 2011 Zynga Inc.
- * Copyright (c) 2011 Marco Tillemans
- * Copyright (c) 2013-2016 Chukong Technologies Inc.
- * Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- *
- * http://www.cocos2d-x.org
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "2d/CCParticleBatchNode.h"
- #include "2d/CCGrid.h"
- #include "2d/CCParticleSystem.h"
- #include "renderer/CCTextureCache.h"
- #include "renderer/CCQuadCommand.h"
- #include "renderer/CCRenderer.h"
- #include "renderer/CCTextureAtlas.h"
- #include "base/CCProfiling.h"
- #include "base/ccUTF8.h"
- NS_CC_BEGIN
- ParticleBatchNode::ParticleBatchNode()
- : _textureAtlas(nullptr)
- {
- }
- ParticleBatchNode::~ParticleBatchNode()
- {
- CC_SAFE_RELEASE(_textureAtlas);
- }
- /*
- * creation with Texture2D
- */
- ParticleBatchNode* ParticleBatchNode::createWithTexture(Texture2D *tex, int capacity/* = kParticleDefaultCapacity*/)
- {
- ParticleBatchNode * p = new (std::nothrow) ParticleBatchNode();
- if( p && p->initWithTexture(tex, capacity))
- {
- p->autorelease();
- return p;
- }
- CC_SAFE_DELETE(p);
- return nullptr;
- }
- /*
- * creation with File Image
- */
- ParticleBatchNode* ParticleBatchNode::create(const std::string& imageFile, int capacity/* = kParticleDefaultCapacity*/)
- {
- ParticleBatchNode * p = new (std::nothrow) ParticleBatchNode();
- if( p && p->initWithFile(imageFile, capacity))
- {
- p->autorelease();
- return p;
- }
- CC_SAFE_DELETE(p);
- return nullptr;
- }
- /*
- * init with Texture2D
- */
- bool ParticleBatchNode::initWithTexture(Texture2D *tex, int capacity)
- {
- _textureAtlas = new (std::nothrow) TextureAtlas();
- _textureAtlas->initWithTexture(tex, capacity);
- _children.reserve(capacity);
-
- _blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
- setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR, tex));
- return true;
- }
- /*
- * init with FileImage
- */
- bool ParticleBatchNode::initWithFile(const std::string& fileImage, int capacity)
- {
- Texture2D *tex = Director::getInstance()->getTextureCache()->addImage(fileImage);
- return initWithTexture(tex, capacity);
- }
- // ParticleBatchNode - composition
- // override visit.
- // Don't call visit on it's children
- void ParticleBatchNode::visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)
- {
- // CAREFUL:
- // This visit is almost identical to Node#visit
- // with the exception that it doesn't call visit on it's children
- //
- // The alternative is to have a void Sprite#visit, but
- // although this is less maintainable, is faster
- //
- if (!_visible)
- {
- return;
- }
- uint32_t flags = processParentFlags(parentTransform, parentFlags);
- if (isVisitableByVisitingCamera())
- {
- // IMPORTANT:
- // To ease the migration to v3.0, we still support the Mat4 stack,
- // but it is deprecated and your code should not rely on it
- Director* director = Director::getInstance();
- director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
- director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewTransform);
-
- draw(renderer, _modelViewTransform, flags);
-
- director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
- }
- }
- // override addChild:
- void ParticleBatchNode::addChild(Node * aChild, int zOrder, int tag)
- {
- CCASSERT( aChild != nullptr, "Argument must be non-nullptr");
- CCASSERT( dynamic_cast<ParticleSystem*>(aChild) != nullptr, "CCParticleBatchNode only supports QuadParticleSystems as children");
- ParticleSystem* child = static_cast<ParticleSystem*>(aChild);
- CCASSERT( child->getTexture()->getName() == _textureAtlas->getTexture()->getName(), "CCParticleSystem is not using the same texture id");
-
- addChildByTagOrName(child, zOrder, tag, "", true);
- }
- void ParticleBatchNode::addChild(Node * aChild, int zOrder, const std::string &name)
- {
- CCASSERT( aChild != nullptr, "Argument must be non-nullptr");
- CCASSERT( dynamic_cast<ParticleSystem*>(aChild) != nullptr, "CCParticleBatchNode only supports QuadParticleSystems as children");
- ParticleSystem* child = static_cast<ParticleSystem*>(aChild);
- CCASSERT( child->getTexture()->getName() == _textureAtlas->getTexture()->getName(), "CCParticleSystem is not using the same texture id");
-
- addChildByTagOrName(child, zOrder, 0, name, false);
- }
- void ParticleBatchNode::addChildByTagOrName(ParticleSystem* child, int zOrder, int tag, const std::string &name, bool setTag)
- {
- // If this is the 1st children, then copy blending function
- if (_children.empty())
- {
- setBlendFunc(child->getBlendFunc());
- }
-
- CCASSERT( _blendFunc.src == child->getBlendFunc().src && _blendFunc.dst == child->getBlendFunc().dst, "Can't add a ParticleSystem that uses a different blending function");
-
- //no lazy sorting, so don't call super addChild, call helper instead
- int pos = 0;
- if (setTag)
- pos = addChildHelper(child, zOrder, tag, "", true);
- else
- pos = addChildHelper(child, zOrder, 0, name, false);
-
- //get new atlasIndex
- int atlasIndex = 0;
-
- if (pos != 0)
- {
- ParticleSystem* p = static_cast<ParticleSystem*>(_children.at(pos-1));
- atlasIndex = p->getAtlasIndex() + p->getTotalParticles();
- }
- else
- {
- atlasIndex = 0;
- }
-
- insertChild(child, atlasIndex);
-
- // update quad info
- child->setBatchNode(this);
- }
- // don't use lazy sorting, reordering the particle systems quads afterwards would be too complex
- // FIXME: research whether lazy sorting + freeing current quads and calloc a new block with size of capacity would be faster
- // FIXME: or possibly using vertexZ for reordering, that would be fastest
- // this helper is almost equivalent to Node's addChild, but doesn't make use of the lazy sorting
- int ParticleBatchNode::addChildHelper(ParticleSystem* child, int z, int aTag, const std::string &name, bool setTag)
- {
- CCASSERT( child != nullptr, "Argument must be non-nil");
- CCASSERT( child->getParent() == nullptr, "child already added. It can't be added again");
- _children.reserve(4);
- //don't use a lazy insert
- auto pos = searchNewPositionInChildrenForZ(z);
- _children.insert(pos, child);
- if (setTag)
- child->setTag(aTag);
- else
- child->setName(name);
-
- child->setLocalZOrder(z);
- child->setParent(this);
- if( _running )
- {
- child->onEnter();
- child->onEnterTransitionDidFinish();
- }
- return pos;
- }
- // Reorder will be done in this function, no "lazy" reorder to particles
- void ParticleBatchNode::reorderChild(Node * aChild, int zOrder)
- {
- CCASSERT( aChild != nullptr, "Child must be non-nullptr");
- CCASSERT( dynamic_cast<ParticleSystem*>(aChild) != nullptr, "CCParticleBatchNode only supports QuadParticleSystems as children");
- CCASSERT( _children.contains(aChild), "Child doesn't belong to batch" );
- ParticleSystem* child = static_cast<ParticleSystem*>(aChild);
- if( zOrder == child->getLocalZOrder() )
- {
- return;
- }
- // no reordering if only 1 child
- if (!_children.empty())
- {
- int newIndex = 0, oldIndex = 0;
- getCurrentIndex(&oldIndex, &newIndex, child, zOrder);
- if( oldIndex != newIndex )
- {
- // reorder _children->array
- child->retain();
- _children.erase(oldIndex);
- _children.insert(newIndex, child);
- child->release();
- // save old altasIndex
- int oldAtlasIndex = child->getAtlasIndex();
- // update atlas index
- updateAllAtlasIndexes();
- // Find new AtlasIndex
- int newAtlasIndex = 0;
- for (const auto& iter : _children)
- {
- auto node = static_cast<ParticleSystem*>(iter);
- if( node == child )
- {
- newAtlasIndex = child->getAtlasIndex();
- break;
- }
- }
- // reorder textureAtlas quads
- _textureAtlas->moveQuadsFromIndex(oldAtlasIndex, child->getTotalParticles(), newAtlasIndex);
- child->updateWithNoTime();
- }
- }
- child->setLocalZOrder(zOrder);
- }
- void ParticleBatchNode::getCurrentIndex(int* oldIndex, int* newIndex, Node* child, int z)
- {
- bool foundCurrentIdx = false;
- bool foundNewIdx = false;
- int minusOne = 0;
- auto count = _children.size();
- for( int i=0; i < count; i++ )
- {
- Node* pNode = _children.at(i);
- // new index
- if( pNode->getLocalZOrder() > z && ! foundNewIdx )
- {
- *newIndex = i;
- foundNewIdx = true;
- if( foundCurrentIdx && foundNewIdx )
- {
- break;
- }
- }
- // current index
- if( child == pNode )
- {
- *oldIndex = i;
- foundCurrentIdx = true;
- if( ! foundNewIdx )
- {
- minusOne = -1;
- }
- if( foundCurrentIdx && foundNewIdx )
- {
- break;
- }
- }
- }
- if( ! foundNewIdx )
- {
- *newIndex = static_cast<int>(count);
- }
- *newIndex += minusOne;
- }
- int ParticleBatchNode::searchNewPositionInChildrenForZ(int z)
- {
- auto count = _children.size();
- for( int i=0; i < count; i++ )
- {
- Node *child = _children.at(i);
- if (child->getLocalZOrder() > z)
- {
- return i;
- }
- }
- return static_cast<int>(count);
- }
- // override removeChild:
- void ParticleBatchNode::removeChild(Node* aChild, bool cleanup)
- {
- // explicit nil handling
- if (aChild == nullptr)
- return;
- CCASSERT( dynamic_cast<ParticleSystem*>(aChild) != nullptr, "CCParticleBatchNode only supports QuadParticleSystems as children");
- CCASSERT(_children.contains(aChild), "CCParticleBatchNode doesn't contain the sprite. Can't remove it");
- ParticleSystem* child = static_cast<ParticleSystem*>(aChild);
- // remove child helper
- _textureAtlas->removeQuadsAtIndex(child->getAtlasIndex(), child->getTotalParticles());
- // after memmove of data, empty the quads at the end of array
- _textureAtlas->fillWithEmptyQuadsFromIndex(_textureAtlas->getTotalQuads(), child->getTotalParticles());
- // particle could be reused for self rendering
- child->setBatchNode(nullptr);
- Node::removeChild(child, cleanup);
- updateAllAtlasIndexes();
- }
- void ParticleBatchNode::removeChildAtIndex(int index, bool doCleanup)
- {
- removeChild(_children.at(index), doCleanup);
- }
- void ParticleBatchNode::removeAllChildrenWithCleanup(bool doCleanup)
- {
- for(const auto &child : _children)
- static_cast<ParticleSystem*>(child)->setBatchNode(nullptr);
- Node::removeAllChildrenWithCleanup(doCleanup);
- _textureAtlas->removeAllQuads();
- }
- void ParticleBatchNode::draw(Renderer* renderer, const Mat4 & /*transform*/, uint32_t flags)
- {
- CC_PROFILER_START("CCParticleBatchNode - draw");
- if( _textureAtlas->getTotalQuads() == 0 )
- {
- return;
- }
- _batchCommand.init(_globalZOrder, getGLProgram(), _blendFunc, _textureAtlas, _modelViewTransform, flags);
- renderer->addCommand(&_batchCommand);
- CC_PROFILER_STOP("CCParticleBatchNode - draw");
- }
- void ParticleBatchNode::increaseAtlasCapacityTo(ssize_t quantity)
- {
- CCLOG("cocos2d: ParticleBatchNode: resizing TextureAtlas capacity from [%lu] to [%lu].",
- (long)_textureAtlas->getCapacity(),
- (long)quantity);
- if( ! _textureAtlas->resizeCapacity(quantity) ) {
- // serious problems
- CCLOGWARN("cocos2d: WARNING: Not enough memory to resize the atlas");
- CCASSERT(false,"XXX: ParticleBatchNode #increaseAtlasCapacity SHALL handle this assert");
- }
- }
- //sets a 0'd quad into the quads array
- void ParticleBatchNode::disableParticle(int particleIndex)
- {
- V3F_C4B_T2F_Quad* quad = &((_textureAtlas->getQuads())[particleIndex]);
- quad->br.vertices.x = quad->br.vertices.y = quad->tr.vertices.x = quad->tr.vertices.y = quad->tl.vertices.x = quad->tl.vertices.y = quad->bl.vertices.x = quad->bl.vertices.y = 0.0f;
- }
- // ParticleBatchNode - add / remove / reorder helper methods
- // add child helper
- void ParticleBatchNode::insertChild(ParticleSystem* system, int index)
- {
- system->setAtlasIndex(index);
- if(_textureAtlas->getTotalQuads() + system->getTotalParticles() > _textureAtlas->getCapacity())
- {
- increaseAtlasCapacityTo(_textureAtlas->getTotalQuads() + system->getTotalParticles());
- // after a realloc empty quads of textureAtlas can be filled with gibberish (realloc doesn't perform calloc), insert empty quads to prevent it
- _textureAtlas->fillWithEmptyQuadsFromIndex(_textureAtlas->getCapacity() - system->getTotalParticles(), system->getTotalParticles());
- }
- // make room for quads, not necessary for last child
- if (system->getAtlasIndex() + system->getTotalParticles() != _textureAtlas->getTotalQuads())
- {
- _textureAtlas->moveQuadsFromIndex(index, index+system->getTotalParticles());
- }
- // increase totalParticles here for new particles, update method of particle-system will fill the quads
- _textureAtlas->increaseTotalQuadsWith(system->getTotalParticles());
- updateAllAtlasIndexes();
- }
- //rebuild atlas indexes
- void ParticleBatchNode::updateAllAtlasIndexes()
- {
- int index = 0;
-
- for(const auto &child : _children) {
- ParticleSystem* partiSys = static_cast<ParticleSystem*>(child);
- partiSys->setAtlasIndex(index);
- index += partiSys->getTotalParticles();
- }
- }
- // ParticleBatchNode - CocosNodeTexture protocol
- void ParticleBatchNode::updateBlendFunc()
- {
- if( ! _textureAtlas->getTexture()->hasPremultipliedAlpha())
- _blendFunc = BlendFunc::ALPHA_NON_PREMULTIPLIED;
- }
- void ParticleBatchNode::setTexture(Texture2D* texture)
- {
- _textureAtlas->setTexture(texture);
- // If the new texture has No premultiplied alpha, AND the blendFunc hasn't been changed, then update it
- if( texture && ! texture->hasPremultipliedAlpha() && ( _blendFunc.src == CC_BLEND_SRC && _blendFunc.dst == CC_BLEND_DST ) )
- {
- _blendFunc = BlendFunc::ALPHA_NON_PREMULTIPLIED;
- }
- }
- Texture2D* ParticleBatchNode::getTexture() const
- {
- return _textureAtlas->getTexture();
- }
- void ParticleBatchNode::setBlendFunc(const BlendFunc &blendFunc)
- {
- _blendFunc = blendFunc;
- }
- // returns the blending function used for the texture
- const BlendFunc& ParticleBatchNode::getBlendFunc() const
- {
- return _blendFunc;
- }
- NS_CC_END
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