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- /****************************************************************************
- Copyright (c) 2009 On-Core
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "2d/CCGrabber.h"
- #include "base/ccMacros.h"
- #include "renderer/CCTexture2D.h"
- NS_CC_BEGIN
- Grabber::Grabber(void)
- : _FBO(0)
- , _oldFBO(0)
- {
- memset(_oldClearColor, 0, sizeof(_oldClearColor));
- // generate FBO
- glGenFramebuffers(1, &_FBO);
- }
- void Grabber::grab(Texture2D *texture)
- {
- glGetIntegerv(GL_FRAMEBUFFER_BINDING, &_oldFBO);
- // bind
- glBindFramebuffer(GL_FRAMEBUFFER, _FBO);
- // associate texture with FBO
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->getName(), 0);
- // check if it worked (probably worth doing :) )
- GLuint status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- if (status != GL_FRAMEBUFFER_COMPLETE)
- {
- CCASSERT(0, "Frame Grabber: could not attach texture to framebuffer");
- }
- glBindFramebuffer(GL_FRAMEBUFFER, _oldFBO);
- }
- void Grabber::beforeRender(Texture2D* /*texture*/)
- {
- glGetIntegerv(GL_FRAMEBUFFER_BINDING, &_oldFBO);
- glBindFramebuffer(GL_FRAMEBUFFER, _FBO);
-
- // save clear color
- glGetFloatv(GL_COLOR_CLEAR_VALUE, _oldClearColor);
- // FIXME: doesn't work with RGB565.
- glClearColor(0, 0, 0, 0);
- // BUG #631: To fix #631, uncomment the lines with #631
- // Warning: But it Grabber won't work with 2 effects at the same time
- // glClearColor(0.0f,0.0f,0.0f,1.0f); // #631
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- // glColorMask(true, true, true, false); // #631
- }
- void Grabber::afterRender(cocos2d::Texture2D* /*texture*/)
- {
- glBindFramebuffer(GL_FRAMEBUFFER, _oldFBO);
- // glColorMask(true, true, true, true); // #631
-
- // Restore clear color
- glClearColor(_oldClearColor[0], _oldClearColor[1], _oldClearColor[2], _oldClearColor[3]);
- }
- Grabber::~Grabber()
- {
- CCLOGINFO("deallocing Grabber: %p", this);
- glDeleteFramebuffers(1, &_FBO);
- }
- NS_CC_END
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