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- /****************************************************************************
- Copyright (c) 2013 Zynga Inc.
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CC_GL_BUFFERED_NODE__
- #define __CC_GL_BUFFERED_NODE__
- #include "platform/CCGL.h"
- /**
- * @js NA
- */
- class GLBufferedNode
- {
- public:
- /**
- * @js ctor
- */
- GLBufferedNode();
- /**
- * @js NA
- * @lua NA
- */
- virtual ~GLBufferedNode();
- /**@{
- * Load the given data into this Node's GL Buffer. Needed for WebGL, as it does not support client-side arrays.
- */
- void setGLBufferData(void *buf, GLuint bufSize, int slot);
- void setGLIndexData(void *buf, GLuint bufSize, int slot);
- /**@}*/
- /** Allocate 4 buffer objs per node, and index into them as slots.*/
- #define BUFFER_SLOTS 4
- /**Handle for vertex buffers.*/
- GLuint _bufferObject[BUFFER_SLOTS];
- /**Size in bytes for vertex buffers.*/
- GLuint _bufferSize[BUFFER_SLOTS];
- /**Handle for index buffers.*/
- GLuint _indexBufferObject[BUFFER_SLOTS];
- /**Size in bytes for index buffers.*/
- GLuint _indexBufferSize[BUFFER_SLOTS];
- };
- #endif // __CC_GL_BUFFERED_NODE__
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