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- /****************************************************************************
- Copyright (c) 2013 Zynga Inc.
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "2d/CCGLBufferedNode.h"
- GLBufferedNode::GLBufferedNode()
- {
- for(int i = 0; i < BUFFER_SLOTS; i++)
- {
- _bufferObject[i] = 0;
- _bufferSize[i] = 0;
- _indexBufferObject[i] = 0;
- _indexBufferSize[i] = 0;
- }
- }
- GLBufferedNode::~GLBufferedNode()
- {
- for(int i = 0; i < BUFFER_SLOTS; i++)
- {
- if(_bufferSize[i])
- {
- glDeleteBuffers(1, &(_bufferObject[i]));
- }
- if(_indexBufferSize[i])
- {
- glDeleteBuffers(1, &(_indexBufferObject[i]));
- }
- }
- }
- void GLBufferedNode::setGLBufferData(void *buf, GLuint bufSize, int slot)
- {
- // WebGL doesn't support client-side arrays, so generate a buffer and load the data first.
- if(_bufferSize[slot] < bufSize)
- {
- if(_bufferObject[slot])
- {
- glDeleteBuffers(1, &(_bufferObject[slot]));
- }
- glGenBuffers(1, &(_bufferObject[slot]));
- _bufferSize[slot] = bufSize;
- glBindBuffer(GL_ARRAY_BUFFER, _bufferObject[slot]);
- glBufferData(GL_ARRAY_BUFFER, bufSize, buf, GL_DYNAMIC_DRAW);
- }
- else
- {
- glBindBuffer(GL_ARRAY_BUFFER, _bufferObject[slot]);
- glBufferSubData(GL_ARRAY_BUFFER, 0, bufSize, buf);
- }
- }
- void GLBufferedNode::setGLIndexData(void *buf, GLuint bufSize, int slot)
- {
- // WebGL doesn't support client-side arrays, so generate a buffer and load the data first.
- if(_indexBufferSize[slot] < bufSize)
- {
- if(_indexBufferObject[slot])
- {
- glDeleteBuffers(1, &(_indexBufferObject[slot]));
- }
- glGenBuffers(1, &(_indexBufferObject[slot]));
- _indexBufferSize[slot] = bufSize;
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _indexBufferObject[slot]);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, bufSize, buf, GL_DYNAMIC_DRAW);
- }
- else
- {
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _indexBufferObject[slot]);
- glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, bufSize, buf);
- }
- }
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