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- /****************************************************************************
- Copyright (c) 2008-2010 Ricardo Quesada
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2011 Zynga Inc.
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CC_FAST_TMX_LAYER_H__
- #define __CC_FAST_TMX_LAYER_H__
- #include <map>
- #include <unordered_map>
- #include "2d/CCNode.h"
- #include "2d/CCTMXXMLParser.h"
- #include "renderer/CCPrimitiveCommand.h"
- #include "base/CCMap.h"
- NS_CC_BEGIN
- class TMXMapInfo;
- class TMXLayerInfo;
- class TMXTilesetInfo;
- class Texture2D;
- class Sprite;
- struct _ccCArray;
- namespace experimental{
- /**
- * @addtogroup _2d
- * @{
- */
- /** @brief FastTMXLayer represents the TMX layer.
- * It is a subclass of SpriteBatchNode. By default the tiles are rendered using a TextureAtlas.
- * If you modify a tile on runtime, then, that tile will become a Sprite, otherwise no Sprite objects are created.
- * The benefits of using Sprite objects as tiles are:
- * - tiles (Sprite) can be rotated/scaled/moved with a nice API.
- * If the layer contains a property named "cc_vertexz" with an integer (in can be positive or negative),
- * then all the tiles belonging to the layer will use that value as their OpenGL vertex Z for depth.
- * On the other hand, if the "cc_vertexz" property has the "automatic" value, then the tiles will use an automatic vertex Z value.
- * Also before drawing the tiles, GL_ALPHA_TEST will be enabled, and disabled after drawing them. The used alpha func will be:
- * glAlphaFunc( GL_GREATER, value ).
- * "value" by default is 0, but you can change it from Tiled by adding the "cc_alpha_func" property to the layer.
- * The value 0 should work for most cases, but if you have tiles that are semi-transparent, then you might want to use a different
- * value, like 0.5.
-
- * For further information, please see the programming guide:
- * http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:tiled_maps
-
- * @since v3.2
- * @js NA
- */
- class CC_DLL TMXLayer : public Node
- {
- public:
- /** Creates a FastTMXLayer with an tileset info, a layer info and a map info.
- *
- * @param tilesetInfo An tileset info.
- * @param layerInfo A layer info.
- * @param mapInfo A map info.
- * @return Return an autorelease object.
- */
- static TMXLayer * create(TMXTilesetInfo *tilesetInfo, TMXLayerInfo *layerInfo, TMXMapInfo *mapInfo);
- /**
- * @js ctor
- */
- TMXLayer();
- /**
- * @js NA
- * @lua NA
- */
- virtual ~TMXLayer();
- /** Returns the tile gid at a given tile coordinate. It also returns the tile flags.
- *
- * @param tileCoordinate The tile coordinate.
- * @param flags A TMXTileFlags.
- * @return The tile gid at a given tile coordinate. It also returns the tile flags.
- */
- int getTileGIDAt(const Vec2& tileCoordinate, TMXTileFlags* flags = nullptr);
- /** Sets the tile gid (gid = tile global id) at a given tile coordinate.
- * The Tile GID can be obtained by using the method "tileGIDAt" or by using the TMX editor -> Tileset Mgr +1.
- * If a tile is already placed at that position, then it will be removed.
- * @param gid The gid value.
- * @param tileCoordinate The tile coordinate.
- */
- void setTileGID(int gid, const Vec2& tileCoordinate);
- /** Sets the tile gid (gid = tile global id) at a given tile coordinate.
- * The Tile GID can be obtained by using the method "tileGIDAt" or by using the TMX editor -> Tileset Mgr +1.
- * If a tile is already placed at that position, then it will be removed.
- * Use withFlags if the tile flags need to be changed as well.
- *
- * @param gid A integer value,it will be sets the tile gid.
- * @param tileCoordinate The tile coordinate.
- * @param flags A TMXTileFlags.
- */
- void setTileGID(int gid, const Vec2& tileCoordinate, TMXTileFlags flags);
- /** Removes a tile at given tile coordinate.
- *
- * @param tileCoordinate The tile Coordinate.
- */
- void removeTileAt(const Vec2& tileCoordinate);
- /** Returns the position in points of a given tile coordinate.
- *
- * @param tileCoordinate The tile Coordinate.
- * @return The position in points of a given tile coordinate.
- */
- Vec2 getPositionAt(const Vec2& tileCoordinate);
- /** Return the value for the specific property name.
- *
- * @param propertyName The value for the specific property name.
- * @return The value for the specific property name.
- */
- Value getProperty(const std::string& propertyName) const;
- /** Creates the tiles. */
- void setupTiles();
-
- /** Get the tile layer name.
- *
- * @return The tile layer name.
- */
- const std::string& getLayerName() { return _layerName; }
-
- /** Set the tile layer name.
- *
- * @param layerName The new layer name.
- */
- void setLayerName(const std::string& layerName) { _layerName = layerName; }
- /** Size of the layer in tiles.
- *
- * @return Size of the layer in tiles.
- */
- const Size& getLayerSize() const { return _layerSize; }
-
- /** Set the size of the layer in tiles.
- *
- * @param size The new size of the layer in tiles.
- */
- void setLayerSize(const Size& size) { _layerSize = size; }
-
- /** Size of the map's tile (could be different from the tile's size).
- *
- * @return Size of the map's tile (could be different from the tile's size).
- */
- const Size& getMapTileSize() const { return _mapTileSize; }
-
- /** Set the size of the map's tile.
- *
- * @param size The new size of the map's tile.
- */
- void setMapTileSize(const Size& size) { _mapTileSize = size; }
-
- /** Pointer to the map of tiles.
- * @js NA
- * @lua NA
- * @return The pointer to the map of tiles.
- */
- const uint32_t* getTiles() const { return _tiles; };
-
- /** Set the pointer to the map of tiles.
- *
- * @param tiles The pointer to the map of tiles.
- */
- void setTiles(uint32_t* tiles) { _tiles = tiles; _quadsDirty = true;};
-
- /** Tileset information for the layer.
- *
- * @return Tileset information for the layer.
- */
- TMXTilesetInfo* getTileSet() const { return _tileSet; }
-
- /** Set the tileset information for the layer.
- *
- * @param info The new tileset information for the layer.
- */
- void setTileSet(TMXTilesetInfo* info) {
- CC_SAFE_RETAIN(info);
- CC_SAFE_RELEASE(_tileSet);
- _tileSet = info;
- }
-
- /** Layer orientation, which is the same as the map orientation.
- *
- * @return Layer orientation, which is the same as the map orientation.
- */
- int getLayerOrientation() const { return _layerOrientation; }
-
- /** Set Layer orientation, which is the same as the map orientation.
- *
- * @param orientation Layer orientation, which is the same as the map orientation.
- */
- void setLayerOrientation(int orientation) { _layerOrientation = orientation; }
-
- /** Properties from the layer. They can be added using Tiled.
- *
- * @return Properties from the layer. They can be added using Tiled.
- */
- const ValueMap& getProperties() const { return _properties; }
-
- /** Properties from the layer. They can be added using Tiled.
- *
- * @return Properties from the layer. They can be added using Tiled.
- */
- ValueMap& getProperties() { return _properties; }
-
- /** Set the properties to the layer.
- *
- * @param properties The properties to the layer.
- */
- void setProperties(const ValueMap& properties)
- {
- _properties = properties;
- }
- /** Returns the tile (Sprite) at a given a tile coordinate.
- * The returned Sprite will be already added to the TMXLayer. Don't add it again.
- * The Sprite can be treated like any other Sprite: rotated, scaled, translated, opacity, color, etc.
- * You can remove either by calling:
- * - layer->removeChild(sprite, cleanup);
- *
- * @return Returns the tile (Sprite) at a given a tile coordinate.
- */
- Sprite* getTileAt(const Vec2& tileCoordinate);
-
- /** Set an sprite to the tile,with the tile coordinate and gid.
- *
- * @param sprite A Sprite.
- * @param pos The tile coordinate.
- * @param gid The tile gid.
- */
- void setupTileSprite(Sprite* sprite, const Vec2& pos, uint32_t gid);
- //
- // Override
- //
- virtual std::string getDescription() const override;
- virtual void draw(Renderer *renderer, const Mat4& transform, uint32_t flags) override;
- void removeChild(Node* child, bool cleanup = true) override;
- protected:
- bool initWithTilesetInfo(TMXTilesetInfo *tilesetInfo, TMXLayerInfo *layerInfo, TMXMapInfo *mapInfo);
- void updateTiles(const Rect& culledRect);
- Vec2 calculateLayerOffset(const Vec2& offset);
- /* The layer recognizes some special properties, like cc_vertexz */
- void parseInternalProperties();
-
- Mat4 tileToNodeTransform();
- Rect tileBoundsForClipTransform(const Mat4 &tileToClip);
-
- int getVertexZForPos(const Vec2& pos);
-
- //Flip flags is packed into gid
- void setFlaggedTileGIDByIndex(int index, uint32_t gid);
-
- //
- void updateTotalQuads();
-
- void onDraw(Primitive* primitive);
- int getTileIndexByPos(int x, int y) const { return x + y * (int) _layerSize.width; }
-
- void updateVertexBuffer();
- void updateIndexBuffer();
- void updatePrimitives();
- protected:
-
- //! name of the layer
- std::string _layerName;
- /** size of the layer in tiles */
- Size _layerSize;
- /** size of the map's tile (could be different from the tile's size) */
- Size _mapTileSize;
- /** pointer to the map of tiles */
- uint32_t* _tiles;
- /** Tileset information for the layer */
- TMXTilesetInfo* _tileSet;
- /** Layer orientation, which is the same as the map orientation */
- int _layerOrientation;
- /** properties from the layer. They can be added using Tiled */
- ValueMap _properties;
- Texture2D *_texture;
-
- /** container for sprite children. map<index, pair<sprite, gid> > */
- std::map<int, std::pair<Sprite*, int> > _spriteContainer;
- //GLuint _buffersVBO; //0: vertex, 1: indices
- Size _screenGridSize;
- Rect _screenGridRect;
- int _screenTileCount;
-
- int _vertexZvalue;
- bool _useAutomaticVertexZ;
-
- /** tile coordinate to node coordinate transform */
- Mat4 _tileToNodeTransform;
- /** data for rendering */
- bool _quadsDirty;
- std::vector<int> _tileToQuadIndex;
- std::vector<V3F_C4B_T2F_Quad> _totalQuads;
- #ifdef CC_FAST_TILEMAP_32_BIT_INDICES
- std::vector<GLuint> _indices;
- #else
- std::vector<GLushort> _indices;
- #endif
- std::map<int/*vertexZ*/, int/*offset to _indices by quads*/> _indicesVertexZOffsets;
- std::unordered_map<int/*vertexZ*/, int/*number to quads*/> _indicesVertexZNumber;
- std::vector<PrimitiveCommand> _renderCommands;
- bool _dirty;
-
- VertexBuffer* _vertexBuffer;
-
- VertexData* _vData;
-
- IndexBuffer* _indexBuffer;
-
- Map<int , Primitive*> _primitives;
-
- public:
- /** Possible orientations of the TMX map */
- static const int FAST_TMX_ORIENTATION_ORTHO;
- static const int FAST_TMX_ORIENTATION_HEX;
- static const int FAST_TMX_ORIENTATION_ISO;
- };
- // end of tilemap_parallax_nodes group
- /// @}
- } //end of namespace experimental
- NS_CC_END
- #endif //__CCTMX_LAYER2_H__
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