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- /* Copyright (c) 2012 Scott Lembcke and Howling Moon Software
- * Copyright (c) 2012 cocos2d-x.org
- * Copyright (c) 2013-2016 Chukong Technologies Inc.
- * Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
- /*
- * Code copied & pasted from SpacePatrol game https://github.com/slembcke/SpacePatrol
- *
- * Renamed and added some changes for cocos2d
- *
- */
- #ifndef __CCDRAWNODES_CCDRAW_NODE_H__
- #define __CCDRAWNODES_CCDRAW_NODE_H__
- #include "2d/CCNode.h"
- #include "base/ccTypes.h"
- #include "renderer/CCCustomCommand.h"
- #include "math/CCMath.h"
- NS_CC_BEGIN
- static const int DEFAULT_LINE_WIDTH = 2;
- class PointArray;
- /**
- * @addtogroup _2d
- * @{
- */
- /** @class DrawNode
- * @brief Node that draws dots, segments and polygons.
- * Faster than the "drawing primitives" since they draws everything in one single batch.
- * @since v2.1
- */
- class CC_DLL DrawNode : public Node
- {
- public:
- /** creates and initialize a DrawNode node.
- *
- * @return Return an autorelease object.
- */
- static DrawNode* create(GLfloat defaultLineWidth = DEFAULT_LINE_WIDTH);
-
- /** Draw a point.
- *
- * @param point A Vec2 used to point.
- * @param pointSize The point size.
- * @param color The point color.
- * @js NA
- */
- void drawPoint(const Vec2& point, const float pointSize, const Color4F &color);
-
- /** Draw a group point.
- *
- * @param position A Vec2 pointer.
- * @param numberOfPoints The number of points.
- * @param color The point color.
- * @js NA
- */
- void drawPoints(const Vec2 *position, unsigned int numberOfPoints, const Color4F &color);
-
- /** Draw a group point.
- *
- * @param position A Vec2 pointer.
- * @param numberOfPoints The number of points.
- * @param pointSize The point size.
- * @param color The point color.
- * @js NA
- */
- void drawPoints(const Vec2 *position, unsigned int numberOfPoints, const float pointSize, const Color4F &color);
-
- /** Draw an line from origin to destination with color.
- *
- * @param origin The line origin.
- * @param destination The line destination.
- * @param color The line color.
- * @js NA
- */
- void drawLine(const Vec2 &origin, const Vec2 &destination, const Color4F &color);
-
- /** Draws a rectangle given the origin and destination point measured in points.
- * The origin and the destination can not have the same x and y coordinate.
- *
- * @param origin The rectangle origin.
- * @param destination The rectangle destination.
- * @param color The rectangle color.
- */
- void drawRect(const Vec2 &origin, const Vec2 &destination, const Color4F &color);
-
- /** Draws a polygon given a pointer to point coordinates and the number of vertices measured in points.
- * The polygon can be closed or open.
- *
- * @param poli A pointer to point coordinates.
- * @param numberOfPoints The number of vertices measured in points.
- * @param closePolygon The polygon can be closed or open.
- * @param color The polygon color.
- */
- void drawPoly(const Vec2 *poli, unsigned int numberOfPoints, bool closePolygon, const Color4F &color);
-
- /** Draws a circle given the center, radius and number of segments.
- *
- * @param center The circle center point.
- * @param radius The circle rotate of radius.
- * @param angle The circle angle.
- * @param segments The number of segments.
- * @param drawLineToCenter Whether or not draw the line from the origin to center.
- * @param scaleX The scale value in x.
- * @param scaleY The scale value in y.
- * @param color Set the circle color.
- */
- void drawCircle( const Vec2& center, float radius, float angle, unsigned int segments, bool drawLineToCenter, float scaleX, float scaleY, const Color4F &color);
-
- /** Draws a circle given the center, radius and number of segments.
- *
- * @param center The circle center point.
- * @param radius The circle rotate of radius.
- * @param angle The circle angle.
- * @param segments The number of segments.
- * @param drawLineToCenter Whether or not draw the line from the origin to center.
- * @param color Set the circle color.
- */
- void drawCircle(const Vec2 ¢er, float radius, float angle, unsigned int segments, bool drawLineToCenter, const Color4F &color);
-
- /** Draws a quad bezier path.
- *
- * @param origin The origin of the bezier path.
- * @param control The control of the bezier path.
- * @param destination The destination of the bezier path.
- * @param segments The number of segments.
- * @param color Set the quad bezier color.
- */
- void drawQuadBezier(const Vec2 &origin, const Vec2 &control, const Vec2 &destination, unsigned int segments, const Color4F &color);
- /** Draw a cubic bezier curve with color and number of segments
- *
- * @param origin The origin of the bezier path.
- * @param control1 The first control of the bezier path.
- * @param control2 The second control of the bezier path.
- * @param destination The destination of the bezier path.
- * @param segments The number of segments.
- * @param color Set the cubic bezier color.
- */
- void drawCubicBezier(const Vec2 &origin, const Vec2 &control1, const Vec2 &control2, const Vec2 &destination, unsigned int segments, const Color4F &color);
-
- /** Draws a Cardinal Spline path.
- *
- * @param config A array point.
- * @param tension The tension of the spline.
- * @param segments The number of segments.
- * @param color Set the Spline color.
- */
- void drawCardinalSpline(PointArray *config, float tension, unsigned int segments, const Color4F &color);
-
- /** Draws a Catmull Rom path.
- *
- * @param points A point array of control point.
- * @param segments The number of segments.
- * @param color The Catmull Rom color.
- */
- void drawCatmullRom(PointArray *points, unsigned int segments, const Color4F &color);
-
- /** draw a dot at a position, with a given radius and color.
- *
- * @param pos The dot center.
- * @param radius The dot radius.
- * @param color The dot color.
- */
- void drawDot(const Vec2 &pos, float radius, const Color4F &color);
-
- /** Draws a rectangle with 4 points.
- *
- * @param p1 The rectangle vertex point.
- * @param p2 The rectangle vertex point.
- * @param p3 The rectangle vertex point.
- * @param p4 The rectangle vertex point.
- * @param color The rectangle color.
- */
- void drawRect(const Vec2 &p1, const Vec2 &p2, const Vec2 &p3, const Vec2& p4, const Color4F &color);
-
- /** Draws a solid rectangle given the origin and destination point measured in points.
- * The origin and the destination can not have the same x and y coordinate.
- *
- * @param origin The rectangle origin.
- * @param destination The rectangle destination.
- * @param color The rectangle color.
- * @js NA
- */
- void drawSolidRect(const Vec2 &origin, const Vec2 &destination, const Color4F &color);
-
- /** Draws a solid polygon given a pointer to CGPoint coordinates, the number of vertices measured in points, and a color.
- *
- * @param poli A solid polygon given a pointer to CGPoint coordinates.
- * @param numberOfPoints The number of vertices measured in points.
- * @param color The solid polygon color.
- * @js NA
- */
- void drawSolidPoly(const Vec2 *poli, unsigned int numberOfPoints, const Color4F &color);
-
- /** Draws a solid circle given the center, radius and number of segments.
- * @param center The circle center point.
- * @param radius The circle rotate of radius.
- * @param angle The circle angle.
- * @param segments The number of segments.
- * @param scaleX The scale value in x.
- * @param scaleY The scale value in y.
- * @param color The solid circle color.
- * @js NA
- */
- void drawSolidCircle(const Vec2& center, float radius, float angle, unsigned int segments, float scaleX, float scaleY, const Color4F &color);
-
- /** Draws a solid circle given the center, radius and number of segments.
- * @param center The circle center point.
- * @param radius The circle rotate of radius.
- * @param angle The circle angle.
- * @param segments The number of segments.
- * @param color The solid circle color.
- * @js NA
- */
- void drawSolidCircle(const Vec2& center, float radius, float angle, unsigned int segments, const Color4F& color);
-
- /** draw a segment with a radius and color.
- *
- * @param from The segment origin.
- * @param to The segment destination.
- * @param radius The segment radius.
- * @param color The segment color.
- */
- void drawSegment(const Vec2 &from, const Vec2 &to, float radius, const Color4F &color);
-
- /** draw a polygon with a fill color and line color
- * @code
- * When this function bound into js or lua,the parameter will be changed
- * In js: var drawPolygon(var Arrayofpoints, var fillColor, var width, var borderColor)
- * In lua:local drawPolygon(local pointTable,local tableCount,local fillColor,local width,local borderColor)
- * @endcode
- * @param verts A pointer to point coordinates.
- * @param count The number of verts measured in points.
- * @param fillColor The color will fill in polygon.
- * @param borderWidth The border of line width.
- * @param borderColor The border of line color.
- * @js NA
- */
- void drawPolygon(const Vec2 *verts, int count, const Color4F &fillColor, float borderWidth, const Color4F &borderColor);
-
- /** draw a triangle with color.
- *
- * @param p1 The triangle vertex point.
- * @param p2 The triangle vertex point.
- * @param p3 The triangle vertex point.
- * @param color The triangle color.
- * @js NA
- */
- void drawTriangle(const Vec2 &p1, const Vec2 &p2, const Vec2 &p3, const Color4F &color);
- /** draw a quadratic bezier curve with color and number of segments, use drawQuadBezier instead.
- *
- * @param from The origin of the bezier path.
- * @param control The control of the bezier path.
- * @param to The destination of the bezier path.
- * @param segments The number of segments.
- * @param color The quadratic bezier color.
- * @js NA
- */
- CC_DEPRECATED_ATTRIBUTE void drawQuadraticBezier(const Vec2& from, const Vec2& control, const Vec2& to, unsigned int segments, const Color4F &color);
-
- /** Clear the geometry in the node's buffer. */
- void clear();
- /** Get the color mixed mode.
- * @lua NA
- */
- const BlendFunc& getBlendFunc() const;
- /** Set the color mixed mode.
- * @code
- * When this function bound into js or lua,the parameter will be changed
- * In js: var setBlendFunc(var src, var dst)
- * @endcode
- * @lua NA
- */
- void setBlendFunc(const BlendFunc &blendFunc);
- /**
- * @js NA
- */
- virtual void onDraw(const Mat4 &transform, uint32_t flags);
- /**
- * @js NA
- */
- virtual void onDrawGLLine(const Mat4 &transform, uint32_t flags);
- /**
- * @js NA
- */
- virtual void onDrawGLPoint(const Mat4 &transform, uint32_t flags);
-
- // Overrides
- virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
-
- void setLineWidth(GLfloat lineWidth);
- // Get CocosStudio guide lines width.
- GLfloat getLineWidth();
- CC_CONSTRUCTOR_ACCESS:
- DrawNode(GLfloat lineWidth = DEFAULT_LINE_WIDTH);
- virtual ~DrawNode();
- virtual bool init() override;
- protected:
- void ensureCapacity(int count);
- void ensureCapacityGLPoint(int count);
- void ensureCapacityGLLine(int count);
- GLuint _vao;
- GLuint _vbo;
- GLuint _vaoGLPoint;
- GLuint _vboGLPoint;
- GLuint _vaoGLLine;
- GLuint _vboGLLine;
- int _bufferCapacity;
- GLsizei _bufferCount;
- V2F_C4B_T2F *_buffer;
-
- int _bufferCapacityGLPoint;
- GLsizei _bufferCountGLPoint;
- V2F_C4B_T2F *_bufferGLPoint;
- Color4F _pointColor;
- int _pointSize;
-
- int _bufferCapacityGLLine;
- GLsizei _bufferCountGLLine;
- V2F_C4B_T2F *_bufferGLLine;
- BlendFunc _blendFunc;
- CustomCommand _customCommand;
- CustomCommand _customCommandGLPoint;
- CustomCommand _customCommandGLLine;
- bool _dirty;
- bool _dirtyGLPoint;
- bool _dirtyGLLine;
-
- GLfloat _lineWidth;
- GLfloat _defaultLineWidth;
- private:
- CC_DISALLOW_COPY_AND_ASSIGN(DrawNode);
- };
- /** @} */
- NS_CC_END
- #endif // __CCDRAWNODES_CCDRAW_NODE_H__
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