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- /****************************************************************************
- Copyright (c) 2008-2010 Ricardo Quesada
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2011 Zynga Inc.
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CCATLAS_NODE_H__
- #define __CCATLAS_NODE_H__
- #include "2d/CCNode.h"
- #include "base/CCProtocols.h"
- #include "base/ccTypes.h"
- #include "renderer/CCQuadCommand.h"
- NS_CC_BEGIN
- /**
- * @addtogroup _2d
- * @{
- */
- class TextureAtlas;
- /** @brief AtlasNode is a subclass of Node that implements the RGBAProtocol and TextureProtocol protocol.
- * It knows how to render a TextureAtlas object.
- * If you are going to render a TextureAtlas consider subclassing AtlasNode (or a subclass of AtlasNode).
- * All features from Node are valid, plus the following features:
- * - opacity and RGB colors.
- */
- class CC_DLL AtlasNode : public Node, public TextureProtocol
- {
- public:
- /** creates a AtlasNode with an Atlas file the width and height of each item and the quantity of items to render.
- *
- * @param filename The path of Atlas file.
- * @param tileWidth The width of the item.
- * @param tileHeight The height of the item.
- * @param itemsToRender The quantity of items to render.
- */
- static AtlasNode * create(const std::string& filename, int tileWidth, int tileHeight, int itemsToRender);
- /** updates the Atlas (indexed vertex array).
- * Shall be overridden in subclasses.
- */
- virtual void updateAtlasValues();
-
- /** Set an buffer manager of the texture vertex. */
- void setTextureAtlas(TextureAtlas* textureAtlas);
-
- /** Return the buffer manager of the texture vertex.
- *
- * @return Return A TextureAtlas.
- */
- TextureAtlas* getTextureAtlas() const;
-
- void setQuadsToDraw(ssize_t quadsToDraw);
- ssize_t getQuadsToDraw() const;
-
- // Overrides
- virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
- virtual Texture2D* getTexture() const override;
- virtual void setTexture(Texture2D *texture) override;
- virtual bool isOpacityModifyRGB() const override;
- virtual void setOpacityModifyRGB(bool isOpacityModifyRGB) override;
- virtual const Color3B& getColor(void) const override;
- virtual void setColor(const Color3B& color) override;
- virtual void setOpacity(GLubyte opacity) override;
- /**
- * @code
- * When this function bound into js or lua,the parameter will be changed
- * In js: var setBlendFunc(var src, var dst)
- * @endcode
- * @lua NA
- */
- virtual void setBlendFunc(const BlendFunc& blendFunc) override;
- /**
- * @lua NA
- */
- virtual const BlendFunc& getBlendFunc() const override;
- CC_CONSTRUCTOR_ACCESS:
- AtlasNode();
- virtual ~AtlasNode();
- /** Initializes an AtlasNode with an Atlas file the width and height of each item and the quantity of items to render*/
- bool initWithTileFile(const std::string& tile, int tileWidth, int tileHeight, int itemsToRender);
-
- /** Initializes an AtlasNode with a texture the width and height of each item measured in points and the quantity of items to render*/
- bool initWithTexture(Texture2D* texture, int tileWidth, int tileHeight, int itemsToRender);
- protected:
- void calculateMaxItems();
- void updateBlendFunc();
- void updateOpacityModifyRGB();
- friend class Director;
- void setIgnoreContentScaleFactor(bool bIgnoreContentScaleFactor);
- /** Chars per row. */
- int _itemsPerRow;
- /** Chars per column. */
- int _itemsPerColumn;
- /** Width of each char. */
- int _itemWidth;
- /** Height of each char. */
- int _itemHeight;
-
- Color3B _colorUnmodified;
-
- TextureAtlas* _textureAtlas;
- /** Protocol variables. */
- bool _isOpacityModifyRGB;
- BlendFunc _blendFunc;
- /** Quads to draw. */
- ssize_t _quadsToDraw;
- /** Color uniform. */
- GLint _uniformColor;
- /** This variable is only used for LabelAtlas FPS display. So plz don't modify its value. */
- bool _ignoreContentScaleFactor;
- /** Quad command. */
- QuadCommand _quadCommand;
- private:
- CC_DISALLOW_COPY_AND_ASSIGN(AtlasNode);
- };
- // end of base_node group
- /// @}
- NS_CC_END
- #endif // __CCATLAS_NODE_H__
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