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- /****************************************************************************
- Copyright (c) 2008-2010 Ricardo Quesada
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2011 Zynga Inc.
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "2d/CCAnimationCache.h"
- #include "2d/CCSpriteFrameCache.h"
- #include "platform/CCFileUtils.h"
- using namespace std;
- NS_CC_BEGIN
- AnimationCache* AnimationCache::s_sharedAnimationCache = nullptr;
- AnimationCache* AnimationCache::getInstance()
- {
- if (! s_sharedAnimationCache)
- {
- s_sharedAnimationCache = new (std::nothrow) AnimationCache();
- s_sharedAnimationCache->init();
- }
- return s_sharedAnimationCache;
- }
- void AnimationCache::destroyInstance()
- {
- CC_SAFE_RELEASE_NULL(s_sharedAnimationCache);
- }
- bool AnimationCache::init()
- {
- return true;
- }
- AnimationCache::AnimationCache()
- {
- }
- AnimationCache::~AnimationCache()
- {
- CCLOGINFO("deallocing AnimationCache: %p", this);
- }
- void AnimationCache::addAnimation(Animation *animation, const std::string& name)
- {
- _animations.insert(name, animation);
- }
- void AnimationCache::removeAnimation(const std::string& name)
- {
- if (name.empty())
- return;
- _animations.erase(name);
- }
- Animation* AnimationCache::getAnimation(const std::string& name)
- {
- return _animations.at(name);
- }
- void AnimationCache::parseVersion1(const ValueMap& animations)
- {
- SpriteFrameCache *frameCache = SpriteFrameCache::getInstance();
- for (const auto& anim : animations)
- {
- const ValueMap& animationDict = anim.second.asValueMap();
- const ValueVector& frameNames = animationDict.at("frames").asValueVector();
- float delay = animationDict.at("delay").asFloat();
- Animation* animation = nullptr;
- if ( frameNames.empty() )
- {
- CCLOG("cocos2d: AnimationCache: Animation '%s' found in dictionary without any frames - cannot add to animation cache.", anim.first.c_str());
- continue;
- }
- ssize_t frameNameSize = frameNames.size();
- Vector<AnimationFrame*> frames(frameNameSize);
- for (auto& frameName : frameNames)
- {
- SpriteFrame* spriteFrame = frameCache->getSpriteFrameByName(frameName.asString());
- if ( ! spriteFrame ) {
- CCLOG("cocos2d: AnimationCache: Animation '%s' refers to frame '%s' which is not currently in the SpriteFrameCache. This frame will not be added to the animation.", anim.first.c_str(), frameName.asString().c_str());
- continue;
- }
- AnimationFrame* animFrame = AnimationFrame::create(spriteFrame, 1, ValueMap());
- frames.pushBack(animFrame);
- }
- if ( frames.empty() )
- {
- CCLOG("cocos2d: AnimationCache: None of the frames for animation '%s' were found in the SpriteFrameCache. Animation is not being added to the Animation Cache.", anim.first.c_str());
- continue;
- }
- else if ( frames.size() != frameNameSize )
- {
- CCLOG("cocos2d: AnimationCache: An animation in your dictionary refers to a frame which is not in the SpriteFrameCache. Some or all of the frames for the animation '%s' may be missing.", anim.first.c_str());
- }
- animation = Animation::create(frames, delay, 1);
- AnimationCache::getInstance()->addAnimation(animation, anim.first);
- }
- }
- void AnimationCache::parseVersion2(const ValueMap& animations)
- {
- SpriteFrameCache *frameCache = SpriteFrameCache::getInstance();
- for (const auto& anim : animations)
- {
- std::string name = anim.first;
- ValueMap& animationDict = const_cast<ValueMap&>(anim.second.asValueMap());
- const Value& loops = animationDict["loops"];
- bool restoreOriginalFrame = animationDict["restoreOriginalFrame"].asBool();
- ValueVector& frameArray = animationDict["frames"].asValueVector();
- if ( frameArray.empty() )
- {
- CCLOG("cocos2d: AnimationCache: Animation '%s' found in dictionary without any frames - cannot add to animation cache.", name.c_str());
- continue;
- }
- // Array of AnimationFrames
- Vector<AnimationFrame*> array(static_cast<int>(frameArray.size()));
- for (auto& obj : frameArray)
- {
- ValueMap& entry = obj.asValueMap();
- std::string spriteFrameName = entry["spriteframe"].asString();
- SpriteFrame *spriteFrame = frameCache->getSpriteFrameByName(spriteFrameName);
- if( ! spriteFrame ) {
- CCLOG("cocos2d: AnimationCache: Animation '%s' refers to frame '%s' which is not currently in the SpriteFrameCache. This frame will not be added to the animation.", name.c_str(), spriteFrameName.c_str());
- continue;
- }
- float delayUnits = entry["delayUnits"].asFloat();
- Value& userInfo = entry["notification"];
- AnimationFrame *animFrame = AnimationFrame::create(spriteFrame, delayUnits, userInfo.getType() == Value::Type::MAP ? userInfo.asValueMap() : ValueMapNull);
- array.pushBack(animFrame);
- }
- float delayPerUnit = animationDict["delayPerUnit"].asFloat();
- Animation *animation = Animation::create(array, delayPerUnit, loops.getType() != Value::Type::NONE ? loops.asInt() : 1);
- animation->setRestoreOriginalFrame(restoreOriginalFrame);
- AnimationCache::getInstance()->addAnimation(animation, name);
- }
- }
- void AnimationCache::addAnimationsWithDictionary(const ValueMap& dictionary,const std::string& plist)
- {
- if ( dictionary.find("animations") == dictionary.end() )
- {
- CCLOG("cocos2d: AnimationCache: No animations were found in provided dictionary.");
- return;
- }
-
- const Value& animations = dictionary.at("animations");
- unsigned int version = 1;
- if( dictionary.find("properties") != dictionary.end() )
- {
- const ValueMap& properties = dictionary.at("properties").asValueMap();
- version = properties.at("format").asInt();
- const ValueVector& spritesheets = properties.at("spritesheets").asValueVector();
- for(const auto &value : spritesheets) {
- std::string path = FileUtils::getInstance()->fullPathFromRelativeFile(value.asString(),plist);
- SpriteFrameCache::getInstance()->addSpriteFramesWithFile(path);
- }
- }
- switch (version) {
- case 1:
- parseVersion1(animations.asValueMap());
- break;
- case 2:
- parseVersion2(animations.asValueMap());
- break;
- default:
- CCASSERT(false, "Invalid animation format");
- }
- }
- /** Read an NSDictionary from a plist file and parse it automatically for animations */
- void AnimationCache::addAnimationsWithFile(const std::string& plist)
- {
- CCASSERT(!plist.empty(), "Invalid texture file name");
- if (plist.empty()) {
- log("%s error:file name is empty!", __FUNCTION__);
- return;
- }
-
- ValueMap dict = FileUtils::getInstance()->getValueMapFromFile(plist);
- CCASSERT( !dict.empty(), "CCAnimationCache: File could not be found");
- if (dict.empty()) {
- log("AnimationCache::addAnimationsWithFile error:%s not exist!", plist.c_str());
- }
- addAnimationsWithDictionary(dict,plist);
- }
- NS_CC_END
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