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- /****************************************************************************
- Copyright (c) 2009 lhunath (Maarten Billemont)
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CCACTIONTWEEN_H__
- #define __CCACTIONTWEEN_H__
- #include "2d/CCActionInterval.h"
- NS_CC_BEGIN
- /**
- * @addtogroup actions
- * @{
- */
- /**
- @brief The delegate class for ActionTween.
- @details If you want to use ActionTween on a node.
- You should implement the node follow these steps:
- 1. The node should be inherit from ActionTweenDelegate.
- 2. Override the virtual method updateTweenAction in the node.
- Then once you running ActionTween on the node, the method updateTweenAction will be invoked.
- */
- class CC_DLL ActionTweenDelegate
- {
- public:
- /**
- * @js NA
- * @lua NA
- */
- virtual ~ActionTweenDelegate() {}
- /**
- @brief The callback function when ActionTween is running.
- @param value The new value of the specified key.
- @param key The key of property which should be updated.
- */
- virtual void updateTweenAction(float value, const std::string& key) = 0;
- };
- /** ActionTween
- ActionTween is an action that lets you update any property of an object.
- For example, if you want to modify the "width" property of a target from 200 to 300 in 2 seconds, then:
- @code
- auto modifyWidth = ActionTween::create(2, "width", 200, 300);
- target->runAction(modifyWidth);
- @endcode
- Another example: ScaleTo action could be rewritten using PropertyAction:
- @code
- // scaleA and scaleB are equivalents
- auto scaleA = ScaleTo::create(2, 3); // (duration, to)
- auto scaleB = ActionTween::create(2, "scale", 1, 3); // (duration, key, from, to)
- @endcode
- @since v0.99.2
- */
- class CC_DLL ActionTween : public ActionInterval
- {
- public:
- /**
- * @brief Create and initializes the action with the property name (key), and the from and to parameters.
- * @param duration The duration of the ActionTween. It's a value in seconds.
- * @param key The key of property which should be updated.
- * @param from The value of the specified property when the action begin.
- * @param to The value of the specified property when the action end.
- * @return If the creation success, return a pointer of ActionTween; otherwise, return nil.
- */
- static ActionTween* create(float duration, const std::string& key, float from, float to);
- // Overrides
- void startWithTarget(Node *target) override;
- void update(float dt) override;
- ActionTween* reverse() const override;
- ActionTween *clone() const override;
-
- CC_CONSTRUCTOR_ACCESS:
- /**
- * @brief Initializes the action with the property name (key), and the from and to parameters.
- * @param duration The duration of the ActionTween. It's a value in seconds.
- * @param key The key of property which should be updated.
- * @param from The value of the specified property when the action begin.
- * @param to The value of the specified property when the action end.
- * @return If the initialization success, return true; otherwise, return false.
- */
- bool initWithDuration(float duration, const std::string& key, float from, float to);
- protected:
- std::string _key;
- float _from, _to;
- float _delta;
- };
- // end of actions group
- /// @}
- NS_CC_END
- #endif /* __CCACTIONTWEEN_H__ */
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