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- /****************************************************************************
- Copyright (c) 2008-2010 Ricardo Quesada
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2011 Zynga Inc.
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "2d/CCActionCamera.h"
- #include "2d/CCNode.h"
- #include "platform/CCStdC.h"
- NS_CC_BEGIN
- //
- // CameraAction
- //
- ActionCamera::ActionCamera()
- : _center(0, 0, 0)
- , _eye(0, 0, FLT_EPSILON)
- , _up(0, 1, 0)
- {
- }
- void ActionCamera::startWithTarget(Node *target)
- {
- ActionInterval::startWithTarget(target);
- }
- ActionCamera* ActionCamera::clone() const
- {
- auto action = new (std::nothrow) ActionCamera();
- if (action)
- {
- action->autorelease();
- return action;
- }
-
- delete action;
- return nullptr;
- }
- ActionCamera * ActionCamera::reverse() const
- {
- // FIXME: This conversion isn't safe.
- return (ActionCamera*)ReverseTime::create(const_cast<ActionCamera*>(this));
- }
- void ActionCamera::restore()
- {
- _center.setZero();
- _eye.set(0.0f, 0.0f, FLT_EPSILON);
- _up.set(0.0f, 1.0f, 0.0f);
- }
- void ActionCamera::setEye(const Vec3& eye)
- {
- _eye = eye;
- updateTransform();
- }
- void ActionCamera::setEye(float x, float y, float z)
- {
- _eye.set(x, y, z);
- updateTransform();
- }
- void ActionCamera::setCenter(const Vec3& center)
- {
- _center = center;
- updateTransform();
- }
- void ActionCamera::setUp(const Vec3& up)
- {
- _up = up;
- updateTransform();
- }
- void ActionCamera::updateTransform()
- {
- Mat4 lookupMatrix;
- Mat4::createLookAt(_eye.x, _eye.y, _eye.z, _center.x, _center.y, _center.z, _up.x, _up.y, _up.z, &lookupMatrix);
- Vec2 anchorPoint = _target->getAnchorPointInPoints();
- bool needsTranslation = !anchorPoint.isZero();
- Mat4 mv = Mat4::IDENTITY;
- if(needsTranslation)
- {
- Mat4 t;
- Mat4::createTranslation(anchorPoint.x, anchorPoint.y, 0, &t);
- mv = mv * t;
- }
-
- mv = mv * lookupMatrix;
- if(needsTranslation)
- {
- Mat4 t;
- Mat4::createTranslation(-anchorPoint.x, -anchorPoint.y, 0, &t);
- mv = mv * t;
- }
- // FIXME: Using the AdditionalTransform is a complete hack.
- // This should be done by multiplying the lookup-Matrix with the Node's MV matrix
- // And then setting the result as the new MV matrix
- // But that operation needs to be done after all the 'updates'.
- // So the Director should emit an 'director_after_update' event.
- // And this object should listen to it
- _target->setAdditionalTransform(&mv);
- }
- //
- // OrbitCamera
- //
- OrbitCamera::OrbitCamera()
- : _radius(0.0)
- , _deltaRadius(0.0)
- , _angleZ(0.0)
- , _deltaAngleZ(0.0)
- , _angleX(0.0)
- , _deltaAngleX(0.0)
- , _radZ(0.0)
- , _radDeltaZ(0.0)
- , _radX(0.0)
- , _radDeltaX(0.0)
- {
- }
- OrbitCamera::~OrbitCamera()
- {
- }
- OrbitCamera * OrbitCamera::create(float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX)
- {
- OrbitCamera * obitCamera = new (std::nothrow) OrbitCamera();
- if(obitCamera && obitCamera->initWithDuration(t, radius, deltaRadius, angleZ, deltaAngleZ, angleX, deltaAngleX))
- {
- obitCamera->autorelease();
- return obitCamera;
- }
-
- delete obitCamera;
- return nullptr;
- }
- OrbitCamera* OrbitCamera::clone() const
- {
- // no copy constructor
- return OrbitCamera::create(_duration, _radius, _deltaRadius, _angleZ, _deltaAngleZ, _angleX, _deltaAngleX);
- }
- bool OrbitCamera::initWithDuration(float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX)
- {
- if ( ActionInterval::initWithDuration(t) )
- {
- _radius = radius;
- _deltaRadius = deltaRadius;
- _angleZ = angleZ;
- _deltaAngleZ = deltaAngleZ;
- _angleX = angleX;
- _deltaAngleX = deltaAngleX;
- _radDeltaZ = (float)CC_DEGREES_TO_RADIANS(deltaAngleZ);
- _radDeltaX = (float)CC_DEGREES_TO_RADIANS(deltaAngleX);
- return true;
- }
- return false;
- }
- void OrbitCamera::startWithTarget(Node *target)
- {
- ActionCamera::startWithTarget(target);
- float r, zenith, azimuth;
- this->sphericalRadius(&r, &zenith, &azimuth);
- if( std::isnan(_radius) )
- _radius = r;
- if( std::isnan(_angleZ) )
- _angleZ = (float)CC_RADIANS_TO_DEGREES(zenith);
- if( std::isnan(_angleX) )
- _angleX = (float)CC_RADIANS_TO_DEGREES(azimuth);
- _radZ = (float)CC_DEGREES_TO_RADIANS(_angleZ);
- _radX = (float)CC_DEGREES_TO_RADIANS(_angleX);
- }
- void OrbitCamera::update(float dt)
- {
- float r = (_radius + _deltaRadius * dt) * FLT_EPSILON;
- float za = _radZ + _radDeltaZ * dt;
- float xa = _radX + _radDeltaX * dt;
- float i = sinf(za) * cosf(xa) * r + _center.x;
- float j = sinf(za) * sinf(xa) * r + _center.y;
- float k = cosf(za) * r + _center.z;
- setEye(i,j,k);
- }
- void OrbitCamera::sphericalRadius(float *newRadius, float *zenith, float *azimuth)
- {
- float r; // radius
- float s;
- float x = _eye.x - _center.x;
- float y = _eye.y - _center.y;
- float z = _eye.z - _center.z;
- r = sqrtf( powf(x,2) + powf(y,2) + powf(z,2));
- s = sqrtf( powf(x,2) + powf(y,2));
- if( s == 0.0f )
- s = FLT_EPSILON;
- if(r==0.0f)
- r = FLT_EPSILON;
- *zenith = acosf( z/r);
- if( x < 0 )
- *azimuth= (float)M_PI - asinf(y/s);
- else
- *azimuth = asinf(y/s);
- *newRadius = r / FLT_EPSILON;
- }
- NS_CC_END
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