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- include(CMakeParseArguments)
- # find a prebuilt lib by `lib_name` and save the result in `lib_out`
- function(cocos_find_prebuilt_lib_by_name lib_name lib_out)
- set(search_path ${COCOS_PREBUILT_PATH})
- if(XCODE OR VS)
- set(search_path ${COCOS_PREBUILT_PATH}/${CMAKE_BUILD_TYPE})
- endif()
- message(STATUS "search_path cocos prebuilt library: ${search_path}")
- find_library(found_lib ${lib_name} PATHS ${search_path} NO_DEFAULT_PATH NO_CMAKE_FIND_ROOT_PATH)
- if(found_lib)
- message(STATUS "find cocos prebuilt library: ${found_lib}")
- else()
- message(STATUS "can't find cocos prebuilt library: ${lib_name}")
- endif()
- set(${lib_out} ${found_lib} PARENT_SCOPE)
- unset(found_lib CACHE)
- endfunction()
- # copy resource `FILES` and `FOLDERS` to `COPY_TO` folder before `cocos_target` build
- function(cocos_copy_target_res cocos_target)
- set(oneValueArgs COPY_TO)
- set(multiValueArgs FILES FOLDERS)
- cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
- # copy files
- foreach(cc_file ${opt_FILES})
- get_filename_component(file_name ${cc_file} NAME)
- add_custom_command(TARGET ${cocos_target} PRE_BUILD
- COMMAND ${CMAKE_COMMAND} -E copy_if_different
- ${cc_file}
- "${opt_COPY_TO}/${file_name}"
- )
- endforeach()
- # copy folders
- foreach(cc_folder ${opt_FOLDERS})
- add_custom_command(TARGET ${cocos_target} PRE_BUILD
- COMMAND ${CMAKE_COMMAND} -E copy_directory
- ${cc_folder}
- ${opt_COPY_TO}
- )
- endforeach()
- endfunction()
- # mark `FILES` and files in `FOLDERS` as resource files, the destination is `RES_TO` folder
- # save all marked files in `res_out`
- function(cocos_mark_multi_resources res_out)
- set(oneValueArgs RES_TO)
- set(multiValueArgs FILES FOLDERS)
- cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
- set(tmp_file_list)
- foreach(cc_file ${opt_FILES})
- get_filename_component(cc_file_abs ${cc_file} ABSOLUTE)
- get_filename_component(file_dir ${cc_file_abs} DIRECTORY)
- cocos_mark_resources(FILES ${cc_file_abs} BASEDIR ${file_dir} RESOURCEBASE ${opt_RES_TO})
- endforeach()
- list(APPEND tmp_file_list ${opt_FILES})
- foreach(cc_folder ${opt_FOLDERS})
- file(GLOB_RECURSE folder_files "${cc_folder}/*")
- list(APPEND tmp_file_list ${folder_files})
- cocos_mark_resources(FILES ${folder_files} BASEDIR ${cc_folder} RESOURCEBASE ${opt_RES_TO})
- endforeach()
- set(${res_out} ${tmp_file_list} PARENT_SCOPE)
- endfunction()
- # get `cocos_target` depend all dlls, save the result in `all_depend_dlls_out`
- function(get_target_depends_ext_dlls cocos_target all_depend_dlls_out)
- set(all_depend_ext_dlls)
- set(targets_prepare_search ${cocos_target})
- # targets_prepare_search, target need find ext libs
- set(have_searched_targets)
- set(need_search_targets)
- while(true)
- foreach(tmp_target ${targets_prepare_search})
- get_target_property(tmp_depend_libs ${tmp_target} LINK_LIBRARIES)
- list(REMOVE_ITEM targets_prepare_search ${tmp_target})
- # target itself use_cocos_pkg
- list(APPEND tmp_depend_libs ${tmp_target})
- foreach(depend_lib ${tmp_depend_libs})
- if(TARGET ${depend_lib})
- get_target_property(tmp_dlls ${depend_lib} DEPEND_DLLS)
- if(tmp_dlls)
- list(APPEND all_depend_ext_dlls ${tmp_dlls})
- endif()
- if(NOT (depend_lib STREQUAL tmp_target))
- list(APPEND targets_prepare_search ${depend_lib})
- endif()
- endif()
- endforeach()
- endforeach()
- list(LENGTH targets_prepare_search targets_prepare_search_size)
- if(targets_prepare_search_size LESS 1)
- break()
- endif()
- endwhile(true)
- set(${all_depend_dlls_out} ${all_depend_ext_dlls} PARENT_SCOPE)
- endfunction()
- # copy the `cocos_target` needed dlls into `COPY_TO` folder
- function(cocos_copy_target_dll cocos_target)
- set(oneValueArgs COPY_TO)
- cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
- get_target_depends_ext_dlls(${cocos_target} all_depend_dlls)
- # remove repeat items
- list(REMOVE_DUPLICATES all_depend_dlls)
- message(STATUS "prepare to copy external dlls for ${cocos_target}:${all_depend_dlls}")
- foreach(single_target_dll ${all_depend_dlls})
- add_custom_command(TARGET ${cocos_target} PRE_BUILD
- COMMAND ${CMAKE_COMMAND} -E copy_if_different
- ${single_target_dll}
- ${opt_COPY_TO}
- )
- endforeach(single_target_dll)
- endfunction()
- # find dlls in a dir which `LIB_ABS_PATH` located, and save the result in `dlls_out`
- function(cocos_find_dlls_for_lib dlls_out)
- set(oneValueArgs LIB_ABS_PATH)
- cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
- get_filename_component(lib_dir ${opt_LIB_ABS_PATH} DIRECTORY)
- file(GLOB lib_dir_files "${lib_dir}/*")
- set(cc_dlls)
- foreach(dir_file ${lib_dir_files})
- if(${dir_file} MATCHES "dll$")
- list(APPEND cc_dlls ${dir_file})
- endif()
- endforeach()
- set(${dlls_out} ${cc_dlls} PARENT_SCOPE)
- endfunction()
- # mark `FILES` as resources, files will be put into sub-dir tree depend on its absolute path
- function(cocos_mark_resources)
- set(oneValueArgs BASEDIR RESOURCEBASE)
- set(multiValueArgs FILES)
- cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
- if(NOT opt_RESOURCEBASE)
- set(opt_RESOURCEBASE Resources)
- endif()
- get_filename_component(BASEDIR_ABS ${opt_BASEDIR} ABSOLUTE)
- foreach(RES_FILE ${opt_FILES} ${opt_UNPARSED_ARGUMENTS})
- get_filename_component(RES_FILE_ABS ${RES_FILE} ABSOLUTE)
- file(RELATIVE_PATH RES ${BASEDIR_ABS} ${RES_FILE_ABS})
- get_filename_component(RES_LOC ${RES} PATH)
- set_source_files_properties(${RES_FILE} PROPERTIES
- MACOSX_PACKAGE_LOCATION "${opt_RESOURCEBASE}/${RES_LOC}"
- HEADER_FILE_ONLY 1
- )
- if(XCODE OR VS)
- string(REPLACE "/" "\\" ide_source_group "${opt_RESOURCEBASE}/${RES_LOC}")
- source_group("${ide_source_group}" FILES ${RES_FILE})
- endif()
- endforeach()
- endfunction()
- # mark the code sources of `cocos_target` into sub-dir tree
- function(cocos_mark_code_files cocos_target)
- set(oneValueArgs GROUPBASE)
- cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
- if(NOT opt_GROUPBASE)
- set(root_dir ${CMAKE_CURRENT_SOURCE_DIR})
- else()
- set(root_dir ${opt_GROUPBASE})
- message(STATUS "target ${cocos_target} code group base is: ${root_dir}")
- endif()
- message(STATUS "cocos_mark_code_files: ${cocos_target}")
- get_property(file_list TARGET ${cocos_target} PROPERTY SOURCES)
- foreach(single_file ${file_list})
- source_group_single_file(${single_file} GROUP_TO "Source Files" BASE_PATH "${root_dir}")
- endforeach()
- endfunction()
- # source group one file
- # cut the `single_file` absolute path from `BASE_PATH`, then mark file to `GROUP_TO`
- function(source_group_single_file single_file)
- set(oneValueArgs GROUP_TO BASE_PATH)
- cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
- # get relative_path
- get_filename_component(abs_path ${single_file} ABSOLUTE)
- file(RELATIVE_PATH relative_path_with_name ${opt_BASE_PATH} ${abs_path})
- get_filename_component(relative_path ${relative_path_with_name} PATH)
- # set source_group, consider sub source group
- string(REPLACE "/" "\\" ide_file_group "${opt_GROUP_TO}/${relative_path}")
- source_group("${ide_file_group}" FILES ${single_file})
- endfunction()
- # build a cocos application
- # hrough compile the files `APP_SRC`, link the libs in `*LIBS`, use the packages in `*.PKGS`
- # this method hide the link lib details, those is prebuilt libs or not
- function(cocos_build_app app_name)
- set(multiValueArgs
- APP_SRC
- DEPEND_COMMON_LIBS
- DEPEND_ANDROID_LIBS
- COMMON_USE_PKGS
- LINUX_USE_PKGS
- DEPEND_MACOSX_LIBS
- DEPEND_WINDOWS_LIBS
- )
- cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
- if(ANDROID)
- add_library(${app_name} SHARED ${opt_APP_SRC})
- foreach(android_lib ${opt_DEPEND_ANDROID_LIBS})
- if(USE_COCOS_PREBUILT)
- target_link_libraries(${app_name} -Wl,-whole-archive "${${_${android_lib}_prefix}_LIBRARIES}" -Wl,-no-whole-archive)
- else()
- target_link_libraries(${app_name} -Wl,-whole-archive ${android_lib} -Wl,-no-whole-archive)
- add_dependencies(${app_name} ${android_lib})
- endif()
- endforeach()
- else()
- add_executable(${app_name} ${opt_APP_SRC})
- endif()
- # set target PROPERTIES, depend different platforms
- if(APPLE)
- set(APP_BIN_DIR "${CMAKE_BINARY_DIR}/bin")
- set_target_properties(${app_name} PROPERTIES MACOSX_BUNDLE 1
- )
- elseif(MSVC)
- set(APP_BIN_DIR "${CMAKE_BINARY_DIR}/bin/${APP_NAME}/$<CONFIG>")
- set(APP_RES_DIR "${APP_BIN_DIR}")
- #Visual Studio Defaults to wrong type
- set_target_properties(${app_name} PROPERTIES LINK_FLAGS "/SUBSYSTEM:WINDOWS")
- else(LINUX)
- set(APP_BIN_DIR "${CMAKE_BINARY_DIR}/bin/${CMAKE_BUILD_TYPE}/${APP_NAME}")
- set(APP_RES_DIR "${APP_BIN_DIR}/Resources")
- endif()
- set_target_properties(${app_name} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${APP_BIN_DIR}")
- if(MACOSX)
- list(APPEND opt_DEPEND_COMMON_LIBS ${opt_DEPEND_MACOSX_LIBS})
- elseif(WINDOWS)
- list(APPEND opt_DEPEND_COMMON_LIBS ${opt_DEPEND_WINDOWS_LIBS})
- endif()
- # link commom libs, and common libs need external or system libs
- if(USE_COCOS_PREBUILT)
- include(CocosUseLibs)
- foreach(common_lib ${opt_DEPEND_COMMON_LIBS})
- message(STATUS "${app_name} prepare to link engine lib: ${common_lib}")
- cocos_use_pkg(${app_name} ${_${common_lib}_prefix})
- if(common_lib STREQUAL "cocos2d")
- target_use_cocos2d_depend_libs(${app_name})
- elseif(common_lib STREQUAL "jscocos2d")
- target_use_jscocos2d_depend_libs(${app_name})
- elseif(common_lib STREQUAL "luacocos2d")
- target_use_luacocos2d_depend_libs(${app_name})
- elseif(common_lib STREQUAL "simulator")
- target_use_simulator_depend_libs(${app_name})
- endif()
- endforeach()
- else()
- foreach(common_lib ${opt_DEPEND_COMMON_LIBS})
- target_link_libraries(${app_name} ${common_lib})
- add_dependencies(${app_name} ${common_lib})
- endforeach()
- endif()
- if(LINUX)
- foreach(_pkg ${opt_LINUX_USE_PKGS})
- cocos_use_pkg(${app_name} ${_pkg})
- endforeach()
- endif()
- foreach(_pkg ${opt_COMMON_USE_PKGS})
- cocos_use_pkg(${app_name} ${_pkg})
- endforeach()
- # auto mark code files for IDE when mark app
- if(XCODE OR VS)
- cocos_mark_code_files(${APP_NAME})
- endif()
- # generate prebuilt auto when build app if GEN_COCOS_PREBUILT=ON
- if(GEN_COCOS_PREBUILT)
- add_dependencies(${APP_NAME} prebuilt)
- endif()
- set(APP_BIN_DIR ${APP_BIN_DIR} PARENT_SCOPE)
- set(APP_RES_DIR ${APP_RES_DIR} PARENT_SCOPE)
- endfunction()
- # if cc_variable not set, then set it cc_value
- macro(cocos_fake_set cc_variable cc_value)
- if(NOT DEFINED ${cc_variable})
- set(${cc_variable} ${cc_value})
- endif()
- endmacro()
- # generate macOS app package infomations, need improve for example, the using of info.plist
- macro(cocos_pak_xcode cocos_target)
- set(oneValueArgs
- INFO_PLIST
- BUNDLE_NAME
- BUNDLE_VERSION
- COPYRIGHT
- GUI_IDENTIFIER
- ICON_FILE
- INFO_STRING
- LONG_VERSION_STRING
- SHORT_VERSION_STRING
- )
- set(multiValueArgs)
- cmake_parse_arguments(COCOS_APP "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
- # set default value
- cocos_fake_set(COCOS_APP_INFO_PLIST "MacOSXBundleInfo.plist.in")
- cocos_fake_set(COCOS_APP_BUNDLE_NAME "\${PRODUCT_NAME}")
- cocos_fake_set(COCOS_APP_BUNDLE_VERSION "1")
- cocos_fake_set(COCOS_APP_COPYRIGHT "Copyright © 2018. All rights reserved.")
- cocos_fake_set(COCOS_APP_GUI_IDENTIFIER "org.cocos2dx.${APP_NAME}")
- cocos_fake_set(COCOS_APP_ICON_FILE "Icon")
- cocos_fake_set(COCOS_APP_INFO_STRING "cocos2d-x app")
- cocos_fake_set(COCOS_APP_LONG_VERSION_STRING "1.0.0")
- cocos_fake_set(COCOS_APP_SHORT_VERSION_STRING "1.0")
- # set bundle info
- set_target_properties(${cocos_target}
- PROPERTIES
- MACOSX_BUNDLE_INFO_PLIST ${COCOS_APP_INFO_PLIST}
- )
- set(MACOSX_BUNDLE_BUNDLE_NAME ${COCOS_APP_BUNDLE_NAME})
- set(MACOSX_BUNDLE_BUNDLE_VERSION ${COCOS_APP_BUNDLE_VERSION})
- set(MACOSX_BUNDLE_COPYRIGHT ${COCOS_APP_COPYRIGHT})
- set(MACOSX_BUNDLE_GUI_IDENTIFIER ${COCOS_APP_GUI_IDENTIFIER})
- set(MACOSX_BUNDLE_ICON_FILE ${COCOS_APP_ICON_FILE})
- set(MACOSX_BUNDLE_INFO_STRING ${COCOS_APP_INFO_STRING})
- set(MACOSX_BUNDLE_LONG_VERSION_STRING ${COCOS_APP_LONG_VERSION_STRING})
- set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${COCOS_APP_SHORT_VERSION_STRING})
- message("cocos package: ${cocos_target}, plist file: ${COCOS_APP_INFO_PLIST}")
- cocos_config_app_xcode_property(${cocos_target})
- endmacro()
- # set Xcode property for application, include all depend target
- macro(cocos_config_app_xcode_property cocos_app)
- cocos_config_target_xcode_property(${cocos_app})
- # for example, cocos_target: cpp-tests link engine_lib: cocos2d
- get_target_property(engine_libs ${cocos_app} LINK_LIBRARIES)
- foreach(engine_lib ${engine_libs})
- if(TARGET ${engine_lib})
- cocos_config_target_xcode_property(${engine_lib})
- # for example, engine_lib: cocos2d link external_lib: flatbuffers
- get_target_property(external_libs ${engine_lib} LINK_LIBRARIES)
- foreach(external_lib ${external_libs})
- if(TARGET ${external_lib})
- cocos_config_target_xcode_property(${external_lib})
- endif()
- endforeach()
- endif()
- endforeach()
- endmacro()
- # custom Xcode property for iOS target
- macro(cocos_config_target_xcode_property cocos_target)
- if(IOS)
- set_xcode_property(${cocos_target} IPHONEOS_DEPLOYMENT_TARGET "8.0")
- set_xcode_property(${cocos_target} ENABLE_BITCODE "NO")
- set_xcode_property(${cocos_target} ONLY_ACTIVE_ARCH "YES")
- endif()
- endmacro()
- # This little macro lets you set any XCode specific property, from ios.toolchain.cmake
- function(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
- set_property(TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
- endfunction(set_xcode_property)
- # works same as find_package, but do additional care to properly find
- macro(cocos_find_package pkg_name pkg_prefix)
- if(NOT USE_EXTERNAL_PREBUILT OR NOT ${pkg_prefix}_FOUND)
- find_package(${pkg_name} ${ARGN})
- endif()
- if(NOT ${pkg_prefix}_INCLUDE_DIRS AND ${pkg_prefix}_INCLUDE_DIR)
- set(${pkg_prefix}_INCLUDE_DIRS ${${pkg_prefix}_INCLUDE_DIR})
- endif()
- if(NOT ${pkg_prefix}_LIBRARIES AND ${pkg_prefix}_LIBRARY)
- set(${pkg_prefix}_LIBRARIES ${${pkg_prefix}_LIBRARY})
- endif()
- message(STATUS "${pkg_name} include dirs: ${${pkg_prefix}_INCLUDE_DIRS}")
- endmacro()
- # cocos_use_pkg(pkg) function.
- # This function applies standard package variables (after find_package(pkg) call) to current scope
- # Recognized variables: <pkg>_INCLUDE_DIRS, <pkg>_LIBRARIES, <pkg>_LIBRARY_DIRS
- # Also if BUILD_SHARED_LIBS variable off, it is try to use <pkg>_STATIC_* vars before
- function(cocos_use_pkg target pkg)
- set(prefix ${pkg})
- set(_include_dirs)
- if(NOT _include_dirs)
- set(_include_dirs ${${prefix}_INCLUDE_DIRS})
- endif()
- if(NOT _include_dirs)
- # backward compat with old package-find scripts
- set(_include_dirs ${${prefix}_INCLUDE_DIR})
- endif()
- if(_include_dirs)
- include_directories(${_include_dirs})
- # message(STATUS "${pkg} add to include_dirs: ${_include_dirs}")
- endif()
- set(_library_dirs)
- if(NOT _library_dirs)
- set(_library_dirs ${${prefix}_LIBRARY_DIRS})
- endif()
- if(_library_dirs)
- link_directories(${_library_dirs})
- # message(STATUS "${pkg} add to link_dirs: ${_library_dirs}")
- endif()
- set(_libs)
- if(NOT _libs)
- set(_libs ${${prefix}_LIBRARIES})
- endif()
- if(NOT _libs)
- set(_libs ${${prefix}_LIBRARY})
- endif()
- if(_libs)
- target_link_libraries(${target} ${_libs})
- # message(STATUS "${pkg} libs added to '${target}': ${_libs}")
- endif()
- set(_defs)
- if(NOT _defs)
- set(_defs ${${prefix}_DEFINITIONS})
- endif()
- if(_defs)
- add_definitions(${_defs})
- # message(STATUS "${pkg} add definitions: ${_defs}")
- endif()
- set(_dlls)
- if(NOT _dlls)
- set(_dlls ${${prefix}_DLLS})
- endif()
- if(_dlls)
- if(MSVC)
- # message(STATUS "${target} add dll: ${_dlls}")
- get_property(pre_dlls
- TARGET ${target}
- PROPERTY DEPEND_DLLS)
- if(pre_dlls)
- set(_dlls ${pre_dlls} ${_dlls})
- endif()
- set_property(TARGET ${target}
- PROPERTY
- DEPEND_DLLS ${_dlls}
- )
- endif()
- endif()
- endfunction()
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