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- #/****************************************************************************
- # Copyright (c) 2013 cocos2d-x.org
- # Copyright (c) 2014 martell malone
- # Copyright (c) 2015-2017 Chukong Technologies Inc.
- #
- # http://www.cocos2d-x.org
- #
- # Permission is hereby granted, free of charge, to any person obtaining a copy
- # of this software and associated documentation files (the "Software"), to deal
- # in the Software without restriction, including without limitation the rights
- # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- # copies of the Software, and to permit persons to whom the Software is
- # furnished to do so, subject to the following conditions:
- # The above copyright notice and this permission notice shall be included in
- # all copies or substantial portions of the Software.
- # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- # THE SOFTWARE.
- # ****************************************************************************/
- # build engine library and all tests
- cmake_minimum_required(VERSION 3.1)
- project(Cocos2d-x)
- # cocos2dx root path
- set(COCOS2DX_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR})
- set(CMAKE_MODULE_PATH ${COCOS2DX_ROOT_PATH}/cmake/Modules/)
- # works before build libcocos2d
- include(CocosBuildSet)
- # default tests include lua, js test project, so we set those option on to build libs
- set(BUILD_LUA_LIBS ON)
- set(BUILD_JS_LIBS ON)
- if(NOT USE_COCOS_PREBUILT)
- add_subdirectory(${COCOS2DX_ROOT_PATH}/cocos ${ENGINE_BINARY_PATH}/cocos/core)
- endif()
- add_subdirectory(${COCOS2DX_ROOT_PATH}/tests ${ENGINE_BINARY_PATH}/tests)
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