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- /* Copyright (c) 2012 Scott Lembcke and Howling Moon Software
- * Copyright (c) 2012 cocos2d-x.org
- * Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
- #ifndef __PHYSICSNODES_CCPHYSICSSPRITE_H__
- #define __PHYSICSNODES_CCPHYSICSSPRITE_H__
- #include "2d/CCSprite.h"
- #include "extensions/ExtensionMacros.h"
- #include "extensions/ExtensionExport.h"
- #include "base/CCEventListenerCustom.h"
- #if (CC_ENABLE_CHIPMUNK_INTEGRATION || CC_ENABLE_BOX2D_INTEGRATION)
- struct cpBody;
- class b2Body;
- NS_CC_EXT_BEGIN
- /** A Sprite subclass that is bound to a physics body.
- It works with:
- - Chipmunk: Preprocessor macro CC_ENABLE_CHIPMUNK_INTEGRATION should be defined
- - Objective-Chipmunk: Preprocessor macro CC_ENABLE_CHIPMUNK_INTEGRATION should be defined
- - Box2d: Preprocessor macro CC_ENABLE_BOX2D_INTEGRATION should be defined
- Features and Limitations:
- - Scale and Skew properties are ignored.
- - Position and rotation are going to updated from the physics body
- - If you update the rotation or position manually, the physics body will be updated
- - You can't enble both Chipmunk support and Box2d support at the same time. Only one can be enabled at compile time
- * @lua NA
- */
- class CC_EX_DLL PhysicsSprite : public Sprite
- {
- public:
- static PhysicsSprite* create();
- /** Creates an sprite with a texture.
- The rect used will be the size of the texture.
- The offset will be (0,0).
- */
- static PhysicsSprite* createWithTexture(Texture2D *pTexture);
- /** Creates an sprite with a texture and a rect.
- The offset will be (0,0).
- */
- static PhysicsSprite* createWithTexture(Texture2D *pTexture, const Rect& rect);
- /** Creates an sprite with an sprite frame. */
- static PhysicsSprite* createWithSpriteFrame(SpriteFrame *pSpriteFrame);
- /** Creates an sprite with an sprite frame name.
- An SpriteFrame will be fetched from the SpriteFrameCache by name.
- If the SpriteFrame doesn't exist it will raise an exception.
- @since v0.9
- */
- static PhysicsSprite* createWithSpriteFrameName(const char *pszSpriteFrameName);
- /** Creates an sprite with an image filename.
- The rect used will be the size of the image.
- The offset will be (0,0).
- */
- static PhysicsSprite* create(const char *pszFileName);
- /** Creates an sprite with an image filename and a rect.
- The offset will be (0,0).
- */
- static PhysicsSprite* create(const char *pszFileName, const Rect& rect);
- PhysicsSprite();
- virtual bool isDirty() const override;
- /** Keep the sprite's rotation separate from the body. */
- bool isIgnoreBodyRotation() const;
- void setIgnoreBodyRotation(bool bIgnoreBodyRotation);
- //
- // Chipmunk specific
- //
- /** Body accessor when using regular Chipmunk */
- cpBody* getCPBody() const;
- void setCPBody(cpBody *pBody);
- //
- // Box2d specific
- //
- /** Body accessor when using box2d */
- b2Body* getB2Body() const;
- void setB2Body(b2Body *pBody);
- float getPTMRatio() const;
- void setPTMRatio(float fPTMRatio);
- virtual void syncPhysicsTransform() const;
- // overrides
- virtual const Vec2& getPosition() const override;
- virtual void getPosition(float* x, float* y) const override;
- virtual float getPositionX() const override;
- virtual float getPositionY() const override;
- virtual Vec3 getPosition3D() const override;
- virtual void setPosition(const Vec2 &position) override;
- virtual void setPosition(float x, float y) override;
- virtual void setPositionX(float x) override;
- virtual void setPositionY(float y) override;
- virtual void setPosition3D(const Vec3& position) override;
- virtual float getRotation() const override;
- virtual void setRotation(float fRotation) override;
-
- virtual void onEnter() override;
- virtual void onExit() override;
- protected:
- const Vec2& getPosFromPhysics() const;
- void afterUpdate(EventCustom *event);
- protected:
- bool _ignoreBodyRotation;
- // chipmunk specific
- cpBody *_CPBody;
- // box2d specific
- b2Body *_pB2Body;
- float _PTMRatio;
-
- // Event for update synchronise physic transform
- cocos2d::EventListenerCustom* _syncTransform;
- };
- NS_CC_EXT_END
- #endif // CC_ENABLE_CHIPMUNK_INTEGRATION || CC_ENABLE_BOX2D_INTEGRATION
- #endif // __PHYSICSNODES_CCPHYSICSSPRITE_H__
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