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- /* Copyright (c) 2012 Scott Lembcke and Howling Moon Software
- * Copyright (c) 2012 cocos2d-x.org
- * Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
- #include "CCPhysicsDebugNode.h"
- #if CC_ENABLE_CHIPMUNK_INTEGRATION
- #include "chipmunk/chipmunk_private.h"
- #endif
- #include "base/ccTypes.h"
- #include "math/CCGeometry.h"
- #include <stdlib.h>
- #include <stdio.h>
- #include <math.h>
- #include <limits.h>
- #include <string.h>
- NS_CC_EXT_BEGIN
- #if CC_ENABLE_CHIPMUNK_INTEGRATION
- /*
- IMPORTANT - READ ME!
-
- This file sets pokes around in the private API a lot to provide efficient
- debug rendering given nothing more than reference to a Chipmunk space.
- It is not recommended to write rendering code like this in your own games
- as the private API may change with little or no warning.
- */
- static Color4F ColorForBody(cpBody *body)
- {
- if (CP_BODY_TYPE_STATIC == cpBodyGetType(body) || cpBodyIsSleeping(body))
- {
- return Color4F(0.5f, 0.5f, 0.5f ,0.5f);
- }
- else if (body->sleeping.idleTime > cpBodyGetSpace(body)->sleepTimeThreshold)
- {
- return Color4F(0.33f, 0.33f, 0.33f, 0.5f);
- }
- else
- {
- return Color4F(1.0f, 0.0f, 0.0f, 0.5f);
- }
- }
- static Vec2 cpVert2Point(const cpVect &vert)
- {
- return Vec2(vert.x, vert.y);
- }
- static void DrawShape(cpShape *shape, DrawNode *renderer)
- {
- cpBody *body = cpShapeGetBody(shape);
- Color4F color = ColorForBody(body);
-
- switch (shape->CP_PRIVATE(klass)->type)
- {
- case CP_CIRCLE_SHAPE:
- {
- cpCircleShape *circle = (cpCircleShape *)shape;
- cpVect center = circle->tc;
- cpFloat radius = circle->r;
- renderer->drawDot(cpVert2Point(center), cpfmax(radius, 1.0), color);
- renderer->drawSegment(cpVert2Point(center), cpVert2Point(cpvadd(center, cpvmult(cpBodyGetRotation(body), radius))), 1.0, color);
- }
- break;
- case CP_SEGMENT_SHAPE:
- {
- cpSegmentShape *seg = (cpSegmentShape *)shape;
- renderer->drawSegment(cpVert2Point(seg->ta), cpVert2Point(seg->tb), cpfmax(seg->r, 2.0), color);
- }
- break;
- case CP_POLY_SHAPE:
- {
- cpPolyShape* poly = (cpPolyShape*)shape;
- Color4F line = color;
- line.a = cpflerp(color.a, 1.0, 0.5);
- int num = poly->count;
- Vec2* pPoints = new (std::nothrow) Vec2[num];
- for(int i=0;i<num;++i)
- pPoints[i] = cpVert2Point(poly->planes[i].v0);
- renderer->drawPolygon(pPoints, num, color, 1.0, line);
- CC_SAFE_DELETE_ARRAY(pPoints);
- }
- break;
- default:
- cpAssertHard(false, "Bad assertion in DrawShape()");
- }
- }
- static Color4F CONSTRAINT_COLOR(0, 1, 0, 0.5);
- static void DrawConstraint(cpConstraint *constraint, DrawNode *renderer)
- {
- cpBody *body_a = cpConstraintGetBodyA(constraint);
- cpBody *body_b = cpConstraintGetBodyB(constraint);
-
- if(cpConstraintIsPinJoint(constraint))
- {
- cpVect a = cpvadd(cpBodyGetPosition(body_a), cpvrotate(cpPinJointGetAnchorA(constraint), cpBodyGetRotation(body_a)));
- cpVect b = cpvadd(cpBodyGetPosition(body_b), cpvrotate(cpPinJointGetAnchorB(constraint), cpBodyGetRotation(body_b)));
-
- renderer->drawDot(cpVert2Point(a), 3.0, CONSTRAINT_COLOR);
- renderer->drawDot(cpVert2Point(b), 3.0, CONSTRAINT_COLOR);
- renderer->drawSegment(cpVert2Point(a), cpVert2Point(b), 1.0, CONSTRAINT_COLOR);
- }
- else if(cpConstraintIsSlideJoint(constraint))
- {
- cpVect a = cpvadd(cpBodyGetPosition(body_a), cpvrotate(cpSlideJointGetAnchorA(constraint), cpBodyGetRotation(body_a)));
- cpVect b = cpvadd(cpBodyGetPosition(body_b), cpvrotate(cpSlideJointGetAnchorB(constraint), cpBodyGetRotation(body_b)));
-
- renderer->drawDot(cpVert2Point(a), 3.0, CONSTRAINT_COLOR);
- renderer->drawDot(cpVert2Point(b), 3.0, CONSTRAINT_COLOR);
- renderer->drawSegment(cpVert2Point(a), cpVert2Point(b), 1.0, CONSTRAINT_COLOR);
- }
- else if(cpConstraintIsPivotJoint(constraint))
- {
- cpVect a = cpvadd(cpBodyGetPosition(body_a), cpvrotate(cpPivotJointGetAnchorA(constraint), cpBodyGetRotation(body_a)));
- cpVect b = cpvadd(cpBodyGetPosition(body_b), cpvrotate(cpPivotJointGetAnchorB(constraint), cpBodyGetRotation(body_b)));
-
- renderer->drawDot(cpVert2Point(a), 3.0, CONSTRAINT_COLOR);
- renderer->drawDot(cpVert2Point(b), 3.0, CONSTRAINT_COLOR);
- }
- else if(cpConstraintIsGrooveJoint(constraint))
- {
- cpVect a = cpvadd(cpBodyGetPosition(body_a), cpvrotate(cpGrooveJointGetGrooveA(constraint), cpBodyGetRotation(body_a)));
- cpVect b = cpvadd(cpBodyGetPosition(body_a), cpvrotate(cpGrooveJointGetGrooveB(constraint), cpBodyGetRotation(body_a)));
- cpVect c = cpvadd(cpBodyGetPosition(body_b), cpvrotate(cpGrooveJointGetAnchorB(constraint), cpBodyGetRotation(body_b)));
-
- renderer->drawDot(cpVert2Point(c), 3.0, CONSTRAINT_COLOR);
- renderer->drawSegment(cpVert2Point(a), cpVert2Point(b), 1.0, CONSTRAINT_COLOR);
- }
- else if(cpConstraintIsDampedSpring(constraint))
- {
- // TODO: uninplemented
- }
- else
- {
- // printf("Cannot draw constraint\n");
- }
- }
- #endif // #if CC_ENABLE_CHIPMUNK_INTEGRATION
- // implementation of PhysicsDebugNode
- void PhysicsDebugNode::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
- {
- if (! _spacePtr)
- {
- return;
- }
- #if CC_ENABLE_CHIPMUNK_INTEGRATION
- // clear the shapes information before draw current shapes.
- DrawNode::clear();
- cpSpaceEachShape(_spacePtr, (cpSpaceShapeIteratorFunc)DrawShape, this);
- cpSpaceEachConstraint(_spacePtr, (cpSpaceConstraintIteratorFunc)DrawConstraint, this);
-
- DrawNode::draw(renderer, transform, flags);
- #endif
- }
- PhysicsDebugNode::PhysicsDebugNode()
- : _spacePtr(nullptr)
- {}
- PhysicsDebugNode* PhysicsDebugNode::create(cpSpace *space)
- {
- PhysicsDebugNode *node = new (std::nothrow) PhysicsDebugNode();
- if (node)
- {
- node->init();
- #if CC_ENABLE_CHIPMUNK_INTEGRATION
- node->_spacePtr = space;
- #else
- CCASSERT(false, "CC_ENABLE_CHIPMUNK_INTEGRATION was not enabled!");
- #endif
- node->autorelease();
- }
- else
- {
- CC_SAFE_DELETE(node);
- }
-
- return node;
- }
- PhysicsDebugNode::~PhysicsDebugNode()
- {
- }
- cpSpace* PhysicsDebugNode::getSpace() const
- {
- #if CC_ENABLE_CHIPMUNK_INTEGRATION
- return _spacePtr;
- #else
- CCASSERT(false, "Can't call chipmunk methods when Chipmunk is disabled");
- return nullptr;
- #endif
- }
- void PhysicsDebugNode::setSpace(cpSpace *space)
- {
- #if CC_ENABLE_CHIPMUNK_INTEGRATION
- _spacePtr = space;
- #else
- CCASSERT(false, "Can't call chipmunk methods when Chipmunk is disabled");
- #endif
- }
- NS_CC_EXT_END
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