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- /****************************************************************************
- Copyright (C) 2013 Henry van Merode. All rights reserved.
- Copyright (c) 2015-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "CCPUVortexAffector.h"
- #include "extensions/Particle3D/PU/CCPUParticleSystem3D.h"
- NS_CC_BEGIN
- // Constants
- const Vec3 PUVortexAffector::DEFAULT_ROTATION_VECTOR(0, 0, 0);
- const float PUVortexAffector::DEFAULT_ROTATION_SPEED = 1.0f;
- //-----------------------------------------------------------------------
- PUVortexAffector::PUVortexAffector(void) :
- PUAffector(),
- _rotationVector(DEFAULT_ROTATION_VECTOR)
- {
- _dynRotationSpeed = new (std::nothrow) PUDynamicAttributeFixed();
- (static_cast<PUDynamicAttributeFixed*>(_dynRotationSpeed))->setValue(DEFAULT_ROTATION_SPEED);
- }
- //-----------------------------------------------------------------------
- PUVortexAffector::~PUVortexAffector(void)
- {
- if (_dynRotationSpeed)
- {
- CC_SAFE_DELETE(_dynRotationSpeed);
- }
- }
- //-----------------------------------------------------------------------
- const Vec3& PUVortexAffector::getRotationVector(void) const
- {
- return _rotationVector;
- }
- //-----------------------------------------------------------------------
- void PUVortexAffector::setRotationVector(const Vec3& rotationVector)
- {
- _rotationVector = rotationVector;
- }
- //-----------------------------------------------------------------------
- PUDynamicAttribute* PUVortexAffector::getRotationSpeed(void) const
- {
- return _dynRotationSpeed;
- }
- //-----------------------------------------------------------------------
- void PUVortexAffector::setRotationSpeed(PUDynamicAttribute* dynRotationSpeed)
- {
- if (_dynRotationSpeed)
- CC_SAFE_DELETE(_dynRotationSpeed);
- _dynRotationSpeed = dynRotationSpeed;
- }
- //-----------------------------------------------------------------------
- float PUVortexAffector::calculateRotationSpeed(void)
- {
- return float(_dynamicAttributeHelper.calculate(_dynRotationSpeed, (static_cast<PUParticleSystem3D *>(_particleSystem))->getTimeElapsedSinceStart()));
- }
- //-----------------------------------------------------------------------
- void PUVortexAffector::updatePUAffector( PUParticle3D *particle, float /*deltaTime*/ )
- {
- //for (auto iter : _particleSystem->getParticles())
- {
- //PUParticle3D *particle = iter;
- // Explicitly check on 'freezed', because it passes the techniques' validation.
- if (particle->isFreezed())
- return;
- // Rotate position, direction and orientation (visible particle only) and compensate for the affector position
- // Also take the affect specialisation into account
- Mat4 rotMat;
- Mat4::createRotation(_rotation, &rotMat);
- Vec3 local = particle->position - _derivedPosition;
- particle->position = _derivedPosition + rotMat * local;
- particle->direction = rotMat * particle->direction;
- particle->orientation = _rotation * particle->orientation;
- }
- }
- void PUVortexAffector::preUpdateAffector( float deltaTime )
- {
- PUParticleSystem3D* sys = static_cast<PUParticleSystem3D *>(_particleSystem);
- if (sys)
- {
- Mat4 rotMat;
- Mat4::createRotation(sys->getDerivedOrientation(), &rotMat);
- _rotation.set(rotMat * _rotationVector, float(calculateRotationSpeed() * deltaTime));
- }
- else
- {
- _rotation.set(_rotationVector, float(calculateRotationSpeed() * deltaTime));
- }
- getDerivedPosition();
- }
- PUVortexAffector* PUVortexAffector::create()
- {
- auto pvf = new (std::nothrow) PUVortexAffector();
- pvf->autorelease();
- return pvf;
- }
- void PUVortexAffector::copyAttributesTo( PUAffector* affector )
- {
- PUAffector::copyAttributesTo(affector);
- PUVortexAffector* vortexAffector = static_cast<PUVortexAffector*>(affector);
- vortexAffector->_rotation = _rotation;
- vortexAffector->_rotationVector = _rotationVector;
- vortexAffector->setRotationSpeed(getRotationSpeed()->clone());
- }
- NS_CC_END
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