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- /****************************************************************************
- Copyright (C) 2013 Henry van Merode. All rights reserved.
- Copyright (c) 2015-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CC_PU_PARTICLE_3D_SPHERE_COLLIDER_H__
- #define __CC_PU_PARTICLE_3D_SPHERE_COLLIDER_H__
- #include "CCPUBaseCollider.h"
- #include "extensions/Particle3D/PU/CCPUSphere.h"
- #include "base/ccTypes.h"
- NS_CC_BEGIN
- class CC_DLL PUSphereCollider : public PUBaseCollider
- {
- public:
- // Constants
- static const float DEFAULT_RADIUS;
- static PUSphereCollider* create();
- virtual void preUpdateAffector(float deltaTime) override;
- virtual void updatePUAffector(PUParticle3D *particle, float deltaTime) override;
- /** Returns the radius of the sphere
- */
- float getRadius() const;
- /** Sets the radius of the sphere
- */
- void setRadius(const float radius);
- /** Returns indication whether the collision is inside or outside of the box
- @remarks
- If value is true, the collision is inside of the box.
- */
- bool isInnerCollision(void) const;
- /** Set indication whether the collision is inside or outside of the box
- @remarks
- If value is set to true, the collision is inside of the box.
- */
- void setInnerCollision(bool innerCollision);
- /**
- */
- void calculateDirectionAfterCollision(PUParticle3D* particle, Vec3 distance, float distanceLength);
- virtual void copyAttributesTo (PUAffector* affector) override;
- CC_CONSTRUCTOR_ACCESS:
- PUSphereCollider(void);
- virtual ~PUSphereCollider(void);
- protected:
- float _radius;
- PUSphere _sphere;
- Vec3 _predictedPosition;
- bool _innerCollision;
- };
- NS_CC_END
- #endif
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