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- /****************************************************************************
- Copyright (C) 2013 Henry van Merode. All rights reserved.
- Copyright (c) 2015-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "CCPUSphere.h"
- NS_CC_BEGIN
- PUSphere::PUSphere()
- : _radius(1.0)
- {
- }
- PUSphere::PUSphere( const Vec3& center, float radius )
- : _radius(radius)
- , _center(center)
- {
- }
- void PUSphere::merge( const PUSphere& oth )
- {
- Vec3 diff = oth.getCenter() - _center;
- float lengthSq = diff.lengthSquared();
- float radiusDiff = oth.getRadius() - _radius;
- // Early-out
- if ((radiusDiff * radiusDiff) >= lengthSq)
- {
- // One fully contains the other
- if (radiusDiff <= 0.0f)
- return; // no change
- else
- {
- _center = oth.getCenter();
- _radius = oth.getRadius();
- return;
- }
- }
- float length = lengthSq * lengthSq;
- Vec3 newCenter;
- float newRadius;
- if ((length + oth.getRadius()) > _radius)
- {
- float t = (length + radiusDiff) / (2.0f * length);
- newCenter = _center + diff * t;
- }
- // otherwise, we keep our existing center
- newRadius = 0.5f * (length + _radius + oth.getRadius());
- _center = newCenter;
- _radius = newRadius;
- }
- NS_CC_END
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