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- /****************************************************************************
- Copyright (C) 2013 Henry van Merode. All rights reserved.
- Copyright (c) 2015-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "CCPUSineForceAffector.h"
- #include "extensions/Particle3D/PU/CCPUParticleSystem3D.h"
- NS_CC_BEGIN
- // Constants
- const float PUSineForceAffector::DEFAULT_FREQ_MIN = 1.0f;
- const float PUSineForceAffector::DEFAULT_FREQ_MAX = 1.0f;
- //-----------------------------------------------------------------------
- PUSineForceAffector::PUSineForceAffector(void) :
- PUBaseForceAffector(),
- _angle(361),
- _frequencyMin(DEFAULT_FREQ_MIN),
- _frequencyMax(DEFAULT_FREQ_MAX),
- _frequency(1.0f)
- {
- }
- PUSineForceAffector::~PUSineForceAffector( void )
- {
- }
- //-----------------------------------------------------------------------
- void PUSineForceAffector::preUpdateAffector(float deltaTime)
- {
- // Scale by time
- _angle += _frequency * deltaTime;
- float sineValue = sin(_angle);
- _scaledVector = _forceVector * deltaTime * sineValue;
- if (_angle > M_PI * 2.0f)
- {
- _angle = 0.0f;
- if (_frequencyMin != _frequencyMax)
- {
- _frequency = cocos2d::random(_frequencyMin, _frequencyMax);
- }
- }
- }
- //-----------------------------------------------------------------------
- float PUSineForceAffector::getFrequencyMin() const
- {
- return _frequencyMin;
- }
- //-----------------------------------------------------------------------
- void PUSineForceAffector::setFrequencyMin(const float frequencyMin)
- {
- _frequencyMin = frequencyMin;
- if (frequencyMin > _frequencyMax)
- {
- _frequency = frequencyMin;
- }
- }
- //-----------------------------------------------------------------------
- float PUSineForceAffector::getFrequencyMax() const
- {
- return _frequencyMax;
- }
- //-----------------------------------------------------------------------
- void PUSineForceAffector::setFrequencyMax(const float frequencyMax)
- {
- _frequencyMax = frequencyMax;
- _frequency = frequencyMax;
- }
- //-----------------------------------------------------------------------
- void PUSineForceAffector::updatePUAffector( PUParticle3D *particle, float /*deltaTime*/ )
- {
- //for (auto iter : _particleSystem->getParticles())
- {
- //PUParticle3D *particle = iter;
- // Affect the direction
- if (_forceApplication == FA_ADD)
- {
- particle->direction += _scaledVector;
- }
- else
- {
- particle->direction = (particle->direction + _forceVector) / 2;
- }
- }
- }
- PUSineForceAffector* PUSineForceAffector::create()
- {
- auto psfa = new (std::nothrow) PUSineForceAffector();
- psfa->autorelease();
- return psfa;
- }
- void PUSineForceAffector::copyAttributesTo( PUAffector* affector )
- {
- PUAffector::copyAttributesTo(affector);
- PUSineForceAffector* sineForceAffector = static_cast<PUSineForceAffector*>(affector);
- sineForceAffector->_frequencyMin = _frequencyMin;
- sineForceAffector->_frequencyMax = _frequencyMax;
- sineForceAffector->_frequency = _frequency;
- sineForceAffector->_angle = _angle;
- }
- NS_CC_END
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