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- /****************************************************************************
- Copyright (C) 2013 Henry van Merode. All rights reserved.
- Copyright (c) 2015-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CC_PU_PARTICLE_3D_RIBBON_TRAIL_H__
- #define __CC_PU_PARTICLE_3D_RIBBON_TRAIL_H__
- #include "base/CCRef.h"
- #include "math/CCMath.h"
- #include "extensions/Particle3D/PU/CCPUBillboardChain.h"
- #include <vector>
- #include <unordered_map>
- NS_CC_BEGIN
- class PURibbonTrail : public PUBillboardChain
- {
- public:
- /** Constructor
- @param name The name to give this object
- @param maxElements The maximum number of elements per chain
- @param numberOfChains The number of separate chain segments contained in this object,
- ie the maximum number of nodes that can have trails attached
- @param useTextureCoords If true, use texture coordinates from the chain elements
- @param useVertexColors If true, use vertex colors from the chain elements (must
- be true if you intend to use fading)
- */
- PURibbonTrail(const std::string& name, const std::string &texFile = "", size_t maxElements = 20, size_t numberOfChains = 1,
- bool useTextureCoords = true, bool useColours = true);
- /// destructor
- virtual ~PURibbonTrail();
- typedef std::vector<Node*> NodeList;
- /** Add a node to be tracked.
- @param n The node that will be tracked.
- */
- virtual void addNode(Node* n);
- /** Remove tracking on a given node. */
- virtual void removeNode(Node* n);
- /** Get the chain index for a given Node being tracked. */
- virtual size_t getChainIndexForNode(const Node* n);
- void setAttachedNode(Node *parent) { _parentNode = parent; }
- /** Set the length of the trail.
- @remarks
- This sets the length of the trail, in world units. It also sets how
- far apart each segment will be, ie length / max_elements.
- @param len The length of the trail in world units
- */
- virtual void setTrailLength(float len);
- /** Get the length of the trail. */
- virtual float getTrailLength(void) const { return _trailLength; }
- /** @copydoc BillboardChain::setMaxChainElements */
- void setMaxChainElements(size_t maxElements) override;
- /** @copydoc BillboardChain::setNumberOfChains */
- virtual void setNumberOfChains(size_t numChains) override;
- /** @copydoc BillboardChain::clearChain */
- void clearChain(size_t chainIndex) override;
- /** Set the starting ribbon colour for a given segment.
- @param chainIndex The index of the chain
- @param col The initial colour
- @note
- Only used if this instance is using vertex colours.
- */
- virtual void setInitialColour(size_t chainIndex, const Vec4& col);
- /** Set the starting ribbon colour.
- @param chainIndex The index of the chain
- @param r,b,g,a The initial colour
- @note
- Only used if this instance is using vertex colours.
- */
- virtual void setInitialColour(size_t chainIndex, float r, float g, float b, float a = 1.0);
- /** Get the starting ribbon colour. */
- virtual const Vec4& getInitialColour(size_t chainIndex) const;
- /** Enables / disables fading the trail using colour.
- @param chainIndex The index of the chain
- @param valuePerSecond The amount to subtract from colour each second
- */
- virtual void setColourChange(size_t chainIndex, const Vec4& valuePerSecond);
- /** Set the starting ribbon width in world units.
- @param chainIndex The index of the chain
- @param width The initial width of the ribbon
- */
- virtual void setInitialWidth(size_t chainIndex, float width);
- /** Get the starting ribbon width in world units. */
- virtual float getInitialWidth(size_t chainIndex) const;
-
- /** Set the change in ribbon width per second.
- @param chainIndex The index of the chain
- @param widthDeltaPerSecond The amount the width will reduce by per second
- */
- virtual void setWidthChange(size_t chainIndex, float widthDeltaPerSecond);
- /** Get the change in ribbon width per second. */
- virtual float getWidthChange(size_t chainIndex) const;
- /** Enables / disables fading the trail using colour.
- @param chainIndex The index of the chain
- @param r,g,b,a The amount to subtract from each colour channel per second
- */
- virtual void setColourChange(size_t chainIndex, float r, float g, float b, float a);
- /** Get the per-second fading amount */
- virtual const Vec4& getColourChange(size_t chainIndex) const;
- void update(float deltaTime);
- /// @see Node::Listener::nodeUpdated
- void nodeUpdated(const Node* node);
- /// @see Node::Listener::nodeDestroyed
- void nodeDestroyed(const Node* node);
- /// Perform any fading / width delta required; internal method
- void timeUpdate(float time);
- protected:
- /// Manage updates to the time controller
- void manageController(void);
- /// Node has changed position, update
- void updateTrail(size_t index, const Node* node);
- /// Reset the tracked chain to initial state
- void resetTrail(size_t index, const Node* node);
- /// Reset all tracked chains to initial state
- void resetAllTrails(void);
- protected:
- /// List of nodes being trailed
- NodeList _nodeList;
- /// Mapping of nodes to chain segments
- typedef std::vector<size_t> IndexVector;
- /// Ordered like mNodeList, contains chain index
- IndexVector _nodeToChainSegment;
- // chains not in use
- IndexVector _freeChains;
- // fast lookup node->chain index
- // we use positional map too because that can be useful
- typedef std::unordered_map<const Node*, size_t> NodeToChainSegmentMap;
- NodeToChainSegmentMap _nodeToSegMap;
- /// Total length of trail in world units
- float _trailLength;
- /// length of each element
- float _elemLength;
- /// Squared length of each element
- float _squaredElemLength;
- typedef std::vector<Vec4> ColorValueList;
- typedef std::vector<float> RealList;
- /// Initial colour of the ribbon
- ColorValueList _initialColor;
- /// fade amount per second
- ColorValueList _deltaColor;
- /// Initial width of the ribbon
- RealList _initialWidth;
- /// Delta width of the ribbon
- RealList _deltaWidth;
- Node *_parentNode;
- bool _needTimeUpdate;
- };
- NS_CC_END
- #endif
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