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- /****************************************************************************
- Copyright (C) 2013 Henry van Merode. All rights reserved.
- Copyright (c) 2015-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CC_PU_PARTICLE_3D_RENDER_H__
- #define __CC_PU_PARTICLE_3D_RENDER_H__
- #include <vector>
- #include "base/CCRef.h"
- #include "math/CCMath.h"
- #include "extensions/Particle3D/CCParticle3DRender.h"
- #include "renderer/CCRenderState.h"
- NS_CC_BEGIN
- // particle render for quad
- struct PUParticle3D;
- class CC_DLL PURender : public Particle3DRender
- {
- public:
- virtual void prepare(){};
- virtual void unPrepare(){};
- virtual void updateRender(PUParticle3D* particle, float deltaTime, bool firstParticle);
- const std::string& getRenderType(void) const {return _renderType;};
- void setRenderType(const std::string& observerType) {_renderType = observerType;};
- virtual PURender* clone() = 0;
- void copyAttributesTo(PURender* render);
- public:
- bool autoRotate; // Means that the objects to render automatically rotate if the node to which the particle system is attached, rotates.
- protected:
- std::string _renderType;
- };
- class CC_DLL PUParticle3DEntityRender : public PURender
- {
- public:
- void copyAttributesTo(PUParticle3DEntityRender *render);
- virtual void reset()override;
- CC_CONSTRUCTOR_ACCESS:
- PUParticle3DEntityRender();
- virtual ~PUParticle3DEntityRender();
- protected:
- bool initRender(const std::string &texFile);
- protected:
- struct VertexInfo
- {
- Vec3 position;
- Vec2 uv;
- Vec4 color;
- };
- MeshCommand* _meshCommand;
- RenderState::StateBlock* _stateBlock;
- Texture2D* _texture;
- GLProgramState* _glProgramState;
- IndexBuffer* _indexBuffer; //index buffer
- VertexBuffer* _vertexBuffer; // vertex buffer
- std::vector<VertexInfo> _vertices;
- std::vector<unsigned short> _indices;
- std::string _texFile;
- };
- class CC_DLL PUParticle3DQuadRender : public PUParticle3DEntityRender
- {
- public:
- enum Type
- {
- POINT,
- ORIENTED_COMMON,
- ORIENTED_SELF,
- ORIENTED_SHAPE,
- PERPENDICULAR_COMMON,
- PERPENDICULAR_SELF,
- };
- enum Origin
- {
- TOP_LEFT,
- TOP_CENTER,
- TOP_RIGHT,
- CENTER_LEFT,
- CENTER,
- CENTER_RIGHT,
- BOTTOM_LEFT,
- BOTTOM_CENTER,
- BOTTOM_RIGHT
- };
- enum RotateType
- {
- TEXTURE_COORDS,
- VERTEX
- };
- static PUParticle3DQuadRender* create(const std::string& texFile = "");
-
- void setType(Type type);
- Type getType() const { return _type; }
- void setOrigin(Origin origin) { _origin = origin; }
- Origin getOrigin() const { return _origin; }
- void setRotateType(RotateType type) { _rotateType = type; }
- RotateType getRotateType() const { return _rotateType; }
- void setCommonDirection(const Vec3 &dir) { _commonDir = dir; }
- const Vec3& getCommonDirection() const { return _commonDir; }
- void setCommonUp(const Vec3 &up) { _commonUp = up; }
- const Vec3& getCommonUp() const { return _commonUp; }
- unsigned short getTextureCoordsRows() const;
- void setTextureCoordsRows(unsigned short textureCoordsRows);
- unsigned short getTextureCoordsColumns() const;
- void setTextureCoordsColumns(unsigned short textureCoordsColumns);
- unsigned int getNumTextureCoords();
- virtual void render(Renderer* renderer, const Mat4 &transform, ParticleSystem3D* particleSystem) override;
- virtual PUParticle3DQuadRender* clone() override;
- void copyAttributesTo(PUParticle3DQuadRender *render);
-
- CC_CONSTRUCTOR_ACCESS:
- PUParticle3DQuadRender();
- virtual ~PUParticle3DQuadRender();
- protected:
- void getOriginOffset(int &offsetX, int &offsetY);
- void determineUVCoords(PUParticle3D *particle);
- void fillVertex(unsigned short index, const Vec3 &pos, const Vec4 &color, const Vec2 &uv);
- void fillTriangle(unsigned short index, unsigned short v0, unsigned short v1, unsigned short v2);
- protected:
- Type _type;
- Origin _origin;
- RotateType _rotateType;
- Vec3 _commonDir;
- Vec3 _commonUp;
- unsigned short _textureCoordsRows;
- unsigned short _textureCoordsColumns;
- float _textureCoordsRowStep;
- float _textureCoordsColStep;
- };
- // particle render for Sprite3D
- class CC_DLL PUParticle3DModelRender : public PURender
- {
- public:
- static PUParticle3DModelRender* create(const std::string& modelFile, const std::string &texFile = "");
- virtual void render(Renderer* renderer, const Mat4 &transform, ParticleSystem3D* particleSystem) override;
- virtual PUParticle3DModelRender* clone() override;
- void copyAttributesTo(PUParticle3DModelRender *render);
- virtual void reset()override;
- CC_CONSTRUCTOR_ACCESS:
- PUParticle3DModelRender();
- virtual ~PUParticle3DModelRender();
- protected:
- std::vector<Sprite3D *> _spriteList;
- std::string _modelFile;
- std::string _texFile;
- Vec3 _spriteSize;
- };
- class CC_DLL PUParticle3DBoxRender : public PUParticle3DEntityRender
- {
- public:
- static PUParticle3DBoxRender* create(const std::string &texFile = "");
- virtual void render(Renderer* renderer, const Mat4 &transform, ParticleSystem3D* particleSystem) override;
- virtual PUParticle3DBoxRender* clone() override;
- CC_CONSTRUCTOR_ACCESS:
- PUParticle3DBoxRender();
- virtual ~PUParticle3DBoxRender();
- protected:
- void reBuildIndices(unsigned short count);
- };
- class CC_DLL PUSphereRender : public PUParticle3DEntityRender
- {
- public:
- static PUSphereRender* create(const std::string &texFile = "");
- virtual void render(Renderer* renderer, const Mat4 &transform, ParticleSystem3D* particleSystem) override;
- virtual PUSphereRender* clone() override;
- void copyAttributesTo(PUSphereRender *render);
- CC_CONSTRUCTOR_ACCESS:
- PUSphereRender();
- virtual ~PUSphereRender();
- protected:
- void buildBuffers(unsigned short count);
- protected:
- unsigned short _numberOfRings;
- unsigned short _numberOfSegments;
- std::vector<VertexInfo> _vertexTemplate;
- };
- NS_CC_END
- #endif
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