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- /****************************************************************************
- Copyright (C) 2013 Henry van Merode. All rights reserved.
- Copyright (c) 2015-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "CCPUPlane.h"
- NS_CC_BEGIN
- //-----------------------------------------------------------------------
- PUPlane::PUPlane ()
- {
- // Vec3 default constructor zero
- //normal = Vec3::ZERO;
- d = 0.0;
- }
- //-----------------------------------------------------------------------
- PUPlane::PUPlane (const PUPlane& rhs)
- {
- normal = rhs.normal;
- d = rhs.d;
- }
- //-----------------------------------------------------------------------
- PUPlane::PUPlane (const Vec3& rkNormal, float fConstant)
- {
- normal = rkNormal;
- d = -fConstant;
- }
- //---------------------------------------------------------------------
- PUPlane::PUPlane (float a, float b, float c, float _d)
- : normal(a, b, c), d(_d)
- {
- }
- //-----------------------------------------------------------------------
- PUPlane::PUPlane (const Vec3& rkNormal, const Vec3& rkPoint)
- {
- redefine(rkNormal, rkPoint);
- }
- //-----------------------------------------------------------------------
- PUPlane::PUPlane (const Vec3& rkPoint0, const Vec3& rkPoint1,
- const Vec3& rkPoint2)
- {
- redefine(rkPoint0, rkPoint1, rkPoint2);
- }
- //-----------------------------------------------------------------------
- float PUPlane::getDistance (const Vec3& rkPoint) const
- {
- return normal.dot(rkPoint) + d;
- }
- //-----------------------------------------------------------------------
- //Plane::Side Plane::getSide (const Vec3& rkPoint) const
- //{
- // float fDistance = getDistance(rkPoint);
- //
- // if ( fDistance < 0.0 )
- // return Plane::NEGATIVE_SIDE;
- //
- // if ( fDistance > 0.0 )
- // return Plane::POSITIVE_SIDE;
- //
- // return Plane::NO_SIDE;
- //}
- //
- //
- ////-----------------------------------------------------------------------
- //Plane::Side Plane::getSide (const AABB& box) const
- //{
- // if (box.isEmpty())
- // return NO_SIDE;
- // if (box.isInfinite())
- // return BOTH_SIDE;
- //
- // return getSide(box.getCenter(), box);
- //}
- ////-----------------------------------------------------------------------
- //Plane::Side Plane::getSide (const Vec3& centre, const Vec3& halfSize) const
- //{
- // // Calculate the distance between box centre and the plane
- // float dist = getDistance(centre);
- //
- // // Calculate the maximise allows absolute distance for
- // // the distance between box centre and plane
- // float maxAbsDist = normal.absDotProduct(halfSize);
- //
- // if (dist < -maxAbsDist)
- // return Plane::NEGATIVE_SIDE;
- //
- // if (dist > +maxAbsDist)
- // return Plane::POSITIVE_SIDE;
- //
- // return Plane::BOTH_SIDE;
- //}
- //-----------------------------------------------------------------------
- void PUPlane::redefine(const Vec3& rkPoint0, const Vec3& rkPoint1,
- const Vec3& rkPoint2)
- {
- Vec3 kEdge1 = rkPoint1 - rkPoint0;
- Vec3 kEdge2 = rkPoint2 - rkPoint0;
- Vec3::cross(kEdge1, kEdge2, &normal);
- normal.normalize();
- d = -normal.dot(rkPoint0);
- }
- //-----------------------------------------------------------------------
- void PUPlane::redefine(const Vec3& rkNormal, const Vec3& rkPoint)
- {
- normal = rkNormal;
- d = -rkNormal.dot(rkPoint);
- }
- //-----------------------------------------------------------------------
- Vec3 PUPlane::projectVector(const Vec3& p) const
- {
- // We know plane normal is unit length, so use simple method
- //Matrix3 xform;
- //xform[0][0] = 1.0f - normal.x * normal.x;
- //xform[0][1] = -normal.x * normal.y;
- //xform[0][2] = -normal.x * normal.z;
- //xform[1][0] = -normal.y * normal.x;
- //xform[1][1] = 1.0f - normal.y * normal.y;
- //xform[1][2] = -normal.y * normal.z;
- //xform[2][0] = -normal.z * normal.x;
- //xform[2][1] = -normal.z * normal.y;
- //xform[2][2] = 1.0f - normal.z * normal.z;
- Mat4 xform;
- xform.m[0] = 1.0f - normal.x * normal.x;
- xform.m[1] = -normal.x * normal.y;
- xform.m[2] = -normal.x * normal.z;
- xform.m[4] = -normal.y * normal.x;
- xform.m[5] = 1.0f - normal.y * normal.y;
- xform.m[6] = -normal.y * normal.z;
- xform.m[8] = -normal.z * normal.x;
- xform.m[9] = -normal.z * normal.y;
- xform.m[10] = 1.0f - normal.z * normal.z;
- return xform * p;
- }
- //-----------------------------------------------------------------------
- float PUPlane::normalize(void)
- {
- float fLength = normal.length();
- // Will also work for zero-sized vectors, but will change nothing
- // We're not using epsilons because we don't need to.
- // Read http://www.ogre3d.org/forums/viewtopic.php?f=4&t=61259
- if ( fLength > float(0.0f) )
- {
- float fInvLength = 1.0f / fLength;
- normal *= fInvLength;
- d *= fInvLength;
- }
- return fLength;
- }
- NS_CC_END
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