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- /****************************************************************************
- Copyright (C) 2013 Henry van Merode. All rights reserved.
- Copyright (c) 2015-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "CCPUPathFollower.h"
- #include "extensions/Particle3D/PU/CCPUParticleSystem3D.h"
- NS_CC_BEGIN
- PUPathFollower::PUPathFollower( void )
- {
- }
- PUPathFollower::~PUPathFollower( void )
- {
- }
- //-----------------------------------------------------------------------
- void PUPathFollower::addPoint(const Vec3& point)
- {
- _spline.addPoint(point);
- }
- //-----------------------------------------------------------------------
- void PUPathFollower::clearPoints (void)
- {
- _spline.clear();
- }
- //-----------------------------------------------------------------------
- void PUPathFollower::updatePUAffector( PUParticle3D *particle, float deltaTime )
- {
- //for (auto iter : _particleSystem->getParticles())
- {
- //PUParticle3D *particle = iter;
- if (_spline.getNumPoints() > 0)
- {
- // PU 1.4
- float timeLeft = particle->totalTimeToLive - particle->timeToLive;
- float timeFraction = timeLeft / particle->totalTimeToLive;
- float timeFractionPlusDelta = (timeLeft + deltaTime ) / particle->totalTimeToLive;
- timeFractionPlusDelta = timeFractionPlusDelta < 1.0f ? timeFractionPlusDelta : 1.0f;
- Vec3 inter = _spline.interpolate(timeFractionPlusDelta) - _spline.interpolate(timeFraction);
- particle->position.add(_affectorScale.x * inter.x, _affectorScale.y * inter.y, _affectorScale.z * inter.z);
- }
- }
- }
- PUPathFollower* PUPathFollower::create()
- {
- auto ppf = new (std::nothrow) PUPathFollower();
- ppf->autorelease();
- return ppf;
- }
- void PUPathFollower::copyAttributesTo( PUAffector* affector )
- {
- PUAffector::copyAttributesTo(affector);
- PUPathFollower* pathFollower = static_cast<PUPathFollower*>(affector);
- unsigned short numPoints = _spline.getNumPoints();
- pathFollower->_spline.clear();
- for (unsigned short i = 0; i < numPoints; ++i)
- {
- pathFollower->_spline.addPoint(_spline.getPoint(i));
- }
- }
- NS_CC_END
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