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- /****************************************************************************
- Copyright (C) 2013 Henry van Merode. All rights reserved.
- Copyright (c) 2015-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CC_PU_PARTICLE_3D_ON_CLEAR_OBSERVER_H__
- #define __CC_PU_PARTICLE_3D_ON_CLEAR_OBSERVER_H__
- #include "base/CCRef.h"
- #include "math/CCMath.h"
- #include "extensions/Particle3D/PU/CCPUObserver.h"
- #include <vector>
- #include <string>
- NS_CC_BEGIN
- struct PUParticle3D;
- class PUParticleSystem3D;
- class CC_DLL PUOnClearObserver : public PUObserver
- {
- public:
- static PUOnClearObserver* create();
- /**
- */
- virtual void notifyStart () override;
- /**
- */
- virtual bool observe (PUParticle3D* particle, float timeElapsed) override;
- /** The _processParticle() function is overridden, because we don't observe an individual particle.
- even if there isn't a particle left anymore (and that is the situation we want to validate).
- */
- virtual void updateObserver(PUParticle3D* particle, float timeElapsed, bool firstParticle) override;
- /** Instead of the _processParticle(), the _postProcessParticles() is used because it is called
- even if there isn't a particle left anymore (and that is the situation we want to validate).
- */
- virtual void postUpdateObserver(float timeElapsed) override;
- CC_CONSTRUCTOR_ACCESS:
- PUOnClearObserver(void) : PUObserver(),
- _continue(false)
- {
- }
- virtual ~PUOnClearObserver(void) {};
- protected:
- bool _continue;
- };
- NS_CC_END
- #endif
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