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- /****************************************************************************
- Copyright (C) 2013 Henry van Merode. All rights reserved.
- Copyright (c) 2015-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "extensions/Particle3D/PU/CCPUOnClearObserver.h"
- #include "extensions/Particle3D/PU/CCPUParticleSystem3D.h"
- NS_CC_BEGIN
- //-----------------------------------------------------------------------
- void PUOnClearObserver::notifyStart (void)
- {
- PUObserver::notifyStart();
- _continue = false;
- }
- //-----------------------------------------------------------------------
- bool PUOnClearObserver::observe (PUParticle3D* /*particle*/, float /*timeElapsed*/)
- {
- // This function always returns false, but is never called (but it must be implemented).
- return false;
- }
- //-----------------------------------------------------------------------
- void PUOnClearObserver::updateObserver(PUParticle3D* /*particle*/, float /*timeElapsed*/, bool firstParticle)
- {
- // Override the _processParticle() function, because we don't observe individual particles.
- if (firstParticle)
- {
- // Only continue to validate if there was at least 1 particle emitted, otherwise the event-
- // handlers are already called at the very start (when there are no particle yet).
- _continue = true;
- }
- }
- //-----------------------------------------------------------------------
- void PUOnClearObserver::postUpdateObserver(float timeElapsed)
- {
- if (_continue)
- {
- if (static_cast<PUParticleSystem3D *>(_particleSystem)->getAliveParticleCount() <= 0)
- {
- /** Handle the event. Use 0 as the particle pointer. This means that not all eventhandlers
- are suitable. If they expect a particle (and most eventhandlers do), it could
- result in an exception. Handlers such as the DoEnableComponentEventHandler and the
- DoStopSystemEventHandler however can be used without any problem.
- */
- handleEvent (0, timeElapsed);
- _continue = false;
- }
- }
- }
- PUOnClearObserver* PUOnClearObserver::create()
- {
- auto pco = new (std::nothrow) PUOnClearObserver();
- pco->autorelease();
- return pco;
- }
- NS_CC_END
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