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- /****************************************************************************
- Copyright (C) 2013 Henry van Merode. All rights reserved.
- Copyright (c) 2015-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "CCPUNoise.h"
- NS_CC_BEGIN
- static int permutation[] = { 151,160,137,91,90,15,
- 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
- 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
- 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
- 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
- 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
- 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
- 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
- 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
- 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
- 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
- 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
- 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180
- };
- //-----------------------------------------------------------------------
- PUNoise3D::PUNoise3D(void) :
- _octaves(2),
- _frequency(1.0f),
- _amplitude(1.0f),
- _persistence(1.0f)
- {
- }
- //-----------------------------------------------------------------------
- PUNoise3D::~PUNoise3D(void)
- {
- }
- //-----------------------------------------------------------------------
- void PUNoise3D::initialise(unsigned short octaves, double frequency, double amplitude, double persistence)
- {
- _octaves = octaves;
- _frequency = frequency;
- _amplitude = amplitude;
- _persistence = persistence;
- for (int i = 0; i < 256; ++i)
- {
- _p[i] = permutation[i];
- _p[256+i] = permutation[i];
- }
- }
- //-----------------------------------------------------------------------
- //void Noise3D::noise2img(unsigned short dimension)
- //{
- // double x = 0.0;
- // double y = 0.0;
- // double step = 1.0 / (double)dimension;
- // size_t buffSize = 4 * dimension * dimension; // Assume Image of pixelformat 32 bits (i.e. PF_R8G8B8A8)
- // unsigned char* buff = new (std::nothrow) unsigned char[buffSize];
- // size_t p = 0;
- // while (p < buffSize)
- // {
- // unsigned char n = (unsigned char)(255 * noise(x, y, 0.5));
- // buff[p] = n;
- // buff[p+1] = n;
- // buff[p+2] = n;
- // buff[p+3] = n;
- // p += 4;
- //
- // x += step;
- // if (x >= 1.0)
- // {
- // x = 0.0;
- // y += step;
- // }
- // }
- // Ogre::Image* image = new (std::nothrow) Ogre::Image();
- // image->loadDynamicImage(buff, dimension, dimension, 0, Ogre::PF_R8G8B8A8 , false, 1, 0);
- // image->save("noise2img.png");
- // delete image;
- // delete [] buff;
- //}
- //-----------------------------------------------------------------------
- double PUNoise3D::noise(const Vec3& position)
- {
- return noise(position.x, position.y, position.z);
- }
- //-----------------------------------------------------------------------
- double PUNoise3D::noise(double x, double y, double z)
- {
- double n = 0;
- double freq = _frequency;
- double ampl = _amplitude;
- for (unsigned short u = 0; u < _octaves; ++u)
- {
- n += genNoise(x * freq, y * freq, z * freq) * ampl;
- freq *= 2;
- ampl *= _persistence;
- }
- return n;
- }
- //-----------------------------------------------------------------------
- double PUNoise3D::genNoise(double x, double y, double z)
- {
- int X = (int)floor(x) & 255;
- int Y = (int)floor(y) & 255;
- int Z = (int)floor(z) & 255;
- x -= floor(x);
- y -= floor(y);
- z -= floor(z);
- double u = fade(x);
- double v = fade(y);
- double w = fade(z);
- int A = _p[X ]+Y, AA = _p[A]+Z, AB = _p[A+1]+Z;
- int B = _p[X+1]+Y, BA = _p[B]+Z, BB = _p[B+1]+Z;
- double lrp = lerp(w, lerp(v, lerp(u, grad(_p[AA], x, y, z),
- grad(_p[BA], x-1, y, z)),
- lerp(u, grad(_p[AB], x, y-1, z),
- grad(_p[BB], x-1, y-1, z))),
- lerp(v, lerp(u, grad(_p[AA+1], x, y , z-1),
- grad(_p[BA+1], x-1, y, z-1)),
- lerp(u, grad(_p[AB+1], x, y-1, z-1),
- grad(_p[BB+1], x-1, y-1, z-1))));
- return fabs(lrp); // Use absolute value, because lrp in between [-1, 1]
- }
- //-----------------------------------------------------------------------
- double PUNoise3D::fade(double t)
- {
- return t * t * t * (t * (t * 6 - 15) + 10);
- }
- //-----------------------------------------------------------------------
- double PUNoise3D::lerp(double t, double a, double b)
- {
- return a + t * (b - a);
- }
- //-----------------------------------------------------------------------
- double PUNoise3D::grad(int hash, double x, double y, double z)
- {
- int h = hash & 15;
- double u = h<8 ? x : y;
- double v = h<4 ? y : h==12||h==14 ? x : z;
- return ((h&1) == 0 ? u : -u) + ((h&2) == 0 ? v : -v);
- }
- NS_CC_END
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