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- /****************************************************************************
- Copyright (C) 2013 Henry van Merode. All rights reserved.
- Copyright (c) 2015-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "CCPUInterParticleCollider.h"
- #include "extensions/Particle3D/PU/CCPUParticleSystem3D.h"
- NS_CC_BEGIN
- // Constants
- const float PUParticle3DInterParticleCollider::DEFAULT_ADJUSTMENT = 1.0f;
- const PUParticle3DInterParticleCollider::InterParticleCollisionResponse PUParticle3DInterParticleCollider::DEFAULT_COLLISION_RESPONSE =
- PUParticle3DInterParticleCollider::IPCR_AVERAGE_VELOCITY;
- //-----------------------------------------------------------------------
- PUParticle3DInterParticleCollider::PUParticle3DInterParticleCollider(void) :
- PUBaseCollider(),
- _adjustment(DEFAULT_ADJUSTMENT),
- _interParticleCollisionResponse(DEFAULT_COLLISION_RESPONSE)
- {
- }
- PUParticle3DInterParticleCollider::~PUParticle3DInterParticleCollider( void )
- {
- }
- //-----------------------------------------------------------------------
- float PUParticle3DInterParticleCollider::getAdjustment(void) const
- {
- return _adjustment;
- }
- //-----------------------------------------------------------------------
- void PUParticle3DInterParticleCollider::setAdjustment(float adjustment)
- {
- _adjustment = adjustment;
- }
- //-----------------------------------------------------------------------
- PUParticle3DInterParticleCollider::InterParticleCollisionResponse PUParticle3DInterParticleCollider::getInterParticleCollisionResponse(void) const
- {
- return _interParticleCollisionResponse;
- }
- //-----------------------------------------------------------------------
- void PUParticle3DInterParticleCollider::setInterParticleCollisionResponse(PUParticle3DInterParticleCollider::InterParticleCollisionResponse interParticleCollisionResponse)
- {
- _interParticleCollisionResponse = interParticleCollisionResponse;
- }
- //-----------------------------------------------------------------------
- void PUParticle3DInterParticleCollider::prepare()
- {
- // Activate spatial hashing
- //particleTechnique->setSpatialHashingUsed(true);
- }
- //-----------------------------------------------------------------------
- void PUParticle3DInterParticleCollider::unPrepare()
- {
- // Deactivate spatial hashing
- //particleTechnique->setSpatialHashingUsed(false);
- }
- //-----------------------------------------------------------------------
- bool PUParticle3DInterParticleCollider::validateAndExecuteSphereCollision (PUParticle3D* particle1, PUParticle3D* particle2, float /*timeElapsed*/)
- {
- PUParticle3D* vp1 = static_cast<PUParticle3D*>(particle1);
- PUParticle3D* vp2 = static_cast<PUParticle3D*>(particle2);
- if ((vp1->position - vp2->position).length() < _adjustment * (vp1->radius + vp2->radius))
- {
- /** Collision detected.
- @remarks
- The collision response calculation isn't accurate, but gives an acceptable result.
- */
- Vec3 n = vp1->position - vp2->position;
- n.normalize();
- switch(_interParticleCollisionResponse)
- {
- case IPCR_AVERAGE_VELOCITY:
- {
- // Use average velocity; this keeps the particles in movement.
- float velocity1 = vp1->direction.length();
- float velocity2 = vp2->direction.length();
- float averageVelocity = 0.5f * (velocity1 + velocity2);
- vp1->direction = averageVelocity * vp2->mass * n;
- vp2->direction = averageVelocity * vp1->mass * -n;
- }
- break;
- case IPCR_ANGLE_BASED_VELOCITY:
- {
- // The new velocity is based on the angle between original direction and new direction.
- // Note, that this usually means that the velocity decreases.
- float velocity1 = Vec3(std::abs(vp1->direction.x), std::abs(vp1->direction.y), std::abs(vp1->direction.z)).dot(n);
- float velocity2 = Vec3(std::abs(vp2->direction.x), std::abs(vp2->direction.y), std::abs(vp2->direction.z)).dot(n);
- vp1->direction = velocity1 * vp2->mass * n;
- vp2->direction = velocity2 * vp1->mass * -n;
- }
- break;
- }
- vp1->direction *= _bouncyness;
- vp2->direction *= _bouncyness;
- vp1->addEventFlags(PUParticle3D::PEF_COLLIDED);
- vp2->addEventFlags(PUParticle3D::PEF_COLLIDED);
- return true;
- }
- return false;
- }
- //-----------------------------------------------------------------------
- void PUParticle3DInterParticleCollider::updatePUAffector( PUParticle3D* /*particle*/, float /*deltaTime*/ )
- {
- //CCASSERT(0, "nonsupport yet");
- //for (auto iter : _particleSystem->getParticles())
- //{
- // PUParticle3D *particle = iter;
- // Fast rejection: only visible, moving particles are able to collide, unless they are colliding already
- // Changed && into || in V1.3.1
- // if (//particle->particleType != Particle::PT_VISUAL ||
- // particle->hasEventFlags(PUParticle3D::PEF_COLLIDED) ||
- // particle->direction == Vec3::ZERO)
- // {
- // return;
- // }
- // // Determine whether neighbour particles are colliding.
- // SpatialHashTable<Particle*>* hashtable = particleTechnique->getSpatialHashTable();
- // if (hashtable)
- // {
- // SpatialHashTable<Particle*>::HashTableCell cell = hashtable->getCell(particle->position);
- // if (cell.empty())
- // return;
- // unsigned int size = static_cast<unsigned int>(cell.size());
- // for (unsigned int i = 0; i < size; ++i)
- // {
- // Particle* p = cell[i];
- // // Don't check if it is the same particle or the particle is already colliding.
- // if (particle != p && !p->hasEventFlags(PUParticle3D::PEF_COLLIDED))
- // {
- // // Check for collision
- // if (validateAndExecuteSphereCollision(particle, p, deltaTime))
- // {
- // return;
- // }
- // }
- // }
- // }
- //}
- }
- PUParticle3DInterParticleCollider* PUParticle3DInterParticleCollider::create()
- {
- auto pipc = new (std::nothrow) PUParticle3DInterParticleCollider();
- pipc->autorelease();
- return pipc;
- }
- void PUParticle3DInterParticleCollider::copyAttributesTo( PUAffector* affector )
- {
- PUBaseCollider::copyAttributesTo(affector);
- PUParticle3DInterParticleCollider* interParticleCollider = static_cast<PUParticle3DInterParticleCollider*>(affector);
- interParticleCollider->_adjustment = _adjustment;
- interParticleCollider->_interParticleCollisionResponse = _interParticleCollisionResponse;
- }
- NS_CC_END
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