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- /****************************************************************************
- Copyright (C) 2013 Henry van Merode. All rights reserved.
- Copyright (c) 2015-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "CCPUGravityAffector.h"
- #include "extensions/Particle3D/PU/CCPUParticleSystem3D.h"
- NS_CC_BEGIN
- // Constants
- const float PUGravityAffector::DEFAULT_GRAVITY = 1.0f;
- //-----------------------------------------------------------------------
- PUGravityAffector::PUGravityAffector(void) :
- PUAffector(),
- _gravity(DEFAULT_GRAVITY)
- {
- }
- //-----------------------------------------------------------------------
- PUGravityAffector::~PUGravityAffector( void )
- {
- }
- //-----------------------------------------------------------------------
- float PUGravityAffector::getGravity(void) const
- {
- return _gravity;
- }
- //-----------------------------------------------------------------------
- void PUGravityAffector::setGravity(float gravity)
- {
- _gravity = gravity;
- }
- void PUGravityAffector::updatePUAffector( PUParticle3D *particle, float deltaTime )
- {
- //for (auto iter : _particleSystem->getParticles())
- {
- //PUParticle3D *particle = iter;
- // Applied scaling in V1.3.1
- /** Applying Newton's law of universal gravitation. */
- Vec3 distance = _derivedPosition - particle->position;
- float length = distance.lengthSquared();
- float scaleVelocity = 1.0f;
- //if (mParentTechnique)
- {
- scaleVelocity = (static_cast<PUParticleSystem3D *>(_particleSystem))->getParticleSystemScaleVelocity();
- }
- if (length > 0/* && mParentTechnique*/)
- {
- //Real force = (mGravity * particle->mass * mass) / length;
- float force = (scaleVelocity * _gravity * particle->mass * _mass) / length;
- particle->direction += force * distance * deltaTime * calculateAffectSpecialisationFactor(particle);
- }
- }
- }
- void PUGravityAffector::preUpdateAffector( float /*deltaTime*/ )
- {
- getDerivedPosition();
- }
- PUGravityAffector* PUGravityAffector::create()
- {
- auto pga = new (std::nothrow) PUGravityAffector();
- pga->autorelease();
- return pga;
- }
- void PUGravityAffector::copyAttributesTo( PUAffector* affector )
- {
- PUAffector::copyAttributesTo(affector);
- PUGravityAffector* gravityAffector = static_cast<PUGravityAffector*>(affector);
- gravityAffector->_gravity = _gravity;
- }
- NS_CC_END
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