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- /****************************************************************************
- Copyright (C) 2013 Henry van Merode. All rights reserved.
- Copyright (c) 2015-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "CCPUForceFieldAffectorTranslator.h"
- #include "extensions/Particle3D/PU/CCPUParticleSystem3D.h"
- #include "extensions/Particle3D/PU/CCPUDynamicAttribute.h"
- #include "extensions/Particle3D/PU/CCPUDynamicAttributeTranslator.h"
- NS_CC_BEGIN
- PUForceFieldAffectorTranslator::PUForceFieldAffectorTranslator()
- {
- }
- //-------------------------------------------------------------------------
- bool PUForceFieldAffectorTranslator::translateChildProperty( PUScriptCompiler* compiler, PUAbstractNode *node )
- {
- PUPropertyAbstractNode* prop = reinterpret_cast<PUPropertyAbstractNode*>(node);
- PUAffector* af = static_cast<PUAffector*>(prop->parent->context);
- PUForceFieldAffector* affector = static_cast<PUForceFieldAffector*>(af);
- if (prop->name == token[TOKEN_FORCEFIELD_TYPE])
- {
- // Property: forcefield_type
- if (passValidateProperty(compiler, prop, token[TOKEN_FORCEFIELD_TYPE], VAL_STRING))
- {
- std::string val;
- if(getString(*prop->values.front(), &val))
- {
- affector->suppressGeneration(true);
- if (val == token[TOKEN_REALTIME])
- {
- affector->setForceFieldType(PUForceField::FF_REALTIME_CALC);
- return true;
- }
- else if (val == token[TOKEN_MATRIX])
- {
- affector->setForceFieldType(PUForceField::FF_MATRIX_CALC);
- return true;
- }
- affector->suppressGeneration(false);
- }
- }
- }
- else if (prop->name == token[TOKEN_DELTA])
- {
- // Property: delta
- if (passValidateProperty(compiler, prop, token[TOKEN_DELTA], VAL_REAL))
- {
- float val = 0.0f;
- if(getFloat(*prop->values.front(), &val))
- {
- affector->suppressGeneration(true);
- affector->setDelta(val);
- affector->suppressGeneration(false);
- return true;
- }
- }
- }
- else if (prop->name == token[TOKEN_FORCE])
- {
- // Property: force
- if (passValidateProperty(compiler, prop, token[TOKEN_FORCE], VAL_REAL))
- {
- float val = 0.0f;
- if(getFloat(*prop->values.front(), &val))
- {
- affector->suppressGeneration(true);
- affector->setScaleForce(val);
- affector->suppressGeneration(false);
- return true;
- }
- }
- }
- else if (prop->name == token[TOKEN_OCTAVES])
- {
- // Property: octaves
- if (passValidateProperty(compiler, prop, token[TOKEN_OCTAVES], VAL_UINT))
- {
- unsigned int val = 0;
- if(getUInt(*prop->values.front(), &val))
- {
- affector->suppressGeneration(true);
- affector->setOctaves(val);
- affector->suppressGeneration(false);
- return true;
- }
- }
- }
- else if (prop->name == token[TOKEN_FREQUENCY])
- {
- // Property: frequency
- if (passValidateProperty(compiler, prop, token[TOKEN_FREQUENCY], VAL_REAL))
- {
- float val = 0.0f;
- if(getFloat(*prop->values.front(), &val))
- {
- affector->suppressGeneration(true);
- affector->setFrequency(val);
- affector->suppressGeneration(false);
- return true;
- }
- }
- }
- else if (prop->name == token[TOKEN_AMPLITUDE])
- {
- // Property: amplitude
- if (passValidateProperty(compiler, prop, token[TOKEN_AMPLITUDE], VAL_REAL))
- {
- float val = 0.0f;
- if(getFloat(*prop->values.front(), &val))
- {
- affector->suppressGeneration(true);
- affector->setAmplitude(val);
- affector->suppressGeneration(false);
- return true;
- }
- }
- }
- else if (prop->name == token[TOKEN_PERSISTENCE])
- {
- // Property: persistence
- if (passValidateProperty(compiler, prop, token[TOKEN_PERSISTENCE], VAL_REAL))
- {
- float val = 0.0f;
- if(getFloat(*prop->values.front(), &val))
- {
- affector->suppressGeneration(true);
- affector->setPersistence(val);
- affector->suppressGeneration(false);
- return true;
- }
- }
- }
- else if (prop->name == token[TOKEN_FORCEFIELDSIZE])
- {
- // Property: forcefield_size
- if (passValidateProperty(compiler, prop, token[TOKEN_FORCEFIELDSIZE], VAL_UINT))
- {
- unsigned int val = 0;
- if(getUInt(*prop->values.front(), &val))
- {
- affector->suppressGeneration(true);
- affector->setForceFieldSize(val);
- affector->suppressGeneration(false);
- return true;
- }
- }
- }
- else if (prop->name == token[TOKEN_WORLDSIZE])
- {
- // Property: worldsize
- if (passValidateProperty(compiler, prop, token[TOKEN_WORLDSIZE], VAL_VECTOR3))
- {
- Vec3 val;
- if(getVector3(prop->values.begin(), prop->values.end(), &val))
- {
- affector->suppressGeneration(true);
- affector->setWorldSize(val);
- affector->suppressGeneration(false);
- return true;
- }
- }
- }
- else if (prop->name == token[TOKEN_IGNORE_NEGATIVE_X])
- {
- // Property: ignore_negative_x
- if (passValidateProperty(compiler, prop, token[TOKEN_IGNORE_NEGATIVE_X], VAL_BOOL))
- {
- bool val;
- if(getBoolean(*prop->values.front(), &val))
- {
- affector->suppressGeneration(true);
- affector->setIgnoreNegativeX(val);
- affector->suppressGeneration(false);
- return true;
- }
- }
- }
- else if (prop->name == token[TOKEN_IGNORE_NEGATIVE_Y])
- {
- // Property: ignore_negative_y
- if (passValidateProperty(compiler, prop, token[TOKEN_IGNORE_NEGATIVE_Y], VAL_BOOL))
- {
- bool val;
- if(getBoolean(*prop->values.front(), &val))
- {
- affector->suppressGeneration(true);
- affector->setIgnoreNegativeY(val);
- affector->suppressGeneration(false);
- return true;
- }
- }
- }
- else if (prop->name == token[TOKEN_IGNORE_NEGATIVE_Z])
- {
- // Property: ignore_negative_z
- if (passValidateProperty(compiler, prop, token[TOKEN_IGNORE_NEGATIVE_Z], VAL_BOOL))
- {
- bool val;
- if(getBoolean(*prop->values.front(), &val))
- {
- affector->suppressGeneration(true);
- affector->setIgnoreNegativeZ(val);
- affector->suppressGeneration(false);
- return true;
- }
- }
- }
- else if (prop->name == token[TOKEN_MOVEMENT])
- {
- // Property: movement
- if (passValidateProperty(compiler, prop, token[TOKEN_MOVEMENT], VAL_VECTOR3))
- {
- Vec3 val;
- if(getVector3(prop->values.begin(), prop->values.end(), &val))
- {
- affector->suppressGeneration(true);
- affector->setMovement(val);
- affector->suppressGeneration(false);
- return true;
- }
- }
- }
- else if (prop->name == token[TOKEN_MOVEMENT_FREQUENCY])
- {
- // Property: movement_frequency
- if (passValidateProperty(compiler, prop, token[TOKEN_MOVEMENT_FREQUENCY], VAL_REAL))
- {
- float val = 0.0f;
- if(getFloat(*prop->values.front(), &val))
- {
- affector->suppressGeneration(true);
- affector->setMovementFrequency(val);
- affector->suppressGeneration(false);
- return true;
- }
- }
- }
- return false;
- }
- bool PUForceFieldAffectorTranslator::translateChildObject( PUScriptCompiler* /*compiler*/, PUAbstractNode* /*node*/ )
- {
- // No objects
- return false;
- }
- NS_CC_END
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