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- /****************************************************************************
- Copyright (C) 2013 Henry van Merode. All rights reserved.
- Copyright (c) 2015-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CC_PU_PARTICLE_3D_FORCE_FIELD_AFFECTOR_H__
- #define __CC_PU_PARTICLE_3D_FORCE_FIELD_AFFECTOR_H__
- #include "extensions/Particle3D/PU/CCPUAffector.h"
- #include "extensions/Particle3D/PU/CCPUForceField.h"
- NS_CC_BEGIN
- class CC_DLL PUForceFieldAffector : public PUAffector
- {
- public:
- // Constants
- static const PUForceField::ForceFieldType DEFAULT_FORCEFIELD_TYPE;
- static const float DEFAULT_DELTA;
- static const float DEFAULT_FORCE;
- static const unsigned short DEFAULT_OCTAVES;
- static const double DEFAULT_FREQUENCY;
- static const double DEFAULT_AMPLITUDE;
- static const double DEFAULT_PERSISTENCE;
- static const unsigned int DEFAULT_FORCEFIELDSIZE;
- static const Vec3 DEFAULT_WORLDSIZE;
- static const Vec3 DEFAULT_MOVEMENT;
- static const float DEFAULT_MOVEMENT_FREQUENCY;
- static PUForceFieldAffector* create();
- virtual void notifyStart() override;
- virtual void preUpdateAffector(float deltaTime) override;
- virtual void updatePUAffector(PUParticle3D *particle, float deltaTime) override;
- virtual void prepare() override;
- /** Get/Set Forcefield type
- */
- PUForceField::ForceFieldType getForceFieldType() const;
- void setForceFieldType(const PUForceField::ForceFieldType forceFieldType);
- /** Get/Set Delta
- */
- float getDelta(void) const;
- void setDelta(float delta);
- /** Get/Set scale Force
- */
- float getScaleForce(void) const;
- void setScaleForce(float scaleForce);
- /** Get/Set scale Octaves
- */
- unsigned short getOctaves(void) const;
- void setOctaves(unsigned short octaves);
- /** Get/Set scale Frequency
- */
- double getFrequency(void) const;
- void setFrequency(double frequency);
- /** Get/Set scale Amplitude
- */
- double getAmplitude(void) const;
- void setAmplitude(double amplitude);
- /** Get/Set scale Persistence
- */
- double getPersistence(void) const;
- void setPersistence(double persistence);
- /** Get/Set scale ForceFieldSize
- */
- unsigned int getForceFieldSize(void) const;
- void setForceFieldSize(unsigned int forceFieldSize);
- /** Get/Set scale worldSize
- */
- Vec3 getWorldSize(void) const;
- void setWorldSize(const Vec3& worldSize);
- /** Get/Set scale flip attributes
- */
- bool getIgnoreNegativeX(void) const;
- void setIgnoreNegativeX(bool ignoreNegativeX);
- bool getIgnoreNegativeY(void) const;
- void setIgnoreNegativeY(bool ignoreNegativeY);
- bool getIgnoreNegativeZ(void) const;
- void setIgnoreNegativeZ(bool ignoreNegativeZ);
- /** Get/Set Movement
- @remarks
- The movement vector determines the position of the movement. This movement is a displacement of the particle position
- mapped to the forcefield.
- */
- const Vec3& getMovement(void) const;
- void setMovement(const Vec3& movement);
- /** Get/Set Movement frequency
- */
- float getMovementFrequency(void) const;
- void setMovementFrequency(float movementFrequency);
- /** Suppress (re)generation of the forcefield everytime an attribute is changed.
- */
- void suppressGeneration(bool suppress);
- virtual void copyAttributesTo (PUAffector* affector) override;
- CC_CONSTRUCTOR_ACCESS:
- PUForceFieldAffector();
- ~PUForceFieldAffector();
- protected:
- PUForceField _forceField; // Local force field
- PUForceField::ForceFieldType _forceFieldType; // Type of force field
- float _delta; // Radius of particle position
- Vec3 _force; // Force value that is used to calculate the force and reused for all particles
- float _scaleForce; // Scaling factor used in calculation of the direction vector of the particle
- unsigned short _octaves; // Used in noise generation
- double _frequency; // Used in noise generation
- double _amplitude; // Used in noise generation
- double _persistence; // Used in noise generation
- unsigned int _forceFieldSize; // The real size of the force field (is a unit cube in case of a 'realtime' force field type
- Vec3 _worldSize; // Size of the force field in world coordinates (can be non-cubic)
- bool _prepared; // Determines whether the force field is generated
- bool _ignoreNegativeX; // X-force is never negative
- bool _ignoreNegativeY; // Y-force is never negative
- bool _ignoreNegativeZ; // Z-force is never negative
- Vec3 _movement; // The direction to which the forcefield moves
- bool _movementSet; // Is true if the movement is set
- float _movementFrequency; // Speed of movement
- float _movementFrequencyCount;
- Vec3 _displacement;
- Vec3 _basePosition;
- bool _suppressGeneration; // Prevents re-generation of the complete forcefield after a change.
- };
- NS_CC_END
- #endif
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