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- /****************************************************************************
- Copyright (C) 2013 Henry van Merode. All rights reserved.
- Copyright (c) 2015-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "CCPUForceField.h"
- NS_CC_BEGIN
- const Vec3 PUForceFieldCalculationFactory::DEFAULT_WORLDSIZE(500.0f, 500.0f, 500.0f);
- //-----------------------------------------------------------------------
- unsigned short PUForceFieldCalculationFactory::getOctaves(void) const
- {
- return _octaves;
- }
- //-----------------------------------------------------------------------
- void PUForceFieldCalculationFactory::setOctaves(unsigned short octaves)
- {
- _octaves = octaves;
- generate(getForceFieldSize(), _octaves, _frequency, _amplitude, _persistence, _worldSize);
- }
- //-----------------------------------------------------------------------
- double PUForceFieldCalculationFactory::getFrequency(void) const
- {
- return _frequency;
- }
- //-----------------------------------------------------------------------
- void PUForceFieldCalculationFactory::setFrequency(double frequency)
- {
- _frequency = frequency;
- generate(getForceFieldSize(), _octaves, _frequency, _amplitude, _persistence, _worldSize);
- }
- //-----------------------------------------------------------------------
- double PUForceFieldCalculationFactory::getAmplitude(void) const
- {
- return _amplitude;
- }
- //-----------------------------------------------------------------------
- void PUForceFieldCalculationFactory::setAmplitude(double amplitude)
- {
- _amplitude = amplitude;
- generate(getForceFieldSize(), _octaves, _frequency, _amplitude, _persistence, _worldSize);
- }
- //-----------------------------------------------------------------------
- double PUForceFieldCalculationFactory::getPersistence(void) const
- {
- return _persistence;
- }
- //-----------------------------------------------------------------------
- void PUForceFieldCalculationFactory::setPersistence(double persistence)
- {
- _persistence = persistence;
- generate(getForceFieldSize(), _octaves, _frequency, _amplitude, _persistence, _worldSize);
- }
- //-----------------------------------------------------------------------
- unsigned int PUForceFieldCalculationFactory::getForceFieldSize(void) const
- {
- return 1; // Return default cubic size
- }
- //-----------------------------------------------------------------------
- void PUForceFieldCalculationFactory::setForceFieldSize(unsigned int forceFieldSize)
- {
- // The forcefield cannot be zero
- if (forceFieldSize == 0)
- return;
- generate(forceFieldSize, _octaves, _frequency, _amplitude, _persistence, _worldSize);
- }
- //-----------------------------------------------------------------------
- Vec3 PUForceFieldCalculationFactory::getWorldSize(void) const
- {
- return _worldSize;
- }
- //-----------------------------------------------------------------------
- void PUForceFieldCalculationFactory::setWorldSize(const Vec3& worldSize)
- {
- // The worldsize cannot be zero
- if (worldSize == Vec3::ZERO)
- return;
- _worldSize = worldSize;
- generate(getForceFieldSize(), _octaves, _frequency, _amplitude, _persistence, _worldSize);
- }
- //-----------------------------------------------------------------------
- //-----------------------------------------------------------------------
- //-----------------------------------------------------------------------
- void PURealTimeForceFieldCalculationFactory::generate(unsigned int /*forceFieldSize*/,
- unsigned short octaves,
- double frequency,
- double amplitude,
- double persistence,
- const Vec3& worldSize)
- {
- _octaves = octaves;
- _frequency = frequency;
- _amplitude = amplitude;
- _persistence = persistence;
- _worldSize = worldSize;
- _noise3D.initialise(octaves, frequency, amplitude, persistence);
- if (worldSize != Vec3::ZERO)
- {
- _mapScale.x = 1.0f / worldSize.x; // Remark: forceFieldSize is not used, because it is a unit cube
- _mapScale.y = 1.0f / worldSize.y;
- _mapScale.z = 1.0f / worldSize.z;
- }
- }
- //-----------------------------------------------------------------------
- void PURealTimeForceFieldCalculationFactory::determineForce(const Vec3& position, Vec3& force, float delta)
- {
- _mappedPosition.x = _mapScale.x * position.x;
- _mappedPosition.y = _mapScale.y * position.y;
- _mappedPosition.z = _mapScale.z * position.z;
- if (_mappedPosition.x < 0.0f || _mappedPosition.x > 1.0f ||
- _mappedPosition.y < 0.0f || _mappedPosition.y > 1.0f ||
- _mappedPosition.z < 0.0f || _mappedPosition.z > 1.0f)
- {
- // Position is outside the forcefield (outside the unit cube)
- return;
- }
- force.x = (float)(_noise3D.noise(_mappedPosition.x + delta, _mappedPosition.y, _mappedPosition.z) -
- _noise3D.noise(_mappedPosition.x - delta, _mappedPosition.y, _mappedPosition.z));
- force.y = (float)(_noise3D.noise(_mappedPosition.x, _mappedPosition.y + delta, _mappedPosition.z) -
- _noise3D.noise(_mappedPosition.x, _mappedPosition.y - delta, _mappedPosition.z));
- force.z = (float)(_noise3D.noise(_mappedPosition.x, _mappedPosition.y, _mappedPosition.z + delta) -
- _noise3D.noise(_mappedPosition.x, _mappedPosition.y, _mappedPosition.z - delta));
- }
- //-----------------------------------------------------------------------
- //-----------------------------------------------------------------------
- //-----------------------------------------------------------------------
- PUForceField::PUForceField(void) :
- _octaves(2),
- _frequency(1.0f),
- _amplitude(1.0f),
- _persistence(1.0f),
- _worldSize(PUForceFieldCalculationFactory::DEFAULT_WORLDSIZE),
- _forceFieldSize(64),
- _forceFieldCalculationFactory(0),
- _forceFieldType(FF_REALTIME_CALC)
- {
- }
- //-----------------------------------------------------------------------
- PUForceField::~PUForceField(void)
- {
- if (_forceFieldCalculationFactory)
- {
- delete _forceFieldCalculationFactory;
- }
- }
- //-----------------------------------------------------------------------
- void PUForceField::initialise(ForceFieldType type,
- const Vec3& position,
- unsigned int forceFieldSize,
- unsigned short octaves,
- double frequency,
- double amplitude,
- double persistence,
- const Vec3& worldSize)
- {
- // Initialise first
- initialise(type, forceFieldSize, octaves, frequency, amplitude, persistence, worldSize);
- // Store the base and max position of the forcefield.
- _forceFieldPositionBase = position;
- _forceFieldPositionBase.x -= 0.5f * worldSize.x;
- _forceFieldPositionBase.y -= 0.5f * worldSize.y;
- _forceFieldPositionBase.z -= 0.5f * worldSize.z;
- }
- //-----------------------------------------------------------------------
- void PUForceField::initialise(ForceFieldType type,
- unsigned int forceFieldSize,
- unsigned short octaves,
- double frequency,
- double amplitude,
- double persistence,
- const Vec3& worldSize)
- {
- // Create a factory
- _forceFieldCalculationFactory = createForceFieldCalculationFactory(type);
- // Create all necessary data for the force field
- _forceFieldCalculationFactory->generate(forceFieldSize, octaves, frequency, amplitude, persistence, worldSize);
- }
- //-----------------------------------------------------------------------
- const Vec3& PUForceField::getForceFieldPositionBase(void) const
- {
- return _forceFieldPositionBase;
- }
- //-----------------------------------------------------------------------
- void PUForceField::setForceFieldPositionBase(const Vec3& position)
- {
- _forceFieldPositionBase = position;
- }
- //-----------------------------------------------------------------------
- void PUForceField::determineForce(const Vec3& position, Vec3& force, float delta)
- {
- force.x = 0.0f;
- force.y = 0.0f;
- force.z = 0.0f;
- if (_forceFieldCalculationFactory)
- {
- _forceFieldCalculationFactory->determineForce(position - _forceFieldPositionBase, force, delta);
- }
- }
- //-----------------------------------------------------------------------
- PUForceFieldCalculationFactory* PUForceField::getForceFieldCalculationFactory() const
- {
- return _forceFieldCalculationFactory;
- }
- //-----------------------------------------------------------------------
- void PUForceField::setForceFieldCalculationFactory(PUForceFieldCalculationFactory* forceFieldCalculationFactory)
- {
- if (_forceFieldCalculationFactory)
- {
- delete _forceFieldCalculationFactory;
- }
- _forceFieldCalculationFactory = forceFieldCalculationFactory;
- }
- //-----------------------------------------------------------------------
- PUForceFieldCalculationFactory* PUForceField::createForceFieldCalculationFactory(ForceFieldType type)
- {
- _forceFieldType = type;
- if (type == FF_MATRIX_CALC)
- {
- // Use precreated matrix
- //setForceFieldCalculationFactory(new MatrixForceFieldCalculationFactory());
- return getForceFieldCalculationFactory();
- }
- else
- {
- // Use realtime calculation
- setForceFieldCalculationFactory(new (std::nothrow) PURealTimeForceFieldCalculationFactory());
- return getForceFieldCalculationFactory();
- }
- }
- //-----------------------------------------------------------------------
- PUForceField::ForceFieldType PUForceField::getForceFieldType() const
- {
- return _forceFieldType;
- }
- //-----------------------------------------------------------------------
- void PUForceField::setForceFieldType(const PUForceField::ForceFieldType forceFieldType)
- {
- _forceFieldType = forceFieldType;
- if (_forceFieldCalculationFactory)
- {
- initialise(_forceFieldType, _forceFieldSize, _octaves, _frequency, _amplitude, _persistence, _worldSize);
- }
- }
- //-----------------------------------------------------------------------
- unsigned short PUForceField::getOctaves(void) const
- {
- return _octaves;
- }
- //-----------------------------------------------------------------------
- void PUForceField::setOctaves(unsigned short octaves)
- {
- _octaves = octaves;
- if (_forceFieldCalculationFactory)
- {
- _forceFieldCalculationFactory->setOctaves(octaves);
- }
- }
- //-----------------------------------------------------------------------
- double PUForceField::getFrequency(void) const
- {
- return _frequency;
- }
- //-----------------------------------------------------------------------
- void PUForceField::setFrequency(double frequency)
- {
- _frequency = frequency;
- if (_forceFieldCalculationFactory)
- {
- _forceFieldCalculationFactory->setFrequency(frequency);
- }
- }
- //-----------------------------------------------------------------------
- double PUForceField::getAmplitude(void) const
- {
- return _amplitude;
- }
- //-----------------------------------------------------------------------
- void PUForceField::setAmplitude(double amplitude)
- {
- _amplitude = amplitude;
- if (_forceFieldCalculationFactory)
- {
- _forceFieldCalculationFactory->setAmplitude(amplitude);
- }
- }
- //-----------------------------------------------------------------------
- double PUForceField::getPersistence(void) const
- {
- return _persistence;
- }
- //-----------------------------------------------------------------------
- void PUForceField::setPersistence(double persistence)
- {
- _persistence = persistence;
- if (_forceFieldCalculationFactory)
- {
- _forceFieldCalculationFactory->setPersistence(persistence);
- }
- }
- //-----------------------------------------------------------------------
- unsigned int PUForceField::getForceFieldSize(void) const
- {
- return _forceFieldSize;
- }
- //-----------------------------------------------------------------------
- void PUForceField::setForceFieldSize(unsigned int forceFieldSize)
- {
- _forceFieldSize = forceFieldSize;
- if (_forceFieldCalculationFactory)
- {
- _forceFieldCalculationFactory->setForceFieldSize(forceFieldSize);
- }
- }
- //-----------------------------------------------------------------------
- Vec3 PUForceField::getWorldSize(void) const
- {
- return _worldSize;
- }
- //-----------------------------------------------------------------------
- void PUForceField::setWorldSize(const Vec3& worldSize)
- {
- _worldSize = worldSize;
- if (_forceFieldCalculationFactory)
- {
- _forceFieldCalculationFactory->setWorldSize(worldSize);
- }
- }
- NS_CC_END
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