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- /****************************************************************************
- Copyright (C) 2013 Henry van Merode. All rights reserved.
- Copyright (c) 2015-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CC_PU_PARTICLE_3D_EVENT_HANDLER_H__
- #define __CC_PU_PARTICLE_3D_EVENT_HANDLER_H__
- #include "base/CCRef.h"
- #include "math/CCMath.h"
- #include <vector>
- #include <string>
- NS_CC_BEGIN
- struct PUParticle3D;
- class PUObserver;
- class PUParticleSystem3D;
- class CC_DLL PUEventHandler : public Ref
- {
- public:
- /** Todo
- */
- const std::string& getName(void) const {return _name;};
- void setName(const std::string& name) {_name = name;};
- /** Todo
- */
- PUObserver* getParentObserver(void) const {return _parentObserver;};
- void setParentObserver(PUObserver* parentObserver) {_parentObserver = parentObserver;};
- /** Todo
- */
- const std::string& getEventHandlerType(void) const {return _eventHandlerType;};
- void setEventHandlerType(const std::string& eventHandlerType) {_eventHandlerType = eventHandlerType;};
- /** Notify that the event handler is rescaled.
- */
- virtual void notifyRescaled(const Vec3& scale){_eventHandlerScale = scale;};
- /** Todo
- */
- virtual void handle(PUParticleSystem3D* particleSystem, PUParticle3D* particle, float timeElapsed) = 0;
- virtual void copyAttributesTo (PUEventHandler* eventHandler);
- CC_CONSTRUCTOR_ACCESS:
- PUEventHandler();
- virtual ~PUEventHandler();
- protected:
- // Observer to which the eventhandler is associated.
- PUObserver* _parentObserver;
- // Type of event handler
- std::string _eventHandlerType;
- // Name of the eventHandler (optional)
- std::string _name;
- /** Although the scale is on a Particle System level, the event handler can also be scaled.
- */
- Vec3 _eventHandlerScale;
- };
- NS_CC_END
- #endif
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