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- /****************************************************************************
- Copyright (C) 2013 Henry van Merode. All rights reserved.
- Copyright (c) 2015-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CC_PU_PARTICLE_3D_DO_ENABLE_COMPONENT_EVENT_HANDLER_H__
- #define __CC_PU_PARTICLE_3D_DO_ENABLE_COMPONENT_EVENT_HANDLER_H__
- #include "base/CCRef.h"
- #include "math/CCMath.h"
- #include "extensions/Particle3D/PU/CCPUParticleSystem3D.h"
- #include "extensions/Particle3D/PU/CCPUEventHandler.h"
- #include <vector>
- #include <string>
- NS_CC_BEGIN
- struct PUParticle3D;
- class PUObserver;
- class PUParticleSystem3D;
- class CC_DLL PUDoEnableComponentEventHandler : public PUEventHandler
- {
- public:
- static PUDoEnableComponentEventHandler* create();
- /** Get the name of the component that must be enabled or disabled.
- */
- const std::string& getComponentName(void) const {return _componentName;};
- /** Set the name of the component that must be enabled or disables.
- */
- void setComponentName(const std::string& componentName){_componentName = componentName;};
- /** Get the value that identifies whether the component must be enabled or disabled.
- */
- bool isComponentEnabled(void) const {return _componentEnabled;};
- /** Set the value that identifies whether the component must be enabled or disabled.
- */
- void setComponentEnabled(bool enabled){_componentEnabled = enabled;};
- /** Get the value that identifies whether the component must be enabled or disabled.
- */
- PUComponentType getComponentType(void) const {return _componentType;};
- /** Set the value that identifies whether the component must be enabled or disabled.
- */
- void setComponentType(PUComponentType componentType){_componentType = componentType;};
- /** If the _handle() function of this class is invoked (by an Observer), it searches the
- ParticleEmitter, ParticleAffector or ParticleTechnique defined by the its name.
- The ParticleEmitter/Affector is either part of the ParticleTechnique in which the
- DoEnableComponentEventHandler is defined, or if the ParticleEmitter/Affector is not
- found, other ParticleTechniques are searched.
- */
- virtual void handle (PUParticleSystem3D* particleSystem, PUParticle3D* particle, float timeElapsed) override;
- virtual void copyAttributesTo (PUEventHandler* eventHandler) override;
- CC_CONSTRUCTOR_ACCESS:
- PUDoEnableComponentEventHandler(void);
- virtual ~PUDoEnableComponentEventHandler(void) {};
- protected:
- // Identifies the name of component
- std::string _componentName;
- // Identifies the type of component
- PUComponentType _componentType;
- /** Determines whether the Component must be enabled or disabled.
- */
- bool _componentEnabled;
- };
- NS_CC_END
- #endif
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