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- /****************************************************************************
- Copyright (C) 2013 Henry van Merode. All rights reserved.
- Copyright (c) 2015-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "CCPUCollisionAvoidanceAffector.h"
- #include "extensions/Particle3D/PU/CCPUParticleSystem3D.h"
- NS_CC_BEGIN
- // Constants
- const float PUCollisionAvoidanceAffector::DEFAULT_RADIUS = 100.0f;
- //-----------------------------------------------------------------------
- PUCollisionAvoidanceAffector::PUCollisionAvoidanceAffector(void) :
- PUAffector(),
- _radius(DEFAULT_RADIUS)
- {
- }
- PUCollisionAvoidanceAffector::~PUCollisionAvoidanceAffector()
- {
- }
- //-----------------------------------------------------------------------
- float PUCollisionAvoidanceAffector::getRadius(void) const
- {
- return _radius;
- }
- //-----------------------------------------------------------------------
- void PUCollisionAvoidanceAffector::setRadius(float radius)
- {
- _radius = radius;
- }
- //-----------------------------------------------------------------------
- void PUCollisionAvoidanceAffector::updatePUAffector( PUParticle3D* /*particle*/, float /*deltaTime*/ )
- {
- CCASSERT(0, "nonsupport yet");
- //for (auto iter : _particleSystem->getParticles())
- //{
- // PUParticle3D *particle = iter;
- // // Activate spatial hashing
- // particleTechnique->setSpatialHashingUsed(true);
- // // Determine neighbouring particles.
- // SpatialHashTable<Particle*>* hashtable = particleTechnique->getSpatialHashTable();
- // if (hashtable)
- // {
- // SpatialHashTable<Particle*>::HashTableCell cell = hashtable->getCell(particle->position);
- // if (cell.empty())
- // return;
- // unsigned int size = static_cast<unsigned int>(cell.size());
- // Vector3 displacement = Vector3::ZERO;
- // Vector3 diff = Vector3::ZERO;
- // for (unsigned int i = 0; i < size; ++i)
- // {
- // Particle* p = cell[i];
- // // Don't check if it is the same particle
- // if (particle != p)
- // {
- // // Validate whether the neighbouring particle is within range
- // diff = p->position - particle->position;
- // if (diff.length() < _radius)
- // {
- // displacement -= diff;
- // }
- // }
- // }
- // particle->direction += displacement * deltaTime;
- // }
- // // Deactivate spatial hashing
- // particleTechnique->setSpatialHashingUsed(false);
- //}
- }
- PUCollisionAvoidanceAffector* PUCollisionAvoidanceAffector::create()
- {
- auto pcaa = new (std::nothrow) PUCollisionAvoidanceAffector();
- pcaa->autorelease();
- return pcaa;
- }
- void PUCollisionAvoidanceAffector::copyAttributesTo( PUAffector* affector )
- {
- PUAffector::copyAttributesTo(affector);
- PUCollisionAvoidanceAffector* collisionAvoidanceAffector = static_cast<PUCollisionAvoidanceAffector*>(affector);
- collisionAvoidanceAffector->_radius = _radius;
- }
- NS_CC_END
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