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- /****************************************************************************
- Copyright (C) 2013 Henry van Merode. All rights reserved.
- Copyright (c) 2015-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "CCPUBoxCollider.h"
- #include "extensions/Particle3D/PU/CCPUParticleSystem3D.h"
- NS_CC_BEGIN
- // Constants
- const float PUBoxCollider::DEFAULT_WIDTH = 100.0f;
- const float PUBoxCollider::DEFAULT_HEIGHT = 100.0f;
- const float PUBoxCollider::DEFAULT_DEPTH = 100.0f;
- //-----------------------------------------------------------------------
- PUBoxCollider::PUBoxCollider() :
- PUBaseCollider(),
- _width(DEFAULT_WIDTH),
- _height(DEFAULT_HEIGHT),
- _depth(DEFAULT_DEPTH),
- _xmin(0.0f),
- _xmax(0.0f),
- _ymin(0.0f),
- _ymax(0.0f),
- _zmin(0.0f),
- _zmax(0.0f),
- _innerCollision(false)
- {
- }
- PUBoxCollider::~PUBoxCollider()
- {
- }
- //-----------------------------------------------------------------------
- float PUBoxCollider::getWidth() const
- {
- return _width;
- }
- //-----------------------------------------------------------------------
- void PUBoxCollider::setWidth(const float width)
- {
- _width = width;
- }
- //-----------------------------------------------------------------------
- float PUBoxCollider::getHeight() const
- {
- return _height;
- }
- //-----------------------------------------------------------------------
- void PUBoxCollider::setHeight(const float height)
- {
- _height = height;
- }
- //-----------------------------------------------------------------------
- float PUBoxCollider::getDepth() const
- {
- return _depth;
- }
- //-----------------------------------------------------------------------
- void PUBoxCollider::setDepth(const float depth)
- {
- _depth = depth;
- }
- //-----------------------------------------------------------------------
- bool PUBoxCollider::isInnerCollision(void) const
- {
- return _innerCollision;
- }
- //-----------------------------------------------------------------------
- void PUBoxCollider::setInnerCollision(bool innerCollision)
- {
- _innerCollision = innerCollision;
- }
- //-----------------------------------------------------------------------
- void PUBoxCollider::calculateDirectionAfterCollision(PUParticle3D* particle)
- {
- switch (_collisionType)
- {
- case PUBaseCollider::CT_BOUNCE:
- {
- // Determine the nearest side and reverse the direction
- if (isSmallestValue (particle->position.x - _xmin, particle->position))
- {
- particle->direction.x *= -1;
- }
- else if (isSmallestValue (_xmax - particle->position.x, particle->position))
- {
- particle->direction.x *= -1;
- }
- else if (isSmallestValue (particle->position.y - _ymin, particle->position))
- {
- particle->direction.y *= -1;
- }
- else if (isSmallestValue (_ymax - particle->position.y, particle->position))
- {
- particle->direction.y *= -1;
- }
- else if (isSmallestValue (particle->position.z - _zmin, particle->position))
- {
- particle->direction.z *= -1;
- }
- else if (isSmallestValue (_zmax - particle->position.z, particle->position))
- {
- particle->direction.z *= -1;
- }
- particle->direction *= _bouncyness;
- }
- break;
- case PUBaseCollider::CT_FLOW:
- {
- if (isSmallestValue (particle->position.x - _xmin, particle->position))
- {
- particle->direction.x = 0;
- }
- else if (isSmallestValue (_xmax - particle->position.x, particle->position))
- {
- particle->direction.x = 0;
- }
- else if (isSmallestValue (particle->position.y - _ymin, particle->position))
- {
- particle->direction.y = 0;
- }
- else if (isSmallestValue (_ymax - particle->position.y, particle->position))
- {
- particle->direction.y = 0;
- }
- else if (isSmallestValue (particle->position.z - _zmin, particle->position))
- {
- particle->direction.z = 0;
- }
- else if (isSmallestValue (_zmax - particle->position.z, particle->position))
- {
- particle->direction.z = 0;
- }
- particle->direction *= -_friction;
- }
- break;
- default:
- break;
- }
- }
- //-----------------------------------------------------------------------
- void PUBoxCollider::calculateBounds ()
- {
- float scaledWidth = _affectorScale.x * _width;
- float scaledHeight = _affectorScale.y * _height;
- float scaledDepth = _affectorScale.z * _depth;
- _xmin = _derivedPosition.x - 0.5f * scaledWidth;
- _xmax = _derivedPosition.x + 0.5f * scaledWidth;
- _ymin = _derivedPosition.y - 0.5f * scaledHeight;
- _ymax = _derivedPosition.y + 0.5f * scaledHeight;
- _zmin = _derivedPosition.z - 0.5f * scaledDepth;
- _zmax = _derivedPosition.z + 0.5f * scaledDepth;
- }
- //-----------------------------------------------------------------------
- bool PUBoxCollider::isSmallestValue(float value, const Vec3& particlePosition)
- {
- float value1 = particlePosition.x - _xmin;
- float value2 = _xmax - particlePosition.x;
- float value3 = particlePosition.y - _ymin;
- float value4 = _ymax - particlePosition.y;
- float value5 = particlePosition.z - _zmin;
- float value6 = _zmax - particlePosition.z;
- return (
- value <= value1 &&
- value <= value2 &&
- value <= value3 &&
- value <= value4 &&
- value <= value5 &&
- value <= value6);
- }
- void PUBoxCollider::updatePUAffector( PUParticle3D *particle, float /*deltaTime*/ )
- {
- //for (auto iter : _particleSystem->getParticles())
- {
- //PUParticle3D *particle = iter;
- _predictedPosition = particle->position + _velocityScale * particle->direction;
- bool collision = false;
- /** Collision detection is a two-step. First, we determine whether the particle is now colliding.
- If it is, the particle is re-positioned. However, a timeElapsed value is used, which is not the same
- as the one that was used at the moment before the particle was colliding. Therefore, we rather
- want to predict particle collision in front. This probably isn't the fastest solution.
- The same approach was used for the other colliders.
- */
- switch(_intersectionType)
- {
- case PUBaseCollider::IT_POINT:
- {
- // Validate for a point-box intersection
- if (_innerCollision != _box.containPoint(particle->position))
- {
- // Collision detected (re-position the particle)
- particle->position -= _velocityScale * particle->direction;
- collision = true;
- }
- else if (_innerCollision != _box.containPoint(_predictedPosition))
- {
- // Collision detected
- collision = true;
- }
- }
- break;
- case PUBaseCollider::IT_BOX:
- {
- AABB box;
- populateAlignedBox(box,
- particle->position,
- particle->width,
- particle->height,
- particle->depth);
- if (_innerCollision != box.intersects(_box))
- {
- // Collision detected (re-position the particle)
- particle->position -= _velocityScale * particle->direction;
- collision = true;
- }
- else
- {
- populateAlignedBox(box,
- _predictedPosition,
- particle->width,
- particle->height,
- particle->depth);
- if (_innerCollision != box.intersects(_box))
- {
- // Collision detected
- collision = true;
- }
- }
- }
- break;
- }
- if (collision)
- {
- calculateDirectionAfterCollision(particle);
- calculateRotationSpeedAfterCollision(particle);
- particle->addEventFlags(PUParticle3D::PEF_COLLIDED);
- }
- }
- }
- void PUBoxCollider::preUpdateAffector( float deltaTime )
- {
- PUBaseCollider::preUpdateAffector(deltaTime);
- // Calculate the affectors' center position in worldspace, set the box and calculate the bounds
- // Applied scaling in V 1.3.1.
- populateAlignedBox(_box, getDerivedPosition(), _affectorScale.x * _width, _affectorScale.y * _height, _affectorScale.z * _depth);
- calculateBounds();
- }
- PUBoxCollider* PUBoxCollider::create()
- {
- auto pbc = new (std::nothrow) PUBoxCollider();
- pbc->autorelease();
- return pbc;
- }
- void PUBoxCollider::copyAttributesTo( PUAffector* affector )
- {
- PUBaseCollider::copyAttributesTo(affector);
- PUBoxCollider* boxCollider = static_cast<PUBoxCollider*>(affector);
- boxCollider->_width = _width;
- boxCollider->_height = _height;
- boxCollider->_depth = _depth;
- boxCollider->_innerCollision = _innerCollision;
- }
- NS_CC_END
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