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- /****************************************************************************
- Copyright (C) 2013 Henry van Merode. All rights reserved.
- Copyright (c) 2015-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CC_PU_PARTICLE_3D_BEAM_RENDER_H__
- #define __CC_PU_PARTICLE_3D_BEAM_RENDER_H__
- #include "base/CCRef.h"
- #include "math/CCMath.h"
- #include "extensions/Particle3D/CCParticle3DRender.h"
- #include "extensions/Particle3D/PU/CCPUListener.h"
- #include "extensions/Particle3D/PU/CCPUBillboardChain.h"
- #include "extensions/Particle3D/PU/CCPURender.h"
- #include <vector>
- NS_CC_BEGIN
- class PUParticle3DBeamVisualData : public Ref
- {
- public:
- PUParticle3DBeamVisualData (size_t index, PUBillboardChain* bbChain) :
- chainIndex(index),
- timeSinceLastUpdate(0.0f),
- billboardChain(bbChain){};
- // Set the chain visible or invisible (PU 1.4)
- void setVisible(bool visible){/* No implementation */};
- /** The is no decent way to make the individual chains/elements invisible. The width of each element is set to 0 to make it invisible.
- PU 1.4
- */
- void setVisible(bool visible, float width)
- {
- if (!billboardChain)
- return;
- // Set width to 0 if not visible
- width = visible ? width : 0;
-
- size_t max = billboardChain->getMaxChainElements();
- PUBillboardChain::Element element;
- for (size_t j = 0; j < max; j++)
- {
- element = billboardChain->getChainElement(chainIndex, j);
- element.width = width;
- billboardChain->updateChainElement(chainIndex, j, element);
- }
- }
- // Index of the chain
- size_t chainIndex;
- Vec3 half[100];
- Vec3 destinationHalf[100];
- float timeSinceLastUpdate;
- PUBillboardChain* billboardChain;
- };
- // particle render for quad
- class CC_DLL PUBeamRender : public PURender, public PUListener
- {
- public:
- // Constants
- static const bool DEFAULT_USE_VERTEX_COLOURS;
- static const size_t DEFAULT_MAX_ELEMENTS;
- static const float DEFAULT_UPDATE_INTERVAL;
- static const float DEFAULT_DEVIATION;
- static const size_t DEFAULT_NUMBER_OF_SEGMENTS;
- static const PUBillboardChain::TexCoordDirection DEFAULT_TEXTURE_DIRECTION;
- static PUBeamRender* create(const std::string &texFile = "");
- virtual void prepare() override;
- virtual void unPrepare() override;
- virtual void updateRender(PUParticle3D *particle, float deltaTime, bool firstParticle) override;
- virtual void render(Renderer* renderer, const Mat4 &transform, ParticleSystem3D* particleSystem) override;
- virtual void particleEmitted(PUParticleSystem3D* particleSystem, PUParticle3D* particle) override;
- virtual void particleExpired(PUParticleSystem3D* particleSystem, PUParticle3D* particle) override;
- /** Getters and Setters
- */
- bool isUseVertexColours(void) const;
- void setUseVertexColours(bool useVertexColours);
- size_t getMaxChainElements(void) const;
- void setMaxChainElements(size_t maxChainElements);
- float getUpdateInterval(void) const;
- void setUpdateInterval(float updateInterval);
- float getDeviation(void) const;
- void setDeviation(float deviation);
- size_t getNumberOfSegments(void) const;
- void setNumberOfSegments(size_t numberOfSegments);
- bool isJump(void) const;
- void setJump(bool jump);
- PUBillboardChain::TexCoordDirection getTexCoordDirection(void) const;
- void setTexCoordDirection(PUBillboardChain::TexCoordDirection texCoordDirection);
- /** Destroys the BillboarChain
- */
- void destroyAll(void);
- virtual PUBeamRender* clone() override;
- void copyAttributesTo(PUBeamRender *render);
- CC_CONSTRUCTOR_ACCESS:
- PUBeamRender();
- virtual ~PUBeamRender();
- protected:
- std::string _texFile;
- std::string _billboardChainName;
- PUBillboardChain* _billboardChain;
- std::vector<PUParticle3DBeamVisualData*> _allVisualData;
- std::vector<PUParticle3DBeamVisualData*> _visualData;
- size_t _quota;
- bool _useVertexColours;
- size_t _maxChainElements;
- float _updateInterval;
- float _deviation;
- size_t _numberOfSegments;
- bool _jump;
- PUBillboardChain::TexCoordDirection _texCoordDirection;
- };
- NS_CC_END
- #endif
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