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- /****************************************************************************
- Copyright (C) 2013 Henry van Merode. All rights reserved.
- Copyright (c) 2015-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "CCPUBaseForceAffector.h"
- #include "extensions/Particle3D/PU/CCPUParticleSystem3D.h"
- NS_CC_BEGIN
- // Constants
- const Vec3 PUBaseForceAffector::DEFAULT_FORCE_VECTOR(0, 0, 0);
- const PUBaseForceAffector::ForceApplication PUBaseForceAffector::DEFAULT_FORCE_APPL = PUBaseForceAffector::FA_ADD;
- //-----------------------------------------------------------------------
- PUBaseForceAffector::PUBaseForceAffector()
- : PUAffector()
- , _forceVector(DEFAULT_FORCE_VECTOR)
- , _forceApplication(DEFAULT_FORCE_APPL)
- {
- }
- PUBaseForceAffector::~PUBaseForceAffector()
- {
- }
- const Vec3& PUBaseForceAffector::getForceVector() const
- {
- return _forceVector;
- }
- void PUBaseForceAffector::setForceVector( const Vec3& forceVector )
- {
- _forceVector = forceVector;
- }
- PUBaseForceAffector::ForceApplication PUBaseForceAffector::getForceApplication() const
- {
- return _forceApplication;
- }
- void PUBaseForceAffector::setForceApplication( ForceApplication forceApplication )
- {
- _forceApplication = forceApplication;
- }
- void PUBaseForceAffector::copyAttributesTo( PUAffector* affector )
- {
- PUAffector::copyAttributesTo(affector);
- PUBaseForceAffector* baseForceAffector = static_cast<PUBaseForceAffector*>(affector);
- baseForceAffector->_forceVector = _forceVector;
- baseForceAffector->_forceApplication = _forceApplication;
- }
- NS_CC_END
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