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- /****************************************************************************
- Copyright (C) 2013 Henry van Merode. All rights reserved.
- Copyright (c) 2015-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "CCPUAffectorTranslator.h"
- #include "extensions/Particle3D/PU/CCPUParticleSystem3D.h"
- #include "extensions/Particle3D/PU/CCPUAffectorManager.h"
- NS_CC_BEGIN
- PUAffectorTranslator::PUAffectorTranslator()
- :_affector(nullptr)
- {
- }
- //-------------------------------------------------------------------------
- void PUAffectorTranslator::translate(PUScriptCompiler* compiler, PUAbstractNode *node)
- {
- PUObjectAbstractNode* obj = reinterpret_cast<PUObjectAbstractNode*>(node);
- PUObjectAbstractNode* parent = obj->parent ? reinterpret_cast<PUObjectAbstractNode*>(obj->parent) : 0;
-
- // The name of the obj is the type of the affector
- // Remark: This can be solved by using a listener, so that obj->values is filled with type + name. Something for later
- std::string type;
- if(!obj->name.empty())
- {
- type = obj->name;
- }
-
- //// Get the factory
- //ParticleAffectorFactory* particleAffectorFactory = ParticleSystemManager::getSingletonPtr()->getAffectorFactory(type);
- //if (!particleAffectorFactory)
- //{
- // compiler->addError(ScriptCompiler::CE_INVALIDPARAMETERS, obj->file, obj->line);
- // return;
- //}
- PUScriptTranslator *particleAffectorTranlator = PUAffectorManager::Instance()->getTranslator(type);
- if (!particleAffectorTranlator) return;
- //// Create the affector
- //mAffector = ParticleSystemManager::getSingletonPtr()->createAffector(type);
- //if (!mAffector)
- //{
- // compiler->addError(ScriptCompiler::CE_INVALIDPARAMETERS, obj->file, obj->line);
- // return;
- //}
- _affector = PUAffectorManager::Instance()->createAffector(type);
- if (!_affector) return;
- _affector->setAffectorType(type);
- if (parent && parent->context)
- {
- PUParticleSystem3D* system = static_cast<PUParticleSystem3D*>(parent->context);
- system->addAffector(_affector);
- }
-
- // The first value is the (optional) name
- std::string name;
- if(!obj->values.empty())
- {
- getString(*obj->values.front(), &name);
- _affector->setName(name);
- }
-
- // Set it in the context
- obj->context = _affector;
-
- // Run through properties
- for(PUAbstractNodeList::iterator i = obj->children.begin(); i != obj->children.end(); ++i)
- {
- if((*i)->type == ANT_PROPERTY)
- {
- PUPropertyAbstractNode* prop = reinterpret_cast<PUPropertyAbstractNode*>((*i));
- if (prop->name == token[TOKEN_ENABLED])
- {
- // Property: enabled
- if (passValidateProperty(compiler, prop, token[TOKEN_ENABLED], VAL_BOOL))
- {
- bool val;
- if(getBoolean(*prop->values.front(), &val))
- {
- _affector->setEnabled(val);
- }
- }
- }
- else if (prop->name == token[TOKEN_POSITION])
- {
- // Property: position
- if (passValidateProperty(compiler, prop, token[TOKEN_POSITION], VAL_VECTOR3))
- {
- Vec3 val;
- if(getVector3(prop->values.begin(), prop->values.end(), &val))
- {
- //mAffector->position = val;
- //mAffector->originalPosition = val;
- _affector->setLocalPosition(val);
- }
- }
- }
- else if (prop->name == token[TOKEN_AFFECTOR_MASS])
- {
- if (passValidateProperty(compiler, prop, token[TOKEN_AFFECTOR_MASS], VAL_REAL))
- {
- float val = 0.0f;
- if(getFloat(*prop->values.front(), &val))
- {
- _affector->setMass(val);
- }
- }
- }
- else if (prop->name == token[TOKEN_AFFECTOR_SPECIALISATION])
- {
- if (passValidateProperty(compiler, prop, token[TOKEN_AFFECTOR_SPECIALISATION], VAL_STRING))
- {
- std::string val;
- if(getString(*prop->values.front(), &val))
- {
- if (val == token[TOKEN_AFFECTOR_SPEC_DEFAULT])
- {
- _affector->setAffectSpecialisation(PUAffector::AFSP_DEFAULT);
- }
- else if (val == token[TOKEN_AFFECTOR_SPEC_TTL_INCREASE])
- {
- _affector->setAffectSpecialisation(PUAffector::AFSP_TTL_INCREASE);
- }
- else if (val == token[TOKEN_AFFECTOR_SPEC_TTL_DECREASE])
- {
- _affector->setAffectSpecialisation(PUAffector::AFSP_TTL_DECREASE);
- }
- }
- }
- }
- else if (prop->name == token[TOKEN_AFFECTOR_EXCLUDE_EMITTER])
- {
- if (passValidatePropertyNoValues(compiler, prop, token[TOKEN_AFFECTOR_EXCLUDE_EMITTER]))
- {
- for(PUAbstractNodeList::iterator j = prop->values.begin(); j != prop->values.end(); ++j)
- {
- std::string val;
- if(getString(**j, &val))
- {
- _affector->addEmitterToExclude(val);
- }
- }
- }
- }
- else if (particleAffectorTranlator->translateChildProperty(compiler, *i))
- {
- // Parsed the property by another translator; do nothing
- }
- else
- {
- errorUnexpectedProperty(compiler, prop);
- }
- }
- else if((*i)->type == ANT_OBJECT)
- {
- if (particleAffectorTranlator->translateChildObject(compiler, *i))
- {
- // Parsed the object by another translator; do nothing
- }
- else
- {
- processNode(compiler, *i);
- }
- }
- else
- {
- errorUnexpectedToken(compiler, *i);
- }
- }
- }
- NS_CC_END
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